Hi all, This is my first post on here and my first "real" team ive put together for SW/SH
Please rate and im always open to suggestions or if you have any questions i'll try my best to answer still new to the comptative sence so i still have alot to learn
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Will-O-Wisp
- Strange Steam
- Sludge Bomb
I've added Weezing to my team as I feel like he has a lot to offer with his ability Neutralizing Gas stopping anything that could be troublesome like Gayrados's Intimidate, Decoy etc... and instead of going with tanky EVs i with Sp.Atk cause of his bulkiness he can take most hits without dying right away.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Drill Run
- Liquidation
- Psychic Fangs
Barraskewda is my glass cannon that can keep up with most things he isn't the fastest but I wanted something that could provide water coverage but be able to still deal a lot of damage elsewhere if needed and the choice band is there for added attack just in case ;) I feel like barraskewda is a decent glass cannon that if played right with dynamaxing to set up rain for his ability can sweep a team that isn't expecting his damage output. It is a shame he doesn't have anything to buff his attack stat but I don't think he will need it to get the job done!
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Outrage
- Dragon Dance/U-turn
- Flamethrower
- Shadow Ball
Not much to say about Dragapult he is a beast with its insane speed it's not going to get outsped by too much and his high SP.atk helps ensure that he will be taking most things out in 1 or 2 hits I was thinking of taking dragon dance out and putting in U-turn but not sure yet. I was going to go with clear body but with the amount of mons that would use substitute infiltrator is needed over it.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- High Jump Kick
- U-turn
Cinderace is one of my favorite new mons in this gen and with its signature move Pyro ball its adds powerful physical fire type move into the mix. I added him to deal with hazards as they are annoying to deal with on any team so why not send it back to them with change court and high jump kick is added for more coverage if needed.
Mandibuzz (F) @ Rocky Helmet
Ability: Weak Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Foul Play
- Roost
- Whirlwind
Manidibuzz to me is a great physical tank that and soak up most hits and defog provides a great way to deal/ get rid of hazards if i dont feel like its a good idea to bring out cinderace it can take a hit and heal itself up if needed and foul play is such a strong move that it makes it something to fear as it does a lot of unexpected damage at times
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Clear Smog
- Ice Beam
- Protect/recover
- Stone Edge
Gastrodon is mainly my dracovish counter as that mon is something to dear at times if not prepared! its also on my team to deal with Sword dance users with clear smog most won't see it coming "hopefully" lol and it takes a good about of hits to take it out if I'm not using protect/ recover wisely if things play out right he can sweep a team but it might just be a slow sweep but I can get the job done with leftovers and Recovery if used
Please rate and im always open to suggestions or if you have any questions i'll try my best to answer still new to the comptative sence so i still have alot to learn
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Will-O-Wisp
- Strange Steam
- Sludge Bomb
I've added Weezing to my team as I feel like he has a lot to offer with his ability Neutralizing Gas stopping anything that could be troublesome like Gayrados's Intimidate, Decoy etc... and instead of going with tanky EVs i with Sp.Atk cause of his bulkiness he can take most hits without dying right away.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Drill Run
- Liquidation
- Psychic Fangs
Barraskewda is my glass cannon that can keep up with most things he isn't the fastest but I wanted something that could provide water coverage but be able to still deal a lot of damage elsewhere if needed and the choice band is there for added attack just in case ;) I feel like barraskewda is a decent glass cannon that if played right with dynamaxing to set up rain for his ability can sweep a team that isn't expecting his damage output. It is a shame he doesn't have anything to buff his attack stat but I don't think he will need it to get the job done!
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Outrage
- Dragon Dance/U-turn
- Flamethrower
- Shadow Ball
Not much to say about Dragapult he is a beast with its insane speed it's not going to get outsped by too much and his high SP.atk helps ensure that he will be taking most things out in 1 or 2 hits I was thinking of taking dragon dance out and putting in U-turn but not sure yet. I was going to go with clear body but with the amount of mons that would use substitute infiltrator is needed over it.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- High Jump Kick
- U-turn
Cinderace is one of my favorite new mons in this gen and with its signature move Pyro ball its adds powerful physical fire type move into the mix. I added him to deal with hazards as they are annoying to deal with on any team so why not send it back to them with change court and high jump kick is added for more coverage if needed.
Mandibuzz (F) @ Rocky Helmet
Ability: Weak Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Foul Play
- Roost
- Whirlwind
Manidibuzz to me is a great physical tank that and soak up most hits and defog provides a great way to deal/ get rid of hazards if i dont feel like its a good idea to bring out cinderace it can take a hit and heal itself up if needed and foul play is such a strong move that it makes it something to fear as it does a lot of unexpected damage at times
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Clear Smog
- Ice Beam
- Protect/recover
- Stone Edge
Gastrodon is mainly my dracovish counter as that mon is something to dear at times if not prepared! its also on my team to deal with Sword dance users with clear smog most won't see it coming "hopefully" lol and it takes a good about of hits to take it out if I'm not using protect/ recover wisely if things play out right he can sweep a team but it might just be a slow sweep but I can get the job done with leftovers and Recovery if used
Last edited by a moderator: