I really wanted to make a team around mightyena even though he is not ou but my problem is not with using him but I don't know how to build a team around him that stops the common threats in ou. I have problems with latias and latios they out speed most of my pokemon and I can't switch mightyena in on them because he will get OHKO. Priority and keldeo give me trouble as well but all in all this team has a lot of trouble some I think I may have even forgot some.
Mightyena @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Crunch
- Play Rough
- Fire Fang
I put sucker punch on him because of his low speed. Crunch is to out predict them or if they switch out it still hits. Play rough is for any dragons or fighting types I might out speed. I just put fire fang because I thought I had enough dragon coverage and I already have an electric type.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
- Whirlwind
- Counter
- Spikes
- Roost
I wanted a hazard setter and skarmory is my favorite so I chose spikes because I can put three layers rather than stealth rock one. Whirlwind is for phasing to do extra damage. Counter is there just in case I can do a good bit of damage after getting hit. Roost is there for healing so I can get all three layers of spikes up to help mightyena sweep.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
I thought I needed a special defensive pokemon since I had skarmory as a defensive one. Wil-o-wisp is for hitting physical attackers.Rest is for recovery and it helps with status. Hydro pump hits landorus and fire types hard. Then volt switch is there for initiative.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Thunderbolt
I wanted mega gardevoir because it covers all of mightyena's weaknesses and is a good special attacker too. I use hyper voice and psyshock for damage shadowball for and psychic type. I thought I need thunder bolt because hyper voice does more damage to rotom wash than energy ball.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- U-turn
- Superpower
- Stone Edge
- Earthquake
I thought I needed electric immunity and a fast pokemon so I chose scarfed landorus. U-turn is there for switch initiative. Earthquake provides good damage and stab. Stone edge is to hit talonflame. Superpower is a good play when there is no resistances for it and it hits really hard.
Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Sludge Bomb
- Lava Plume
- Earth Power
I needed a rapid spinner and a ferrothorn counter so I chose torkoal. He of course needs rapid spin. Then sludge bomb for fairy types that he can come in on like sylveon. Lava plume is there for the burn chance and STAB.

Mightyena @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Crunch
- Play Rough
- Fire Fang
I put sucker punch on him because of his low speed. Crunch is to out predict them or if they switch out it still hits. Play rough is for any dragons or fighting types I might out speed. I just put fire fang because I thought I had enough dragon coverage and I already have an electric type.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
- Whirlwind
- Counter
- Spikes
- Roost
I wanted a hazard setter and skarmory is my favorite so I chose spikes because I can put three layers rather than stealth rock one. Whirlwind is for phasing to do extra damage. Counter is there just in case I can do a good bit of damage after getting hit. Roost is there for healing so I can get all three layers of spikes up to help mightyena sweep.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
I thought I needed a special defensive pokemon since I had skarmory as a defensive one. Wil-o-wisp is for hitting physical attackers.Rest is for recovery and it helps with status. Hydro pump hits landorus and fire types hard. Then volt switch is there for initiative.

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Thunderbolt
I wanted mega gardevoir because it covers all of mightyena's weaknesses and is a good special attacker too. I use hyper voice and psyshock for damage shadowball for and psychic type. I thought I need thunder bolt because hyper voice does more damage to rotom wash than energy ball.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- U-turn
- Superpower
- Stone Edge
- Earthquake
I thought I needed electric immunity and a fast pokemon so I chose scarfed landorus. U-turn is there for switch initiative. Earthquake provides good damage and stab. Stone edge is to hit talonflame. Superpower is a good play when there is no resistances for it and it hits really hard.

Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Sludge Bomb
- Lava Plume
- Earth Power
I needed a rapid spinner and a ferrothorn counter so I chose torkoal. He of course needs rapid spin. Then sludge bomb for fairy types that he can come in on like sylveon. Lava plume is there for the burn chance and STAB.