Please Rate my team

Hi guys, I'm pretty new to the rate my team thing but please feel free to give me pointers




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Don't fuckle with (Shuckle) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Toxic
- Rest

Shuckle is my lead, I usually use sticky web first so I am almost guarenteed to outspeed the pokemon. Stealth rock is great counters for charizard, tanlonflame, dragonite and other pokemon. Once I set up hazards, Shuckle is either out there to use toxic and rest back all health lost while the opponent is widdling down its HP. If the opponent is either Preparing a sweeper or has taunt I can just withdraw him and use him for switch-ins. 0 Attack IVs for least amount of damage from confusion. Max HP for taking more hits from seismic tosses, night shades etc.
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Pinhead (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Defense Curl
- Toxic
- Seismic Toss

Blissey is my pokemon for switching in on strong special attackers. Now, I know most of you are thinking; "What the helix fossil is defense curl doing there?" It doesn't seem very viable I know, but its pretty surprising how well this guy can take a hit after some defense curls up,

252+ life orb Dragonite outrage + 1 dragon dance vs. 252/252+ Blissey with defense curl used twice 54.6% - 64.3%
252 choice scarf Garchomp outrage vs. 252/252+ Blissey with defense curl used twice 37.4% - 44.1%
252+ choice band Azumaril waterfall vs. 252/252+ Blissey with defense curl used twice 45.4% - 53.5%

If I'm able to get my defence maxed out it's even hard for Fighting moves to OHKO me

252+ choice band Lucario close combat vs. 252/252+ Blissey with maxed defense stat 54.6% - 64.7%
252+ Breloom Focus punch vs. 252/252+ Blissey with maxed defense stat 51.5% - 60.8%

The percentage stats don't look like Blissey takes the hit well, but I hold leftovers and by the time the opponent switches to a physical attacker, I tend to have at least 2 or 3 defense curls up, and I recover health with leftovers

Toxic and seismic toss is for slowly killing off my opponents. And sort-boiled is for insta-recovery. 0 Attack IVs for lease amount of damage from confusion


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Lukarirape (Lucario) @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Close Combat
- Earthquake
- Extreme Speed
- Stone Edge

If lucario wasn't powerful enough, he gets a mega evolution. I was never a big fan of lucario, although it has incredible speed and attack, its defence stats are meager and can't take very many hits. But with its ability Justified, it enables me to switch in on the common knock off, get the boosted attack, mega evolve, and try to sweep. Mega lucario's ability adaptility lets me outspeed genesect after sticky web and OHKO the foe with close combat. Earthquakes let me hit Aegislash, infernape and Tentacruel extremely hard. Extreme speed's priority is like no other, and can take out low health pokemon to finish what my other pokemon started. Stone edge hits dragonite, volcarona, talonflame, thunderus, galvantula and many others really hard, OHKOing most of them

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Ur mom lul (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 SDef / 252 Def / 4 HP
Impish Nature
- Earthquake
- Slack Off
- Ice Fang
- Whirlwind

Hippowdon is my tank, It can take STAB Scald and surf from tentacruel and slowpoke. Very few pokemon can OHKO this thing unboosted and is really good for stopping sweepers, throwing them out with whirlwind. Slack off lets me recover health to tank more. Earthquake is for strong STAB and Ice Fang hits Dragonite, Garchomp, and Gliscor hard and breaks heatrans air balloon.
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THUNDER BITCHEZ (Galvantula) @ Choice Specs
Ability: Compound Eyes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
IVs: 0 Atk
- Thunder
- Giga Drain
- Bug Buzz
- Volt Switch

Galvantula is a prized possession with its combo of compound eyes and STAB Thunder. With its very good speed and good special attack it makes for a good sweeper. A choice scarf set may be prefered, but after sticky web very few pokemon can outspeed it. Thunder hits most opponents hard. Giga drain is to recover possible stealth rock damage, and devastates gastrodon and swampert. Bug Buzz for mostly OHKO on Alakazam, Espeon, Tyranitar, Starmie and more. Volt switch is for quick KO's on weak pokemon to save him for later. 0 Attack IVs for taking least amount from confusion
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Infernrape (Infernape) @ Leftovers
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Mach Punch
- Stone Edge
- Flare Blitz
- Close Combat

