SV DOU Please rate my First Duos trick room team

Normally I do single battles but this time I wanted to do singles but today I thought I’d do a duos team. This is also my first trick room team, so go easy on me.

Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Calm Mind
- Psychic
- Tera Blast
- Trick Room
My trick room setter cause it’s bulky and slow. I went with a calm mind set to help with the team. Tera fire helps with steel and bug types. Psychic is there for stab.

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Stun Spore
- Clear Smog
- Pollen Puff

Amoongus is the leech of the team. Giga drain helps with keeping it alive while damaging the enemy plus rocky helmet to get more damage. Pollen puff to heal my teammates and clear smog to remove any stat increases the enemy has or stat drops for us. Stun spore is there only for potential paralysis.

Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 26 Spe
- Calm Mind
- Moonblast
- Hyper Voice
- Earth Power

Ursaluna is my main special attacker. Calm mind helps boosts our spd and spa. Hyper voice hits both opponents. Tera fairy boosts Moonblast and earth power compliments the fairy type by handling its weaknesses.

Incineroar @ Rocky Helmet
Ability: Intimidate
Tera Type: Grass
EVs: 172 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Trailblaze
- Flare Blitz
- Close Combat

Incineroar is here mostly for intimidate. I went with a bulk up and trailblaze set to deal some damage. Flare blitz and Close Combat are there entirely for damage out put.

Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Hydro Steam
- Flamethrower
- Dragon Pulse

I thought I could use a fast mon for when the slow team doesn’t cut it so I picked walking wake, mostly for its typing. Flip turn and hydro steam deal good damage. Flamethrower for coverage and dragon pulse for stab.

Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Thunder Punch
- Ice Punch

Iron hands was a last minute addition to this team. I just needed a physical attacker and an electric type and iron hands was the only one I could use that fit with my team. I tried a belly drum apricot set with drain punch but it didn’t work so I went with leftovers. Thunder punch and ice punch are also there for coverage.
 
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If you are using sets from Singles metagames, then you won't be able to use your Pokemon optimally in Doubles. First off, I recommend that you start using the move Protect. It is the most important move in all Doubles metagames, including VGC. You can read more about Protect here and here. Leftovers seem pretty common in Singles, but it is rarely used in Doubles. Compared to Singles metagames, Doubles metagames usually ends much faster (usually 10-15 turns for Smogon-based Doubles metagames). Of course, there are a lot more going on in each of those turns. For Trick Room, make sure to use -Spe natures such as Brave and Quiet.

Trick Room is a pretty common archetype in Doubles. In the lower ladder, Hatterene is commonly used with Indeedee-F to use the move Expanding Force under Psychic Terrain. In the higher ladder, Farigiraf is much more common. A probable reason for this is because Rillaboom is a commonly used Pokemon. Rillaboom can replace Indeedee's Psychic Terrain with a terrain of its own (Grassy Terrain). Farigiraf's ability allows it to prevent any priority moves regardless of terrain. Farigiraf is also a common partner for Ursaluna-B, so that might a good start on making your team better. Another Pokemon that I would keep on the team is Iron Hands. It can setup under Trick Room and quickly become a huge threat.

Next, I would recommend using Rillaboom over Incineroar. (Yes, I'm aware that you have Incineroar as a setup Pokemon, but in Doubles it is commonly used as a support Pokemon.) Fake Out, a priority move, will flinch an opposing Pokemon and help you gain the momentum that you need to setup Trick Room. It can also switch in for Iron Hands should a scenario arise, and it will; Landorus is a common threat. I would say Chi-Yu wouldn't be a bad addition to the team, either. You got two Special Attacks (Farigiraf and Ursulana-B) whose attacks will become stronger via Chi-Yu's ability. For your last Pokemon, you would want another Trick Room user. Think of it as a backup plan. There is a couple that you can choose from. (Ex. Porygon2, Diancie, Cresselia, Sinistcha, etc.) On the pokepaste, I added Porygon2.

Give the team a try and let me know what you think of it. https://pokepast.es/b4c61a5d0e70c1cc
 
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