Please rate my team

I have tested the team through quite a few battles. It seems to work so far the majority of the time. I understand item clause is not standard, there are doubles. I have now increased the descriptions as asked. I hope they have been magnified sufficiently.

Latias@Choice Scarf
Levitate
4def 252 sp attk 252 speed
Timid
Trick
Draco Meteor
Thunderbolt
Thunderwave

This is my lead, if in doubt, Thunderwave, otherwise depending on the other lead i will either trick, DM or Tbolt. Hopefully can be withdrawn for use later, Twave can stop Ttar Pursuit leads. Thunderwave is first choice most of the time, quickly paralyze almost anything switch out to Swampert or something that can take a status move from a lead then switch back later if needed. Trick is for SR/Taunt users mainly, but DM can be used against the weaker varietie to quickly KO. res to fire and EQ immune for later switches from sciz pgonz and good to absorb grassknots aimed at swampert and always able, unless frozen asleep or paralyzed to do immediate dmg after, usually try to trick leftovers or focus sash, either way is good. Also resists fighting for porygonz.

Salamence@Leftovers
Intimidate
236hp 64attk 92speed 116spdef
Adamant
Dragon Dance
Earthquake
Dragon Claw
Roost

This fella comes in sometimes after a sleep inducer has put something else to sleep, most seem not to have anything that does serious dmg other than toxic, even then at least 1 dd if not up to 4 in some cases can be pulled off and sweeping then proceeds, with occasional Roosting if needs must. Otherwise quite good for mid game killing sprees or forcing switches/dropping attacks. He resists fire and grass which are the main threats to swampert and scizor and as abulky fella can happily switch in against fight type moves as well as some normal dmg special attacks.


Swampert@Leftovers
Torrent
252hp 4attk 252def
Relaxed
Stealth Rock
Ice Beam
Earthquake
Surf

A so far very effective physical, and to some degree general, wall, sets up SR hopefully after any spinner has been dispatched, if not then will come back for more. Often gets tricked a scarf which is actually quite useful late and mid game. Takes out a dragon or 2 if luck and predictions work well, sometimes without those conditions. Immunity to electric, while i have no particular weaknes to it is useful especially for Twave users. the mixed nature of attacks means a regulare burn from rotom forms leaves them taking a stab surf twice or a prediction to switch to EQ despite burn against starmies or ice beam against dragon types. good for hitting steel types, either with EQ or surf (only 2% dif in dmg to SD scizor, so out does roost sometimes)


PorygonZ@Choice Scarf
Download
4def 252 sp attk 252 speed
Timid
Tri-attack
Icebeam
Thunderbolt
HP fighting

Very similar to Latias but immune to her weakness in ghost and able to take a hit on the switch most of the time also proves very useful later in the game, and if forced out earlier will almost always get at least one good powerful hit in. Can usually do a fair amount of damage when download works out even with less effective hits. as said good for switching in on ghost type moves, and pretty good coverage generally, stab tri attack with chance of status is proving helpful since 3 of the moves can cause the 3 elemental status effects combined while all doing heavy dmg.

Zapdos@Lifeorb
Pressure
4hp 252speed 252sp attk
Timid
Heatwave
Thunderbolt
Roost
HP Grass at the moment, although I've only used it once and that was in error...good for swamperts but otherwise a bit iffy.. having written that, i did 1HKO swampert with it last night, so still unsure.

Very useful in coalition with Scizor, a great response to most Metagross and can take out Lucario without any boosts. HP ice could replace grass for dealing with dragons... still not too sure. Makes a great shock absorber and can be sent out to be put to sleep if a sleep move misses while the attacker is paralyzed, freeing up all the rest from sleep thanks to sleep clause. Can take out magnezone as well as several water types and roost life orb combo makes for long lasting varying dmg dealing capability, with luck even taking out heracross that isnt choiced, and dealing with choiced ones well enough.

Scizor@Choiceband
Swar...lol Technician
248hp 252 attk 8speed
Adamant
Bullet Punch
Pursuit
Superpower
U-Turn

Everyone loves him, but people seem to want not to use him as lots of teams now have places set aside particulary for taking out the pokemon I saw was red when I evolved my first one in Silver and had a new favourite from then on, he is properly sick, deals silly damage and saves many a battle. CB over SD because the extra damage makes all the difference. There are too many reasons for having him on most teams and I feel he fits fairly well into this, the typing particularly, bug dragon and ice moves lightly and those are the main weaknesses of this team, all quite predominant, but apparently not a major issue. SD is tempting for dealing with Magnezones, but I was outsped by one recently and think that that is really the end of Scizor, they arent too common and can be dispatched easily enough by Zapdos or Swampert, unless Heatwave misses, which happens a lot more than 90% suggests. I always want Scizor in any team, possibly losing him to Metagross if a team demands.

I hope this doesnt get panned too badly, and appreciate any time taken to rate this team. I have no idea if it is a common set up, but i like all the pokemon in the team which is quite important.

Sorry revised version i forgot which team I had put and my last team had mad weaknesses the dark shadow and ice, this one has not, all the weaknesses that double up are ballanced out and half the team avoids spikes and toxic spikes the other half not too damaged by SR and while have no spinner, so far i actually havent needed one, winning a majority of battles. one person spent ages calling me a noob, the rest seemed appreciative of my limited experience compared to prediction etc. If that wsa all i needed i wouldnt have made this post.


Thanks.
 
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