Normally I do single battles but this time I wanted to do singles but today I thought I’d do a duos team. This is also my first trick room team, so go easy on me.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Calm Mind
- Psychic
- Tera Blast
- Trick Room
My trick room setter cause it’s bulky and slow. I went with a calm mind set to help with the team. Tera fire helps with steel and bug types. Psychic is there for stab.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Stun Spore
- Clear Smog
- Pollen Puff
Amoongus is the leech of the team. Giga drain helps with keeping it alive while damaging the enemy plus rocky helmet to get more damage. Pollen puff to heal my teammates and clear smog to remove any stat increases the enemy has or stat drops for us. Stun spore is there only for potential paralysis.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 26 Spe
- Calm Mind
- Moonblast
- Hyper Voice
- Earth Power
Ursaluna is my main special attacker. Calm mind helps boosts our spd and spa. Hyper voice hits both opponents. Tera fairy boosts Moonblast and earth power compliments the fairy type by handling its weaknesses.
Incineroar @ Rocky Helmet
Ability: Intimidate
Tera Type: Grass
EVs: 172 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Trailblaze
- Flare Blitz
- Close Combat
Incineroar is here mostly for intimidate. I went with a bulk up and trailblaze set to deal some damage. Flare blitz and Close Combat are there entirely for damage out put.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Hydro Steam
- Flamethrower
- Dragon Pulse
I thought I could use a fast mon for when the slow team doesn’t cut it so I picked walking wake, mostly for its typing. Flip turn and hydro steam deal good damage. Flamethrower for coverage and dragon pulse for stab.
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Thunder Punch
- Ice Punch
Iron hands was a last minute addition to this team. I just needed a physical attacker and an electric type and iron hands was the only one I could use that fit with my team. I tried a belly drum apricot set with drain punch but it didn’t work so I went with leftovers. Thunder punch and ice punch are also there for coverage.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Calm Mind
- Psychic
- Tera Blast
- Trick Room
My trick room setter cause it’s bulky and slow. I went with a calm mind set to help with the team. Tera fire helps with steel and bug types. Psychic is there for stab.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Stun Spore
- Clear Smog
- Pollen Puff
Amoongus is the leech of the team. Giga drain helps with keeping it alive while damaging the enemy plus rocky helmet to get more damage. Pollen puff to heal my teammates and clear smog to remove any stat increases the enemy has or stat drops for us. Stun spore is there only for potential paralysis.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 26 Spe
- Calm Mind
- Moonblast
- Hyper Voice
- Earth Power
Ursaluna is my main special attacker. Calm mind helps boosts our spd and spa. Hyper voice hits both opponents. Tera fairy boosts Moonblast and earth power compliments the fairy type by handling its weaknesses.
Incineroar @ Rocky Helmet
Ability: Intimidate
Tera Type: Grass
EVs: 172 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Trailblaze
- Flare Blitz
- Close Combat
Incineroar is here mostly for intimidate. I went with a bulk up and trailblaze set to deal some damage. Flare blitz and Close Combat are there entirely for damage out put.
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flip Turn
- Hydro Steam
- Flamethrower
- Dragon Pulse
I thought I could use a fast mon for when the slow team doesn’t cut it so I picked walking wake, mostly for its typing. Flip turn and hydro steam deal good damage. Flamethrower for coverage and dragon pulse for stab.
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Thunder Punch
- Ice Punch
Iron hands was a last minute addition to this team. I just needed a physical attacker and an electric type and iron hands was the only one I could use that fit with my team. I tried a belly drum apricot set with drain punch but it didn’t work so I went with leftovers. Thunder punch and ice punch are also there for coverage.
Last edited: