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Shake and Bake!!
My first custom made team

I kinda just go shot for shot with this team if that makes any sense Im not really try to set up for anyone pokemon to sweep.

Conkeldurr (M)
Item: Assault Vest
Ability: Iron Fist
EVs: 8 HP / 252 Atk / 248 SDef
Adamant Nature
- Mach Punch
- Ice Punch
- Drain Punch
- Knock Off

I love conkeldurr but as to why he is on the team he gives me a nice special wall with assault vest. He can wall almost any special user with this set especially if i can keep up my lightscreen. Plus he can knock off items from walls and it can do some heavy damage on psycic typed/ghost types. I really want to give him power up punch but idk if I wanna get rid of ice punch for dealing with dragon types gliscor and landorous. (he has 248 sdef because 252 gives him a half of a point in sdef with assault vest.) Also idk if i want to give him guts it seems he always gets burned when he doesn't have it but never does when he has it plus I don't want their to be a downside to heal belling my team with umbreon.


Umbreon (M)
Item: Leftovers
Ability: Synchronize
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is my physical wall he offers a lot a utility with wish and heal bell allowing me to keep my team healthy I really want to give him baton pass so he wish and then take another hit to let me pass a wish on a pokemon that would die before it got healed but not having protect makes him unable to wall some of the pokemon he could wall if he had it. foulplay lets me avoid his dismal attack stat and helps stop physical attackers from setting up on him with swords dance or similar moves. Also I can switch umbreon in on psychic moves intended for conkeldor making it a guessing game for my opponent.


Gengar
Item: Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Destiny Bond
- Thunderbolt
Gengar gives me some much needed raw power. He is pretty replaceable but as it sits now i can usually finish off pokemon hurt by umbreons weaker hits making him a good revenge killer. Also if they have a sweeper I can try to destiny bond them out if im desperate I was using hypnosis instead but it just seems to constantly miss. Lasty he blocks rapid spinners and fighting attacks meant for umbreon.

Rotom-Wash
Item: Choice Scarf
Ability: Levitate
EVs: 128 Spd / 252 SAtk / 128 HP
Modest Nature
- Will-O-Wisp
- Hidden Power [Flying]
- Volt Switch
- Hydro Pump
rotom-wash is what I use everytime im not sure what I should be using lol. volt switch helps me keep my momentum allowing me to switch to conkeldur or umbreon usually forcing them to switch away from being walled by either of those. They choice scarf is non negotiable but I am very open to dropping hidden power flying and will-o-wisp especially hidden power flying. He also adds some much needed speed to my team but im thinking i need to drop thunderbolt from gengar.

Azumarill
Item: Life Orb
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Belly Drum
- Play Rough
azzumaril is questionable to me rotom wash helps me out so much but Im not crazzy about having to water types. also lacking fire ground and grass types can be a problem for me because after I set up a belly drum lots of common walls like forretress swampert jellicent trevenant. Im not sure how to improve on azumarill im thinking about replacing him but im not sure what with. Does Azumarill have any other notable moves? Im thinking of using a choice band on im or leftovers because once i use huge power the life orb is the death of me even if everything goes well.


Azelf
Item: Light Clay
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Explosion
- Reflect
- Light Screen
- Stealth Rock

azelf is pretty self explanatory shes my lead I throw her out there and pop off a reflect and then light screen unless thier pokemon isnt attacking me in which case I lead with stealth rocks. After she sets up her three move if she has low health I use explosion if not I just switch.

Conclusion

I will heavilly consider any advice I get for changes to this team as long as theirs reasons given for the changes suggested and thankyou in advance for your help.I got up to a 1700 which is a big deal for me but I know this team is missing something.

Overall this team has worked out reasonably well but I have a hard time with electric sweepers like heliosk. I was also totally powerless against a baton pass team I got matched up with Im thinking I need a phazer. I need someone who can use earthquake I was considering removing gengar for exadrill giving me a spinner a nice stab earthquake to stop electric types plus giving me something thats immune to poision and resistant to fairy types since both my walls are weak to fairy. I was also hoping to have a mega evolution to put in my team but um not sure what I would use I really need some fire also since I have nothing that is super effective against bug lol so mega pinsir and mega heracross can give me a huge amount of problems. I also have trouble dealing with enemy walls since next to none of my pokemon run stat boosting or status inducing moves.
 
