Shake and Bake!!
My first custom made team
I kinda just go shot for shot with this team if that makes any sense Im not really try to set up for anyone pokemon to sweep.
Conkeldurr (M)
Item: Assault Vest
Ability: Iron Fist
EVs: 8 HP / 252 Atk / 248 SDef
Adamant Nature
- Mach Punch
- Ice Punch
- Drain Punch
- Knock Off
I love conkeldurr but as to why he is on the team he gives me a nice special wall with assault vest. He can wall almost any special user with this set especially if i can keep up my lightscreen. Plus he can knock off items from walls and it can do some heavy damage on psycic typed/ghost types. I really want to give him power up punch but idk if I wanna get rid of ice punch for dealing with dragon types gliscor and landorous. (he has 248 sdef because 252 gives him a half of a point in sdef with assault vest.) Also idk if i want to give him guts it seems he always gets burned when he doesn't have it but never does when he has it plus I don't want their to be a downside to heal belling my team with umbreon.
Umbreon (M)
Item: Leftovers
Ability: Synchronize
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is my physical wall he offers a lot a utility with wish and heal bell allowing me to keep my team healthy I really want to give him baton pass so he wish and then take another hit to let me pass a wish on a pokemon that would die before it got healed but not having protect makes him unable to wall some of the pokemon he could wall if he had it. foulplay lets me avoid his dismal attack stat and helps stop physical attackers from setting up on him with swords dance or similar moves. Also I can switch umbreon in on psychic moves intended for conkeldor making it a guessing game for my opponent.
Gengar
Item: Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Destiny Bond
- Thunderbolt
Gengar gives me some much needed raw power. He is pretty replaceable but as it sits now i can usually finish off pokemon hurt by umbreons weaker hits making him a good revenge killer. Also if they have a sweeper I can try to destiny bond them out if im desperate I was using hypnosis instead but it just seems to constantly miss. Lasty he blocks rapid spinners and fighting attacks meant for umbreon.
Rotom-Wash
Item: Choice Scarf
Ability: Levitate
EVs: 128 Spd / 252 SAtk / 128 HP
Modest Nature
- Will-O-Wisp
- Hidden Power [Flying]
- Volt Switch
- Hydro Pump
rotom-wash is what I use everytime im not sure what I should be using lol. volt switch helps me keep my momentum allowing me to switch to conkeldur or umbreon usually forcing them to switch away from being walled by either of those. They choice scarf is non negotiable but I am very open to dropping hidden power flying and will-o-wisp especially hidden power flying. He also adds some much needed speed to my team but im thinking i need to drop thunderbolt from gengar.
Azumarill
Item: Life Orb
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Belly Drum
- Play Rough
azzumaril is questionable to me rotom wash helps me out so much but Im not crazzy about having to water types. also lacking fire ground and grass types can be a problem for me because after I set up a belly drum lots of common walls like forretress swampert jellicent trevenant. Im not sure how to improve on azumarill im thinking about replacing him but im not sure what with. Does Azumarill have any other notable moves? Im thinking of using a choice band on im or leftovers because once i use huge power the life orb is the death of me even if everything goes well.
Azelf
Item: Light Clay
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Explosion
- Reflect
- Light Screen
- Stealth Rock
azelf is pretty self explanatory shes my lead I throw her out there and pop off a reflect and then light screen unless thier pokemon isnt attacking me in which case I lead with stealth rocks. After she sets up her three move if she has low health I use explosion if not I just switch.
Conclusion
I will heavilly consider any advice I get for changes to this team as long as theirs reasons given for the changes suggested and thankyou in advance for your help.I got up to a 1700 which is a big deal for me but I know this team is missing something.
Overall this team has worked out reasonably well but I have a hard time with electric sweepers like heliosk. I was also totally powerless against a baton pass team I got matched up with Im thinking I need a phazer. I need someone who can use earthquake I was considering removing gengar for exadrill giving me a spinner a nice stab earthquake to stop electric types plus giving me something thats immune to poision and resistant to fairy types since both my walls are weak to fairy. I was also hoping to have a mega evolution to put in my team but um not sure what I would use I really need some fire also since I have nothing that is super effective against bug lol so mega pinsir and mega heracross can give me a huge amount of problems. I also have trouble dealing with enemy walls since next to none of my pokemon run stat boosting or status inducing moves.