Infernape is an excellent Sweeper/attacker in the OU metagame. Mach punch is for useful priority against pokemon with sturdy/focus sash, and to outspeed foes that pose huge threats, like Greninja. Stone edge is for general coverage on flying types slower than me, typically togekiss and charizard. Flareblitz is pretty obvious, powerful STAB attack that OHKO's Scizor and Ferrothorn. Close combat is for powerful STAB and OHKOing Blissey, tyranitar, and for all around good coverage.



THREATS
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Sableye's ability prankster and no weaknesses(besides fairy) can pose huge problems, taunt to render Shuckle and Blissey useless, Will O Wisp to stop my sweeps with Mega Lucario, and recover to heal any damage I can land on with Galvantula and Infernape.
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Talonflame's Gale wings is one of the best abilities you can get, and the worst you can face. It's brave bird is only outsped by lucario's extremespeed. Although it does take major stealth rock damage it is still difficult to defeat this bulky guy
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Gengar is effective in destroying my team. Once substitute is up, Its only hit by galvantula, that takes huge damage from Shadow ball and sometimes OHKOed after Stealth Rock. So infernape is really the only player that can hit it, and it gets hit hard with the rare psychic besides Lucario but Lucario's only method of attacking it is with the shaky accuracy of Stone edge, so it is not reliable.
Stallers like Trevelant and mega venusaur are good subseeders against me, but I never really have a lot trouble unless all three sweepers are out, even then I can whirlwind them out with Hippowdon

I'm open for suggestions especially on mega Lucario because I fear I'm not using it for its full potential.
 
Alright, here's my advice for this team.

First, give Galvantula the Sticky Web duties. This means that Galvantula will no longer be your primary special attacker, but that's okay because Galvantula really isn't that great as an attacker in the first place (in particular, choice-locked Electric-type attacks should be avoided). That means I'd probably change the set to this:

Galvantula @ Focus Sash | Compound Eyes
Timid | 252 SpA / 4 SpD / 252 Spe
Sticky Web | Thunder | Bug Buzz | Volt Switch / HP Ice

Shuckle is no longer needed now, as you already have Hippowdon and Blissey as your main physical and defensive walls, respectively. We'll come back to this free slot later.

The second thing I'd recommend you to do is change Blissey to Chansey. Chansey can take hits a lot better and despite the loss of Leftovers, Chansey still makes up for it with its far greater defenses. I think this should mitigate the need to use Defense Curl—with Eviolite, Chansey gains the approximate bulk of a fully maxed out base 100 Pokemon such as Mew or Celebi, which is quite good. Therefore, the set I'd use would be:

Chansey @ Eviolite | Natural Cure
Bold | 4 HP / 252 Def / 252 SpD
Soft-boiled | Stealth Rock | Seismic Toss | Toxic

I figured I'd put Stealth Rock on Chansey since you have no other Pokemon that would like to give up a moveslot for it, but feel free to interchange it with Wish or Heal Bell if you feel you need that sort of support more than Stealth Rock. Or you could run both Stealth Rock and Wish / Heal Bell while dropping Toxic. It's really up to you.

Next, I'd max out Hippowdon's physical bulk and consider putting Rock Slide over Ice Fang. You said you were having trouble with Talonflame... well, now you won't. By using a 252 HP / 252 Def spread you're adding to the synergy that Hippowdon shares with Chansey, since Chansey's already a great special wall, and having a fully physical wall is the best way to "optimize" (for lack of a better word) their performance. The choice between Ice Fang and Rock Slide is yours... it really depends on what you want to beat more, but both are good options. Keep in mind that Talonflame is still easily beat with Stealth Rock up, since Whirlwind will make short work of it.

