( This is my first post)
So I am low ladder OU player and need help and advice to improve my team.
So here it is: ( sorry for my bad spelling)
1) Galvantula
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sticky Web
- Bug Buzz
- Thunder
- Sucker Punch
So my lead is galvantula. It can setup sticky web so gives a little speed control to team. Thunder is for toxapex and pelipper. Sucker punch is for utility.
Bug buzz is stab.
2) Ninetales- Alola
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Nasty Plot
- Blizzard
- Moonblast
So this is second possible lead. Aurora veil boost defences , nasty plot to setup. Blizzard is to check landorus and others . Moonblast is for Urshifu.
3)Kartana
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Smart Strike
- Leaf Blade
- Knock Off
Kartana is the physical attacker of the team. Combined with sticky web , nothing can stop it to sweep
after one or two beast boosts.
4) Spectrier
Spectrier @ Leftovers
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Dark Pulse
This is the special attacker of the team. Substitute is to prevent sucker punch and rest moves are due to its weak move pool. But its still good.
5) Cinderace
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Zen Headbutt
- Sucker Punch
- U-turn
I have no need to explain this thing.
Its the counter for grass and ice types.
6) Drampa
Drampa @ Leftovers
Ability: Cloud Nine
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dragon Pulse
- Thunderbolt
- Hyper Voice
Now this is a interesting pick. It's 1st role is to check weather teams.
The 2nd role is to help in trick room
teams because of its low speed.
Please enlighten me how to improve this team.
So I am low ladder OU player and need help and advice to improve my team.
So here it is: ( sorry for my bad spelling)
1) Galvantula
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sticky Web
- Bug Buzz
- Thunder
- Sucker Punch
So my lead is galvantula. It can setup sticky web so gives a little speed control to team. Thunder is for toxapex and pelipper. Sucker punch is for utility.
Bug buzz is stab.
2) Ninetales- Alola
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Nasty Plot
- Blizzard
- Moonblast
So this is second possible lead. Aurora veil boost defences , nasty plot to setup. Blizzard is to check landorus and others . Moonblast is for Urshifu.
3)Kartana
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Smart Strike
- Leaf Blade
- Knock Off
Kartana is the physical attacker of the team. Combined with sticky web , nothing can stop it to sweep
after one or two beast boosts.
4) Spectrier
Spectrier @ Leftovers
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Dark Pulse
This is the special attacker of the team. Substitute is to prevent sucker punch and rest moves are due to its weak move pool. But its still good.
5) Cinderace
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Zen Headbutt
- Sucker Punch
- U-turn
I have no need to explain this thing.
Its the counter for grass and ice types.
6) Drampa
Drampa @ Leftovers
Ability: Cloud Nine
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dragon Pulse
- Thunderbolt
- Hyper Voice
Now this is a interesting pick. It's 1st role is to check weather teams.
The 2nd role is to help in trick room
teams because of its low speed.
Please enlighten me how to improve this team.








