Hi, I'm kind of new to competitive pokemon. I want to make a stall team but I'm not too sure about it. Please help me with my team. I tried it on Showdown but it seems inconsistent and it often fails.
Thanks!!!:)
I usually just start with ferrothorn to get entry hazards. If there is a threat to it, then I switch out. If there is a pokemon that may be dangerous to my team and us vulnerable to ground, rock or dark type, I send in dugtrio. The arena trap usually allows for a KO. Sometimes I use heatran depending on typing. I use blissey to heal pokemon that can defeat opponents pokemon or if they are useful for late on(like entry hazards and status). Skarmory mainly uses whirlwind or spikes. I'm not too sure about when I can actually use rest in this use. I don't see the usefulness of taunt unless I want to prevent against healing or status. Also, jellicent often get KOed quickly and therefore it isn't alive to block spins. I've been thinking about weather but I don't think it would help too much(no weather abilities/no rock types for +50% spD).
Ferrothorn @ Leftovers (entry hazard)
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature
- Spikes
- Power Whip
- Leech Seed
- Stealth Rock
Dugtrio @ Life Orb (revenge killer)
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Jellicent @ Leftovers (spin blocker)
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Heatran @ Life Orb (sweep)
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Fire Blast
- Earth Power
- Protect
- Will-O-Wisp
Blissey (F) @ Leftovers (healer)
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Flamethrower
- Toxic
Skarmory @ Leftovers (spike+phaze)
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Spikes
- Whirlwind
- Taunt
Thanks!!!:)
I usually just start with ferrothorn to get entry hazards. If there is a threat to it, then I switch out. If there is a pokemon that may be dangerous to my team and us vulnerable to ground, rock or dark type, I send in dugtrio. The arena trap usually allows for a KO. Sometimes I use heatran depending on typing. I use blissey to heal pokemon that can defeat opponents pokemon or if they are useful for late on(like entry hazards and status). Skarmory mainly uses whirlwind or spikes. I'm not too sure about when I can actually use rest in this use. I don't see the usefulness of taunt unless I want to prevent against healing or status. Also, jellicent often get KOed quickly and therefore it isn't alive to block spins. I've been thinking about weather but I don't think it would help too much(no weather abilities/no rock types for +50% spD).

Ferrothorn @ Leftovers (entry hazard)
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature
- Spikes
- Power Whip
- Leech Seed
- Stealth Rock

Dugtrio @ Life Orb (revenge killer)
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw

Jellicent @ Leftovers (spin blocker)
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt

Heatran @ Life Orb (sweep)
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Fire Blast
- Earth Power
- Protect
- Will-O-Wisp

Blissey (F) @ Leftovers (healer)
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Flamethrower
- Toxic

Skarmory @ Leftovers (spike+phaze)
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Spikes
- Whirlwind
- Taunt