Next, I would recommend replacing Extreme Speed with Bullet Punch. Thanks to Mega Lucario's ability Adaptability, Bullet Punch has the same effective base power as Extreme Speed but with much better coverage. I would also recommend considering Ice Punch over Stone Edge for Gliscor's sake, but this is up to you. Same deal with Swords Dance—I'm sure you could fit it in somewhere if you wanted to.

Also, change Lucario's nature to Jolly instead of Adamant. Base 112 Speed is an AMAZING speed tier to be at, and it's really not worth giving Lucario an Adamant nature. With an Adamant nature, you risk being outsped by foes such as +0 Genesect, which is never a good situation to be in. Jolly is definitely the way to go in this case.

Finally, here are my thoughts on Infernape. Don't use it unless you need a dedicated stallbreaker. Infernape's definitely not the best choice you can be making as an offensive Pokemon—while its STABs are appealing, it has horrible defenses, relatively low attacking stats, and a distinctly bad matchup against bulky offensive Pokemon. In addition, it overlaps too much with Mega Lucario—while it's a good strategy to have two similar offensive Pokemon to wear down common counters, Infernape's generally too weak to do much in this case.

If you'd still like a good Fighting-type Pokemon, I'd recommend Assault Vest Conkeldurr. It has FAR better bulk than Infernape, can easily handle Sableye thanks to Guts, and can handle Ghost-types extremely well.

Conkeldurr @ Assault Vest | Guts
Adamant | 252 Atk / 8 Def / 248 SpD
Drain Punch | Mach Punch | Knock Off | Ice Punch

Alright, that leads us back to Shuckle's spot. I'm pretty sure you don't need Shuckle on this team anymore, seeing as Galvantula is now a lead and Chansey and Hippowdon fulfill the role of walls/utility. Here are some ideas for what could go there:

Genesect (Choice Band is my favorite set): U-turn can easily give you the momentum you need to bring Lucario into battle.
Mandibuzz: This gives you a defogger, since your team is particularly weak to Toxic Spikes, and also gives you a safe switch-in to Aegislash. As it stands right now, NOTHING on your team wants to take Aegislash's Shadow Ball, unless you choose to use Conkeldurr (but even Conkeldurr can be somewhat easily worn down).
Gengar: Without Ice Punch on Lucario/Conkeldurr, Gliscor runs circles around your team. Gengar, however, runs counter-circles around Gliscor and provides a pretty good offensive core with Lucario.

I hope my suggestions helped!
 
Alright, here's my advice for this team.

First, give Galvantula the Sticky Web duties. This means that Galvantula will no longer be your primary special attacker, but that's okay because Galvantula really isn't that great as an attacker in the first place (in particular, choice-locked Electric-type attacks should be avoided). That means I'd probably change the set to this:

Galvantula @ Focus Sash | Compound Eyes
Timid | 252 SpA / 4 SpD / 252 Spe
Sticky Web | Thunder | Bug Buzz | Volt Switch / HP Ice

Shuckle is no longer needed now, as you already have Hippowdon and Blissey as your main physical and defensive walls, respectively. We'll come back to this free slot later.

The second thing I'd recommend you to do is change Blissey to Chansey. Chansey can take hits a lot better and despite the loss of Leftovers, Chansey still makes up for it with its far greater defenses. I think this should mitigate the need to use Defense Curl—with Eviolite, Chansey gains the approximate bulk of a fully maxed out base 100 Pokemon such as Mew or Celebi, which is quite good. Therefore, the set I'd use would be:

Chansey @ Eviolite | Natural Cure
Bold | 4 HP / 252 Def / 252 SpD
Soft-boiled | Stealth Rock | Seismic Toss | Toxic

I figured I'd put Stealth Rock on Chansey since you have no other Pokemon that would like to give up a moveslot for it, but feel free to interchange it with Wish or Heal Bell if you feel you need that sort of support more than Stealth Rock. Or you could run both Stealth Rock and Wish / Heal Bell while dropping Toxic. It's really up to you.