My first custom made team
I kinda just go shot for shot with this team if that makes any sense Im not really try to set up for anyone pokemon to sweep.
Conkeldurr (M)
Item: Assault Vest
Ability: Iron Fist
EVs: 8 HP / 252 Atk / 248 SDef
Adamant Nature
- Mach Punch
- Ice Punch
- Drain Punch
- Knock Off
I love conkeldurr but as to why he is on the team he gives me a nice special wall with assault vest. He can wall almost any special user with this set especially if i can keep up my lightscreen. Plus he can knock off items from walls and it can do some heavy damage on psycic typed/ghost types. I really want to give him power up punch but idk if I wanna get rid of ice punch for dealing with dragon types gliscor and landorous. (he has 248 sdef because 252 gives him a half of a point in sdef with assault vest.) Also idk if i want to give him guts it seems he always gets burned when he doesn't have it but never does when he has it plus I don't want their to be a downside to heal belling my team with umbreon.
Umbreon (M)
Item: Leftovers
Ability: Synchronize
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is my physical wall he offers a lot a utility with wish and heal bell allowing me to keep my team healthy I really want to give him baton pass so he wish and then take another hit to let me pass a wish on a pokemon that would die before it got healed but not having protect makes him unable to wall some of the pokemon he could wall if he had it. foulplay lets me avoid his dismal attack stat and helps stop physical attackers from setting up on him with swords dance or similar moves. Also I can switch umbreon in on psychic moves intended for conkeldor making it a guessing game for my opponent.
Gengar
Item: Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Destiny Bond
- Thunderbolt
Gengar gives me some much needed raw power. He is pretty replaceable but as it sits now i can usually finish off pokemon hurt by umbreons weaker hits making him a good revenge killer. Also if they have a sweeper I can try to destiny bond them out if im desperate I was using hypnosis instead but it just seems to constantly miss. Lasty he blocks rapid spinners and fighting attacks meant for umbreon.
Rotom-Wash
Item: Choice Scarf
Ability: Levitate
EVs: 128 Spd / 252 SAtk / 128 HP
Modest Nature
- Will-O-Wisp
- Hidden Power [Flying]
- Volt Switch
- Hydro Pump
rotom-wash is what I use everytime im not sure what I should be using lol. volt switch helps me keep my momentum allowing me to switch to conkeldur or umbreon usually forcing them to switch away from being walled by either of those. They choice scarf is non negotiable but I am very open to dropping hidden power flying and will-o-wisp especially hidden power flying. He also adds some much needed speed to my team but im thinking i need to drop thunderbolt from gengar.
Azumarill
Item: Life Orb
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Belly Drum
- Play Rough
azzumaril is questionable to me rotom wash helps me out so much but Im not crazzy about having to water types. also lacking fire ground and grass types can be a problem for me because after I set up a belly drum lots of common walls like forretress swampert jellicent trevenant. Im not sure how to improve on azumarill im thinking about replacing him but im not sure what with. Does Azumarill have any other notable moves? Im thinking of using a choice band on im or leftovers because once i use huge power the life orb is the death of me even if everything goes well.
Azelf
Item: Light Clay
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Explosion
- Reflect
- Light Screen
- Stealth Rock
azelf is pretty self explanatory shes my lead I throw her out there and pop off a reflect and then light screen unless thier pokemon isnt attacking me in which case I lead with stealth rocks. After she sets up her three move if she has low health I use explosion if not I just switch.
Conclusion
I will heavilly consider any advice I get for changes to this team as long as theirs reasons given for the changes suggested and thankyou in advance for your help.I got up to a 1700 which is a big deal for me but I know this team is missing something.
Overall this team has worked out reasonably well but I have a hard time with electric sweepers like heliosk. I was also totally powerless against a baton pass team I got matched up with Im thinking I need a phazer. I need someone who can use earthquake I was considering removing gengar for exadrill giving me a spinner a nice stab earthquake to stop electric types plus giving me something thats immune to poision and resistant to fairy types since both my walls are weak to fairy. I was also hoping to have a mega evolution to put in my team but um not sure what I would use I really need some fire also since I have nothing that is super effective against bug lol so mega pinsir and mega heracross can give me a huge amount of problems. I also have trouble dealing with enemy walls since next to none of my pokemon run stat boosting or status inducing moves.