Put toxic or psychic on umbreon. He can learn both and they are dead helpful. Substitute would be helpful as well over protect.
 
Ok but what would I take off for toxic heal bell? Im also honestly confused how psychic would work on umbreon his special attack is only 60. substitute seems like a good idea im assuming id drop protect for that?
 
Ditch Life Orb on Azumarill. I have the same EV set up you have, but I use a Choice Band. It works fairly well, but obviously has its drawbacks. I'm not in love with it, but I like it better than Life Orb. I also ignore Waterfall, since I found I never used it. I actually started using Toxic about a week ago, and found that it's a great move for people who would use Volt Switch to try to send their tanks in against me; their tanks switch right into some poison they don't appreciate.

EDIT: I will say I don't have a great amount of success, but this is my only trained Pokemon so far, so really, I feel like it's the rest of the team's fault, not Azumarill's.
 
Okay, sorry to bump this, but after a few more battles, I've run into some problems and have a suggestion for you.

I ditched Toxic on my set because it only made sense when I predicted a switch on something that I didn't want Azu up against, but keeping her in with SuperPower is a much better idea. At least, I'm winning more battles that way. I can take out Ferrothorn with no problem this way, and lately I've seen a lot of that. I've changed my item to a Citrus berry as well.
 
I never thought of running sitrus berry with belly drum but I honestly feel kinda stupid for not doing so now. Ive tried it out a bit and it works really well I orriginally replaced the life orb with leftovers but if azumarill last long enough after using belly drum for leftovers to be better than sitrus berry than you have probably killed three or more pokemon with azumarill anyways. Thanks for the advice :)
 
Only one thing since Azumarill is taken care of. I would give Conkeldur Guts because when you DO get burned, it nerfs Conkeldur's attack. Even without Iron Fist, you are still getting great Super Effective and neutral coverage with your attacking moves, dealing big damage while Knock Off hits items and hits Dark, Ghost, and Psychic hard (also pokemon that have items lets it hit for 50% more damage), and you are recovering damage from your opponent's Pokemon with Drain Punch.
 
Since you needed a Fire-Type, I suggest Talonflame. It can reliably take out your bug problems, while also acting as the revenge killer of the team by blasting priority Brave Birds provided by its ability, Gale Wings. It can run Swords Dance, boosting it's Atk stat to dangerous levels. It also gives you a wanted Fairy resist. Talonflame can destroy full Baton Pass teams if they lead with Scolipede or Ninjask, essentially ruining their Speed and shaking up their game. Pokemon that stop it, Tyrannitar and Heatran, are dealt with by Conkeldurr. Heatran can't Will-o-Wisp it if it's Guts variant (which I recommend). This guy can go over Gengar.

Talonflame
Item: Life Orb
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant / Jolly
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

Another thing, I would suggest Trick over HP-Flying on Rotom-W. If you're using him to take out Grass-types, don't risk it. Trick can cripple walls such as Blissey and Chansey, essentially giving them a dead mon; it also lets you use Will-o-Wisp without getting locked. Hidden-Power Ice can over Will-o-Wisp to kill dragons more efficiently. It would also do you better if you use Choice Specs: blasting holes with Hydro Pump and gaining momentum with Volt Switch while hitting like a truck, but that's really up to you.
 
Since you needed a Fire-Type, I suggest Talonflame. It can reliably take out your bug problems, while also acting as the revenge killer of the team by blasting priority Brave Birds provided by its ability, Gale Wings. It can run Swords Dance, boosting it's Atk stat to dangerous levels. It also gives you a wanted Fairy resist. Talonflame can destroy full Baton Pass teams if they lead with Scolipede or Ninjask, essentially ruining their Speed and shaking up their game. Pokemon that stop it, Tyrannitar and Heatran, are dealt with by Conkeldurr. Heatran can't Will-o-Wisp it if it's Guts variant (which I recommend). This guy can go over Gengar.

Talonflame
Item: Life Orb
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant / Jolly
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

Another thing, I would suggest Trick over HP-Flying on Rotom-W. If you're using him to take out Grass-types, don't risk it. Trick can cripple walls such as Blissey and Chansey, essentially giving them a dead mon; it also lets you use Will-o-Wisp without getting locked. Hidden-Power Ice can over Will-o-Wisp to kill dragons more efficiently. It would also do you better if you use Choice Specs: blasting holes with Hydro Pump and gaining momentum with Volt Switch while hitting like a truck, but that's really up to you.