Next, I'd max out Hippowdon's physical bulk and consider putting Rock Slide over Ice Fang. You said you were having trouble with Talonflame... well, now you won't. By using a 252 HP / 252 Def spread you're adding to the synergy that Hippowdon shares with Chansey, since Chansey's already a great special wall, and having a fully physical wall is the best way to "optimize" (for lack of a better word) their performance. The choice between Ice Fang and Rock Slide is yours... it really depends on what you want to beat more, but both are good options. Keep in mind that Talonflame is still easily beat with Stealth Rock up, since Whirlwind will make short work of it.

Next, I would recommend replacing Extreme Speed with Bullet Punch. Thanks to Mega Lucario's ability Adaptability, Bullet Punch has the same effective base power as Extreme Speed but with much better coverage. I would also recommend considering Ice Punch over Stone Edge for Gliscor's sake, but this is up to you. Same deal with Swords Dance—I'm sure you could fit it in somewhere if you wanted to.

Also, change Lucario's nature to Jolly instead of Adamant. Base 112 Speed is an AMAZING speed tier to be at, and it's really not worth giving Lucario an Adamant nature. With an Adamant nature, you risk being outsped by foes such as +0 Genesect, which is never a good situation to be in. Jolly is definitely the way to go in this case.

Finally, here are my thoughts on Infernape. Don't use it unless you need a dedicated stallbreaker. Infernape's definitely not the best choice you can be making as an offensive Pokemon—while its STABs are appealing, it has horrible defenses, relatively low attacking stats, and a distinctly bad matchup against bulky offensive Pokemon. In addition, it overlaps too much with Mega Lucario—while it's a good strategy to have two similar offensive Pokemon to wear down common counters, Infernape's generally too weak to do much in this case.

If you'd still like a good Fighting-type Pokemon, I'd recommend Assault Vest Conkeldurr. It has FAR better bulk than Infernape, can easily handle Sableye thanks to Guts, and can handle Ghost-types extremely well.

Conkeldurr @ Assault Vest | Guts
Adamant | 252 Atk / 8 Def / 248 SpD
Drain Punch | Mach Punch | Knock Off | Ice Punch

Alright, that leads us back to Shuckle's spot. I'm pretty sure you don't need Shuckle on this team anymore, seeing as Galvantula is now a lead and Chansey and Hippowdon fulfill the role of walls/utility. Here are some ideas for what could go there:

Genesect (Choice Band is my favorite set): U-turn can easily give you the momentum you need to bring Lucario into battle.
Mandibuzz: This gives you a defogger, since your team is particularly weak to Toxic Spikes, and also gives you a safe switch-in to Aegislash. As it stands right now, NOTHING on your team wants to take Aegislash's Shadow Ball, unless you choose to use Conkeldurr (but even Conkeldurr can be somewhat easily worn down).
Gengar: Without Ice Punch on Lucario/Conkeldurr, Gliscor runs circles around your team. Gengar, however, runs counter-circles around Gliscor and provides a pretty good offensive core with Lucario.

I hope my suggestions helped!
I like shuckle for it's bulk and it's almost guarenteed to survive two attacks to set up hazards so I think that I would prefer it

I was debating on using Chansey, but I stuck with blissey because knock off is more common than ever, plus the leftover recovery has won me some battles

I think that I will max out Hippowdons physical bulk, I'll run a trial with rock slide, but I like ice fang for a better counter for garchomp and dragonite. I'll see how effective it is.

I like extremespeed on lucario for its almost guarenteed hitting first, plus bullet punch is walled by talonflame, kingdra, gastrodon, infernape, starmie, volcarona, and others. Stone Edge is pretty unreliable so I'll replace it with ice punch. I'll give it jolly too.

Infernape is a good go to guy for my team, it's my only pokemon that can OHKO ferrothorn and such. I have enough bulk on my team so I don't think I'm striving for a bulky attacker.

Thank you for the suggestions, they made some very good points
 
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