Hey guys, Blackwingz3 here, seeking some opinions and advice on my team that I have been working on in game. I have tested this team out in ten battles in showdown, but havnt been able to find a match in game as of yet, it is sitting at 9 wins and 1 loss at the time of writing this. So, attempting to keep it short and sweet, because I can go on forever and very detailed for each choice, let's begin the team break down.
Galvantula @ Wide lens
Ability: Compound Eyes
Nature: Timid
EVs: SpA 252 / SpD 4 / Spe 252
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz
Galvantula is my speed control and electric sweeper, he has surprised me more than a few times in "sticky" situations. Electro-buggy supplies a reliable thunder sweep and speed reducing entry hazard. With the use of compound eyes and wide lens, thunder becomes remarkably reliable over thunderbolt, sticky web is the whole reason for him on the team, Volt switch is so I can swap into my skarmory on turn two to further my set up while dealing a bit of damage, and bug buzz is really a filler to round out STABS.
Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
EVs: HP 252 / SpD 232 / Spe 24
- Roost
- Spikes
- Toxic
- Whirlwind
My annoyance incarnate. Skarmory is my sets up for my entire game and has become a reliable staple when I consider any team. He is what I volt switch into during turn two and he continues the set-up with spikes and toxic. I feel his move set is pretty obvious throwing out spikes while using toxic and whirlwind to poison as many enemies as possible before moving into the actual sweep.
Chesnaught @ Rocky Helmet
Ability: Bullet Proof
Nature: Careful
EVs: HP 252 / ATK 4 / SpD 252
- Bulk up
- Hammer Arm
- Spiky Shield
- Leech Seed
I needed a real tank role of my team, stalling for toxic to do its damage, I found Chesnaught to be perfect despite my leaning toward a great weakness to fire. Chesnaught has proven to be an effective stall and later a decent sweeper, his purpose is to last long enough to let toxic wreak havoc on the opponent. Utilizing bulk-up for the def/atk boost to round out against his EVs, spiky shield for a protect that compounds with rocky helmet and leech seed for sustain and Hammer arm is a heavy STAB, and since he usually moves second anyways I don't mind the speed debuff.
Swampert @ Assault Vest
Ability: Damp
Nature: Adamant
EVs: HP 252 / Atk 252 / SpD 4
- Waterfall
- Earthquake
- Ice punch
- Rock Slide
I required something to deal with all the fire weaknesses on my team. Swampert is a bulky sweeper able to smack down the hated fire types with immunity to electric to back up its defenses. WAterfall and EArthquake as STABs, waterfall specifically for the aforementioned fire farters, Ice punch and Rock slide for type coverage, kinda wish he access to iron head instead of rock slide honestly, but meh.
Volcarona Life Orb
Ability: Flame Body
Nature: Modest
EVs: SpA 252 / SpD 4 / Spe 252
- Heat Wave
- Bug Buzz
- Quiver Dance
- Roost
I need my own fire farter to round off the typing and I have always been partial to Volcarona since I find her in Black. Special sweeper capable of bulking up a bit with quiver dance. I chose Heat WAve over Fire Blast because I feel it is more reliable, bug buzz for STAB and Quiver Dance to buff it up against the bulkier threats, Roost I feel is required when using a life orb.
Lopunny @ Lopunite
Ability: Limber -> Scrappy(mega-evolved)
Nature: Jolly
EVs: Atk 252 / SpD 4 / Spe 252
- High Jump Kick
- Return
- Fire Punch
- Healing Wish
All fear the Lopunny sweep! I chose Lopunny for this team before I made the team itself, I wanted to see how deadly a cute little bunny could be and she has proven to be a very effective sweeper. Lopunny is my anti-ghost fast physical sweeper. High Jump Kick and Return for nuking STABs and Fire Punch in opposition to Swampert's Ice Punch for type coverage and Healing wish when it looks like she is going to die to bring in a dwindled sweeper or tank to win the day.
Galvantula @ Wide lens
Ability: Compound Eyes
Nature: Timid
EVs: SpA 252 / SpD 4 / Spe 252
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz
Galvantula is my speed control and electric sweeper, he has surprised me more than a few times in "sticky" situations. Electro-buggy supplies a reliable thunder sweep and speed reducing entry hazard. With the use of compound eyes and wide lens, thunder becomes remarkably reliable over thunderbolt, sticky web is the whole reason for him on the team, Volt switch is so I can swap into my skarmory on turn two to further my set up while dealing a bit of damage, and bug buzz is really a filler to round out STABS.
Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
EVs: HP 252 / SpD 232 / Spe 24
- Roost
- Spikes
- Toxic
- Whirlwind
My annoyance incarnate. Skarmory is my sets up for my entire game and has become a reliable staple when I consider any team. He is what I volt switch into during turn two and he continues the set-up with spikes and toxic. I feel his move set is pretty obvious throwing out spikes while using toxic and whirlwind to poison as many enemies as possible before moving into the actual sweep.
Chesnaught @ Rocky Helmet
Ability: Bullet Proof
Nature: Careful
EVs: HP 252 / ATK 4 / SpD 252
- Bulk up
- Hammer Arm
- Spiky Shield
- Leech Seed
I needed a real tank role of my team, stalling for toxic to do its damage, I found Chesnaught to be perfect despite my leaning toward a great weakness to fire. Chesnaught has proven to be an effective stall and later a decent sweeper, his purpose is to last long enough to let toxic wreak havoc on the opponent. Utilizing bulk-up for the def/atk boost to round out against his EVs, spiky shield for a protect that compounds with rocky helmet and leech seed for sustain and Hammer arm is a heavy STAB, and since he usually moves second anyways I don't mind the speed debuff.
Swampert @ Assault Vest
Ability: Damp
Nature: Adamant
EVs: HP 252 / Atk 252 / SpD 4
- Waterfall
- Earthquake
- Ice punch
- Rock Slide
I required something to deal with all the fire weaknesses on my team. Swampert is a bulky sweeper able to smack down the hated fire types with immunity to electric to back up its defenses. WAterfall and EArthquake as STABs, waterfall specifically for the aforementioned fire farters, Ice punch and Rock slide for type coverage, kinda wish he access to iron head instead of rock slide honestly, but meh.
Volcarona Life Orb
Ability: Flame Body
Nature: Modest
EVs: SpA 252 / SpD 4 / Spe 252
- Heat Wave
- Bug Buzz
- Quiver Dance
- Roost
I need my own fire farter to round off the typing and I have always been partial to Volcarona since I find her in Black. Special sweeper capable of bulking up a bit with quiver dance. I chose Heat WAve over Fire Blast because I feel it is more reliable, bug buzz for STAB and Quiver Dance to buff it up against the bulkier threats, Roost I feel is required when using a life orb.
Lopunny @ Lopunite
Ability: Limber -> Scrappy(mega-evolved)
Nature: Jolly
EVs: Atk 252 / SpD 4 / Spe 252
- High Jump Kick
- Return
- Fire Punch
- Healing Wish
All fear the Lopunny sweep! I chose Lopunny for this team before I made the team itself, I wanted to see how deadly a cute little bunny could be and she has proven to be a very effective sweeper. Lopunny is my anti-ghost fast physical sweeper. High Jump Kick and Return for nuking STABs and Fire Punch in opposition to Swampert's Ice Punch for type coverage and Healing wish when it looks like she is going to die to bring in a dwindled sweeper or tank to win the day.