SV DOU PLEASE look at my doubles OU sand team

The idea is to lay down tail wind and then pivot around in the sand while gaining momentum with the other teamatas while the enemy slowly looses the edge, essentially tail wind sand offence. I only just had the idea for this and have no idea if there are better ev spreads or moves, tera types etc, that I could be using to my advantage.






Whimsicott @ Covert Cloak
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 236 Def / 20 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Tailwind
- Encore
- Helping Hand

goal is to setup tailwind at all costs, role beyond this is to support the sweepers as best as possible.

Tyranitar @ Sitrus Berry
Ability: Sand Stream
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Dragon Tail


big man to set up the sand. I like the presence of sand on the team as I think if done correctly is very useful. stealth rock is nice, not sure about stone edge, same with crunch, dragon tail helps swap out would be resists but also not sure

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Rock
EVs: 74 HP / 124 Atk / 180 Def / 88 SpA / 4 SpD
Adamant Nature
- Rock Slide
- Stomping Tantrum
- Swords Dance
- Protect


helps bring longevity to the team, but could use work in terms of a more efficient moveset. not running earthquake as not enough mons on my team are resisting the move

Maushold @ Safety Goggles
Ability: Friend Guard
Tera Type: Ghost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Super Fang
- Substitute


goggles make it immune to sandstorm, and able to redirect spore and other such moves, super fang is nice for chunking walls that my team might otherwise have a problem with. predicting a switch correctly can help you set up a substitute allowing for super nice double redirections

Scizor @ Eject Pack
Ability: Technician
Tera Type: Water
EVs: 72 HP / 124 Atk / 140 Def / 68 SpA / 44 SpD
Adamant Nature
- Tailwind
- Bullet Punch
- Close Combat
- Defog


second tailwind setter, priority, scouts for mons that want to hit it with a fire move and switches out with cc, defog for hazards, bullet bunch is good of course as well, not sure about the moveset though
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Steel
EVs: 78 HP / 120 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Protect
- Shadow Ball


standard gholdengo I think could be open to more ideas
 
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