I would use Sharp Beak over Life Orb because you will be spamming Brave Bird 90% of the time anyway. The Life Orb recoil and the Brave Bird recoil will add up quick and Roost can only go so far.
 
Put toxic or psychic on umbreon. He can learn both and they are dead helpful. Substitute would be helpful as well over protect.


Waait a second. Didn't mean to rate since I don't have time, but this just bugs me. First off, PSYCHIC? Umbreon has crap offenses, while Psychic isn't even STAB and can't touch Dark types. Even Dark Pulse would be better than Psychic. Next, Toxic is a little better in terms of practicality, but Umbreon really needs its three moves to support its team. Foul Play stops almost every physical sweeper from setting up on it, apart from Lucario; but then, Toxic will be even worse. Maybe Psychic will do better... *sigh

Ginge, your team is quite solid, and Umbreon really is underestimated in the current meta. Good job. Don't replace Protect for Sub; it's really very slow, and any annoying Leech Seeds etc will hit you before you sub. Umbreon really isn't meant to stay in for long; it just does some team support and switches out.
 
thanks a lot for the advice. running guts on conkeldurr has turned out to be a really good fit, their has been quite a few times when I was able to predict a status and switch conkeldurr into it plus some people seem to assume it cant be guts because it doesn't have flame orb so sometimes they just burn it for me :D. To make it more hilarious often times when my umbreon is facing another wall or wall like pokemon they toxic my umbreon and umbreon's synchonize toxics them and then umbreon uses heal bell so they go to toxic again and I switch to conkeldurr.

I also dropped stealth rocks on azelf which while missed let me put taunt on him which stops baton pass set up teams and most other peoples leads.

I tried running azumarill with sitrus berry and it worked ok but eventually I dropped azumarill for mega-scizzor and I dropped gengar for alakazam. The reason being that mega scizzor gives me more bulk and about the same attack output plus access to defog defog is basically unblockable rapid spin since I don't use entry hazards and alakazam has better speed and more type coverage plus that encore is just so very helpful.

New additions :)

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psychic
- Encore
- Energy Ball

Scizor @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Defog
- Bullet Punch
- Swords Dance
- Bug Bite

Thanks again for all the helpful advice (all though I'm still trying to wrap my head around Psychic on umbreon lol )
 
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Memoric good call on the talonflame I will definitely consider him I could drop alakazam for him but as of right now these changes seem to be working. Your right though talonflame is a perfect fit for my team and if I need cant seem to get by without fire or flying moves I will look into him.
 
i think that you could replace that alakazam with another eeveelution: sylveon.

sylveon
item:leftovers
ability:pixilate
252 hp/252 def/4 satk
bold nature
moves:
-calm mind
-wish
-hyper voice
-psyshock
this set makes sylveon a great special tank as it can take hits and recover with wish while boosting with calm mind.
here are some offensive and defensive calculations:
offensive
+2 4 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 176-210 (43.5 - 51.9%) -- 11.3% chance to 2HKO
+2 4 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 252+ SpD Rotom-W: 187-222 (61.5 - 73%) -- guaranteed 2HKO after Leftovers recovery
+2 4 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 4 SpD Assault Vest Goodra: 258-306 (67.1 - 79.6%) -- guaranteed 2HKO
defensive
252 SpA Gengar Sludge Bomb vs. +2 252 HP / 0 SpD Sylveon: 116-140 (29.4 - 35.5%) -- 100% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Greninja Hydro Pump vs. +2 252 HP / 0 SpD Sylveon: 79-95 (20 - 24.1%) -- possible 6HKO after Leftovers recovery
+2 252 SpA Alakazam Psychic vs. +2 252 HP / 0 SpD Sylveon: 121-144 (30.7 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
 
Fairy attacks are strong against dark fighting psychic and dragon right? I might look into that actually I was all ready using conkeldurr as my special wall but can it function well offensively without the calm mind boosts? either way I'm gonna plug that sylveon into my team for alakazam and talonflame for (scizzor who replace gengar) I really like my team but I'm trying to get more type coverage and more pokemon that resist or are immune to my other pokemans weaknesses.
 
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