Other Please rate my Uber team

Sableye (M) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 84 Atk / 88 Def / 84 SpD
Quiet Nature
- Taunt
- Sucker Punch
- Will-O-Wisp
- Recover

Lead for crippling physical threats and for dealing with sweepers such as mega lucario and mega mewtwo X. taunt and sucker punch prevents set up and forces a switch/priority. recover for obvious reasons.

Jiraiya (Greninja) (M) @ King's Rock
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Hidden Power [Steel]
- Shadow Sneak
- Ice Beam

My other lead in double battles and provides a fast special attacker able to out speed most non-scarfed opponents. hydro pump allows for coverage of ground, fire and rock. Hidden power steel provides great defensive coverage due to protean and deals with fairy and ice types. Shadow sneak for priority for dealing with ghost and psychic types and provides immunity to fighting and normal. Ice beam for dragons to eliminate threats such as Garchomp.

Doublade (M) @ Eviolite
Ability: No Guard
EVs: 100 Atk / 156 Def / 252 SpD
Sassy Nature
- Iron Head
- Rest
- Sleep Talk
- Swords Dance

Eviolite boosts already large defence stats and boosting it's mediocre special defence, provides a good physical wall and can withstand unboosted earthquake, also makes a good counter to grass and fairies

Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk
- Psystrike
- Aura Sphere
- Recover
- Ice Beam

current mega and used for it's huge special attack combined with stab psystrike to deal with special tanks and aura sphere and ice beam for coverage.

Groudon @ Assault Vest
Ability: Drought
EVs: 104 HP / 252 Atk / 76 Def / 76 SpA
Quiet Nature
- Solar Beam
- Earthquake
- Stone Edge
- Flamethrower

current all round attacker with good coverage and my counter to steel types (especially aegislash) STAB earthquake, stone edge for flying types such as charizard and talon flame. boosted flamethrower for grass types and accuracy and solar beam to counter other ground and water types

Goodra (M) @ Leftovers
Ability: Hydration
EVs: 252 HP / 144 Def / 112 SpD
Careful Nature
- Acid Armor
- Rest
- Rain Dance
- Aqua Tail

special tank with rain dance providing boosted aqua tail and immunity to status conditiond and allowing rest to become a free full heal, acid armor to boost mediocre defence to become a all round tank



any help or feedback would be much appreciated. ( `_)乂(_' )
 
Hi I don't really play doubles Ubers (not really sure who does) but I would imagine Dazzling Gleam Xerneas is really good because it's a spread move and hits really hard because of Fairy Aura. Your team cannot really deal with that and there's some other stuff so I would suggest a couple changes.

"Tanks" are kind of bad in doubles because you just focus the other mon. For example, your Goodra has no offensive presence, so your opponent can just do whatever they want to Goodra's partner, leaving Goodra itself for last. The only tanky Pokemon I've seen in doubles are one that can redirect attacks (with Follow Me or something), or that offer supporting moves like weather or Trick Room / Tailwind. Doublade is also largely outclassed by Aegislash IMO, who has much more offensive presence and better Special Defense, so swap it out for that. The following set is what is used in other doubles formats and stuff so I guess it works pretty well.

Aegislash @ Weakness Policy
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Sacred Sword

Before getting to Goodra, Greninja is also outclassed IMO stuff like Kyogre or Palkia, who simply hit harder (by the way, don't use HP Steel Greninja, it's way too weak. Use Gunk Shot to hit Fairies instead, as you can actually OHKO them. Lastly, King's Rock is too unreliable, you need power from Life Orb). Water Spout iirc is a spread move which will just hit everything super hard, I'm not sure if it hits allies but you could pair it with like Follow Me Jirachi or something to make sure you don't take damage from enemies. Kyogre also summons rain so its Water moves are automatically powered up. I would imagine something like Water Spout, Surf / Scald, Thunder, Ice Beam would work, and since you don't have any water resists you might want to use Scald over Surf, or slap Protect on a few of your mons) Jirachi provides another fairy resist and can Iron Head them.

Groudon is also out of place as nothing you have wants to take EQ, not to mention I don't think you would be seeing much Charizard or Talonflame in Ubers doubles because of Ho-Oh. A Ho-Oh of your own might work pretty well to fry steels and provide a solid answer for Xerneas (which might use Geomancy). Sacred Fire, Brave Bird, Roost, Protect maybe, Protect so you don't get hit my a spread move and other stuff, Protect is really good in doubles. If that's the case you could swap out Kyogre for Lustrous Orb Palkia because you don't want Ho-Oh's Sacred Fire to be weakened, another strong attacker that's overall better than Greninja. Spacial Rend, Surf, Fire Blast, Thunder or something.

Anyway idk really about Sableye either and you are probably losing out on a lot of potential not using Arceus, but once again there's like no one who plays Ubers Doubles and not to sound harsh but your team would probably lose to 6 random HO Ubers mons played in the doubles format. Sorry I can't help you much, I don't think many people could. If you want to learn Ubers singles or Smogon Doubles be sure to check out the subforums for those, and if you have any question shoot my a VM. Good luck!
 
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