https://pokepast.es/9af03b748bf1e11f
So this is one of the few ou teams I've made and is the one I am currently using a my main because for some reason my others got deleted when I cleared my search history, I really enjoy playing trickroom and this team has seen I bit of success in the few games I've played with it (haven't had much time recently cuz im preparing for freshmen year of high school)
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flamethrower
- Energy Ball
- Shadow Ball
I've used this on most of my doubles trickroom teams and it's really an old favorite of mine, this might not be the slowest thing in the game but a min speed it gets the job done, with max hp it's good enough to withstand a non-boosted neutral hit from most of ou, but I use focus sash just in case, this set is pretty much copy and pasted from my doubles team except swap heat wave for flamethrower.
Glastrier @ Weakness Policy
Ability: Chilling Neigh
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower
A call back to one of my doubles uber team which has Calyrex-Ice on it, this thing hit's like a truck and weakness policy gives it an explosive power boost, unfortunately it doesn't get EQ so im stuck with the 95% accuracy and it has trouble breaking though Toxapex
Necrozma @ Light Clay
Ability: Prism Armor
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Light Screen
- Reflect
- Photon Geyser
This has honestly become my go-to defensive trickroom mon because of the insane bulk this thing has, obviously it can't tank something like a +2 knock off from a bisharp, but it takes neutral hits for days, I set up screens before trickroom to not waste trickrom turns, and with light clay it's more than enough time for my attackers to put in their work before the screens run out
Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 13 Def / 0 Spe
- Stone Edge
- Trick Room
- Earthquake
- Gyro Ball
The defense stat was purposely made lower than the attack stat in order to turn beast boost into moxie, an this stakataka set is pretty good as an offensive trickroomer because it's slower than pretty much everything that isn't a shuckle, and with Gyro ball almost always being over 100 base power, coupled with ground+rock as one of the best offensive attack pairs in the game, this thing kicks ass
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Foul Play
- Toxic
Sorry for all the doubles mon on this singles team, but Amoonguss's bulk and low speed, along with it's ability to scare off anything that can't handle being put to sleep, make an excellent fit for the team in my opinion. This team needs all the free turns it can get, and Amoonguss gives a lot of them.
Decidueye @ Heavy-Duty Boots
Ability: Long Reach
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Defog
- Brave Bird
- Spirit Shackle
- Leaf Blade
Honestly just threw this on as a defogger cuz I thought it would be fun, not much to say, can be replaced by a better defogger
So this is one of the few ou teams I've made and is the one I am currently using a my main because for some reason my others got deleted when I cleared my search history, I really enjoy playing trickroom and this team has seen I bit of success in the few games I've played with it (haven't had much time recently cuz im preparing for freshmen year of high school)
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flamethrower
- Energy Ball
- Shadow Ball
I've used this on most of my doubles trickroom teams and it's really an old favorite of mine, this might not be the slowest thing in the game but a min speed it gets the job done, with max hp it's good enough to withstand a non-boosted neutral hit from most of ou, but I use focus sash just in case, this set is pretty much copy and pasted from my doubles team except swap heat wave for flamethrower.
Glastrier @ Weakness Policy
Ability: Chilling Neigh
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower
A call back to one of my doubles uber team which has Calyrex-Ice on it, this thing hit's like a truck and weakness policy gives it an explosive power boost, unfortunately it doesn't get EQ so im stuck with the 95% accuracy and it has trouble breaking though Toxapex
Necrozma @ Light Clay
Ability: Prism Armor
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Light Screen
- Reflect
- Photon Geyser
This has honestly become my go-to defensive trickroom mon because of the insane bulk this thing has, obviously it can't tank something like a +2 knock off from a bisharp, but it takes neutral hits for days, I set up screens before trickroom to not waste trickrom turns, and with light clay it's more than enough time for my attackers to put in their work before the screens run out
Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 13 Def / 0 Spe
- Stone Edge
- Trick Room
- Earthquake
- Gyro Ball
The defense stat was purposely made lower than the attack stat in order to turn beast boost into moxie, an this stakataka set is pretty good as an offensive trickroomer because it's slower than pretty much everything that isn't a shuckle, and with Gyro ball almost always being over 100 base power, coupled with ground+rock as one of the best offensive attack pairs in the game, this thing kicks ass
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Foul Play
- Toxic
Sorry for all the doubles mon on this singles team, but Amoonguss's bulk and low speed, along with it's ability to scare off anything that can't handle being put to sleep, make an excellent fit for the team in my opinion. This team needs all the free turns it can get, and Amoonguss gives a lot of them.
Decidueye @ Heavy-Duty Boots
Ability: Long Reach
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Defog
- Brave Bird
- Spirit Shackle
- Leaf Blade
Honestly just threw this on as a defogger cuz I thought it would be fun, not much to say, can be replaced by a better defogger