ORAS OU Please rate my first OU team, or first team in general

Hey guys, Blackwingz3 here, seeking some opinions and advice on my team that I have been working on in game. I have tested this team out in ten battles in showdown, but havnt been able to find a match in game as of yet, it is sitting at 9 wins and 1 loss at the time of writing this. So, attempting to keep it short and sweet, because I can go on forever and very detailed for each choice, let's begin the team break down.

Galvantula @ Wide lens
Ability: Compound Eyes
Nature: Timid
EVs: SpA 252 / SpD 4 / Spe 252
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz

Galvantula is my speed control and electric sweeper, he has surprised me more than a few times in "sticky" situations. Electro-buggy supplies a reliable thunder sweep and speed reducing entry hazard. With the use of compound eyes and wide lens, thunder becomes remarkably reliable over thunderbolt, sticky web is the whole reason for him on the team, Volt switch is so I can swap into my skarmory on turn two to further my set up while dealing a bit of damage, and bug buzz is really a filler to round out STABS.

Skarmory @ Leftovers
Ability: Sturdy
Nature: Impish
EVs: HP 252 / SpD 232 / Spe 24
- Roost
- Spikes
- Toxic
- Whirlwind

My annoyance incarnate. Skarmory is my sets up for my entire game and has become a reliable staple when I consider any team. He is what I volt switch into during turn two and he continues the set-up with spikes and toxic. I feel his move set is pretty obvious throwing out spikes while using toxic and whirlwind to poison as many enemies as possible before moving into the actual sweep.

Chesnaught @ Rocky Helmet
Ability: Bullet Proof
Nature: Careful
EVs: HP 252 / ATK 4 / SpD 252
- Bulk up
- Hammer Arm
- Spiky Shield
- Leech Seed

I needed a real tank role of my team, stalling for toxic to do its damage, I found Chesnaught to be perfect despite my leaning toward a great weakness to fire. Chesnaught has proven to be an effective stall and later a decent sweeper, his purpose is to last long enough to let toxic wreak havoc on the opponent. Utilizing bulk-up for the def/atk boost to round out against his EVs, spiky shield for a protect that compounds with rocky helmet and leech seed for sustain and Hammer arm is a heavy STAB, and since he usually moves second anyways I don't mind the speed debuff.

Swampert @ Assault Vest
Ability: Damp
Nature: Adamant
EVs: HP 252 / Atk 252 / SpD 4
- Waterfall
- Earthquake
- Ice punch
- Rock Slide

I required something to deal with all the fire weaknesses on my team. Swampert is a bulky sweeper able to smack down the hated fire types with immunity to electric to back up its defenses. WAterfall and EArthquake as STABs, waterfall specifically for the aforementioned fire farters, Ice punch and Rock slide for type coverage, kinda wish he access to iron head instead of rock slide honestly, but meh.

Volcarona Life Orb
Ability: Flame Body
Nature: Modest
EVs: SpA 252 / SpD 4 / Spe 252
- Heat Wave
- Bug Buzz
- Quiver Dance
- Roost

I need my own fire farter to round off the typing and I have always been partial to Volcarona since I find her in Black. Special sweeper capable of bulking up a bit with quiver dance. I chose Heat WAve over Fire Blast because I feel it is more reliable, bug buzz for STAB and Quiver Dance to buff it up against the bulkier threats, Roost I feel is required when using a life orb.

Lopunny @ Lopunite
Ability: Limber -> Scrappy(mega-evolved)
Nature: Jolly
EVs: Atk 252 / SpD 4 / Spe 252
- High Jump Kick
- Return
- Fire Punch
- Healing Wish

All fear the Lopunny sweep! I chose Lopunny for this team before I made the team itself, I wanted to see how deadly a cute little bunny could be and she has proven to be a very effective sweeper. Lopunny is my anti-ghost fast physical sweeper. High Jump Kick and Return for nuking STABs and Fire Punch in opposition to Swampert's Ice Punch for type coverage and Healing wish when it looks like she is going to die to bring in a dwindled sweeper or tank to win the day.
 
Hey there! Just going to do a quick rate, sorry since I'm on a rush. I'll probably post more thoughts when I get back.

Galvantula is outclassed by Shuckle as a sticky webs setter. Sticky web is only Galvantula's niche. Additionally, there are Pokemon who don't care about their speed (Ferrothorn, Sableye-Mega, Slowbro, Chansey, etc.). Also, Defiant (Bisharp) and Contrary (Serperior) enjoy being webbed, earning +2 Attack or +1 speed, respectively. Gyro Ballers and Trick room users (although rare) also laugh at webs. Lastly,

Use Shuckle if you need a webs setter. To add it up, Shuckle can utilize Stealth Rock as well as Sturdy + Mental Herb to guarantee webs on the opposing side.

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation / Toxic / Knock Off

Though, if you're still adamant on keeping Galvantula, then run Stealth Rock > Spikes on Skarmory. Your team needs a way to cripple birdspam, something your team is weak to.

Second, your team lacks hazard removal, so it would be potentially hard for Volcarona to switch.

Lastly, I'd like to ask how does your team handle birdspam? Galvantula can't be able to switch in on their moves.

252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 0 Def Galvantula: 373-441 (132.7 - 156.9%) -- guaranteed OHKO
252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 0 Def Galvantula: 259-306 (92.1 - 108.8%) -- 50% chance to OHKO

Again, your Swampert can't switch in on their moves.
252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 0 Def Swampert: 187-222 (46.2 - 54.9%) -- 64.5% chance to 2HKO
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 0 Def Swampert: 271-319 (67 - 78.9%) -- guaranteed 2HKO

Your team gives Talonflame and Pinsir-Mega many set-up oppurtunities, while having no reliable way to check them.

Good luck with the team, though!
 
Hi your team doesn't really make any sense. You have sticky webs work better on more hyper offensive team where you don't really give your opponent the chance to defog. With your team I can rapid spin/defog on half the members of it. Beside only 2 of your pokes Loppunny and Volcarona really benefit from the webs. Your entire team dies to talonflame You have nothing on your for some pokes in ou. Honestly I think you need resign the team. Also Galvantula should have a focus slash to make sure it can get up stick webs.
 
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