I'm new to the forums, so this may be a mediocre post.. but that's ok.
Here's my Team:
Machamp @Lum Berry
Adamant, No Guard, EV's: 240 HP / 248 Atk / 16 SpD / 4 Spe
1. DynamicPunch
2. Ice Punch
3. Bullet Punch
4. Payback
Dynamicpunch is a given, ice punch is for gliscor and dragonite, you can't go wrong with bullet punch, and payback helps beat azelf.
Dragonite @ Life Orb
Rash, Inner Focus, EV's: 116 Atk / 200 SpA / 192 Spe
1. Superpower
2. Draco Meteor
3. Flamethrower
4. Thunderbolt
I may want to use dragonite as an attacking lead. Superpower OHKO's Blissey, heatran, and tyranitar. This dragonite functions as an amazing stallbreaker.
Tyranitar @ Choice Band
Sand Stream, Adamant, EV's: 180 HP / 252 Atk / 76 Spe
1. Stone Edge
2. Earthquake/Aqua Tail
3. Pursuit
4. Crunch
Typical Tyranitar, rips through teams.
Jirachi @ Leftovers
Serene Grace, Jolly, EV's: 164 HP / 168 Atk / 176 Spe
1. Iron Head
2. Thunder Wave
3. Substitute
4. Fire punch
Set up thunder wave, get in the substitute, proceed to anger.
Starmie @ Life Orb
Natural Cure, Timid, EV's: 4 HP / 252 SpA / 252 Spe
1. Rapid Spin
2. Hydro Pump
3. Ice Beam
4. Thunderbolt
You have to have a rapid spinner. You just have to. Starmie is perfect. That being said, I don't have a SRer or Spiker.
Magnezone @ Leftovers
Magnet Pull, Timid/Naive, EV's: 40 HP or Atk / 252 SpA / 216 Spe
1. HP Fire
2. Substitute/Explosion
3. Magnet Rise
4. Thunderbolt
HP fire is a must if you want a steel killer. Substitute provides protection. Magnet Rise gives it the upper hand on pokemon like metagross but explosion is invaluable. Thunderbolt gets STAB.
Strengths: Coverage, ability to rip through unexpecting teams
Weaknesses: Lack of speed/Defense, No stealth rock, spikes, or any entry hazards.
Here's my Team:
Machamp @Lum Berry
Adamant, No Guard, EV's: 240 HP / 248 Atk / 16 SpD / 4 Spe
1. DynamicPunch
2. Ice Punch
3. Bullet Punch
4. Payback
Dynamicpunch is a given, ice punch is for gliscor and dragonite, you can't go wrong with bullet punch, and payback helps beat azelf.
Dragonite @ Life Orb
Rash, Inner Focus, EV's: 116 Atk / 200 SpA / 192 Spe
1. Superpower
2. Draco Meteor
3. Flamethrower
4. Thunderbolt
I may want to use dragonite as an attacking lead. Superpower OHKO's Blissey, heatran, and tyranitar. This dragonite functions as an amazing stallbreaker.
Tyranitar @ Choice Band
Sand Stream, Adamant, EV's: 180 HP / 252 Atk / 76 Spe
1. Stone Edge
2. Earthquake/Aqua Tail
3. Pursuit
4. Crunch
Typical Tyranitar, rips through teams.
Jirachi @ Leftovers
Serene Grace, Jolly, EV's: 164 HP / 168 Atk / 176 Spe
1. Iron Head
2. Thunder Wave
3. Substitute
4. Fire punch
Set up thunder wave, get in the substitute, proceed to anger.
Starmie @ Life Orb
Natural Cure, Timid, EV's: 4 HP / 252 SpA / 252 Spe
1. Rapid Spin
2. Hydro Pump
3. Ice Beam
4. Thunderbolt
You have to have a rapid spinner. You just have to. Starmie is perfect. That being said, I don't have a SRer or Spiker.
Magnezone @ Leftovers
Magnet Pull, Timid/Naive, EV's: 40 HP or Atk / 252 SpA / 216 Spe
1. HP Fire
2. Substitute/Explosion
3. Magnet Rise
4. Thunderbolt
HP fire is a must if you want a steel killer. Substitute provides protection. Magnet Rise gives it the upper hand on pokemon like metagross but explosion is invaluable. Thunderbolt gets STAB.
Strengths: Coverage, ability to rip through unexpecting teams
Weaknesses: Lack of speed/Defense, No stealth rock, spikes, or any entry hazards.