So, after much deliberation and use of pretty standard choices,
Aerodactyl@Focus Sash
Pressure
252attk 252 speed 5 hp
Jolly
Taunt,
Stealth Rock,
Ice Fang,
Stone Edge/Rockslide
Scizor@Choice Band
Technician
248 hp 252 attk 8 speed
Adamant
U-turn,
Bullet Punch,
Superpower,
Pursuit
Infernape@Life Orb,
Blaze
252attk 60sp attk remainder speed,
Hasty
Close Combat,
U-turn,.
Mach Punch,
Overheat
Dusknoir@Leftovers
Pressure
252hp 252def 4spdef
Naive
Gravity,
Will o' Wisp,
Pain Split,
Earthquake
Salamence@Choice Scarf
Pressure
252attk 80sp attk remainder speed
Naughty
Outrage,
Earthquake,
Hydropump,
Fire Blast
(I may switch this for DD mence)
Starmie@Chocie Specs/Scarf(if item clause will allow)
Natural Cure
252speed 252 sp.attk 4sp.def
Timid
Ice beam.
Rapid Spin.
T bolt,
Surf
Last slot may also be Sub/bounce Gyrados, for 2 intimidate switch-ins but that makes for too much weakness to rock... and may (in case of Gyrados) switch Aerodactyl for
Hippowdon@Leftovers(again if item clause allows)
Sandstream
252hp 168def 88spdef
Impish
EQ,
Stealth rock,
slack off,
roar/toxic
... not too sure really... and i dont know what is popular with 2 items or 1 item clause... ior even Forretress but I dont like Forretress, so wont say much yet.
anyways any ideas would be helpful altho i should really have stopped playing now im at uni...
Aerodactyl@Focus Sash
Pressure
252attk 252 speed 5 hp
Jolly
Taunt,
Stealth Rock,
Ice Fang,
Stone Edge/Rockslide
Scizor@Choice Band
Technician
248 hp 252 attk 8 speed
Adamant
U-turn,
Bullet Punch,
Superpower,
Pursuit
Infernape@Life Orb,
Blaze
252attk 60sp attk remainder speed,
Hasty
Close Combat,
U-turn,.
Mach Punch,
Overheat
Dusknoir@Leftovers
Pressure
252hp 252def 4spdef
Naive
Gravity,
Will o' Wisp,
Pain Split,
Earthquake
Salamence@Choice Scarf
Pressure
252attk 80sp attk remainder speed
Naughty
Outrage,
Earthquake,
Hydropump,
Fire Blast
(I may switch this for DD mence)
Starmie@Chocie Specs/Scarf(if item clause will allow)
Natural Cure
252speed 252 sp.attk 4sp.def
Timid
Ice beam.
Rapid Spin.
T bolt,
Surf
Last slot may also be Sub/bounce Gyrados, for 2 intimidate switch-ins but that makes for too much weakness to rock... and may (in case of Gyrados) switch Aerodactyl for
Hippowdon@Leftovers(again if item clause allows)
Sandstream
252hp 168def 88spdef
Impish
EQ,
Stealth rock,
slack off,
roar/toxic
... not too sure really... and i dont know what is popular with 2 items or 1 item clause... ior even Forretress but I dont like Forretress, so wont say much yet.
anyways any ideas would be helpful altho i should really have stopped playing now im at uni...