Sableye (M) @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 84 Atk / 88 Def / 84 SpD
Quiet Nature
- Taunt
- Sucker Punch
- Will-O-Wisp
- Recover
Lead for crippling physical threats and for dealing with sweepers such as mega lucario and mega mewtwo X. taunt and sucker punch prevents set up and forces a switch/priority. recover for obvious reasons.
Jiraiya (Greninja) (M) @ King's Rock
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Hidden Power [Steel]
- Shadow Sneak
- Ice Beam
My other lead in double battles and provides a fast special attacker able to out speed most non-scarfed opponents. hydro pump allows for coverage of ground, fire and rock. Hidden power steel provides great defensive coverage due to protean and deals with fairy and ice types. Shadow sneak for priority for dealing with ghost and psychic types and provides immunity to fighting and normal. Ice beam for dragons to eliminate threats such as Garchomp.
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 100 Atk / 156 Def / 252 SpD
Sassy Nature
- Iron Head
- Rest
- Sleep Talk
- Swords Dance
Eviolite boosts already large defence stats and boosting it's mediocre special defence, provides a good physical wall and can withstand unboosted earthquake, also makes a good counter to grass and fairies
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk
- Psystrike
- Aura Sphere
- Recover
- Ice Beam
current mega and used for it's huge special attack combined with stab psystrike to deal with special tanks and aura sphere and ice beam for coverage.
Groudon @ Assault Vest
Ability: Drought
EVs: 104 HP / 252 Atk / 76 Def / 76 SpA
Quiet Nature
- Solar Beam
- Earthquake
- Stone Edge
- Flamethrower
current all round attacker with good coverage and my counter to steel types (especially aegislash) STAB earthquake, stone edge for flying types such as charizard and talon flame. boosted flamethrower for grass types and accuracy and solar beam to counter other ground and water types
Goodra (M) @ Leftovers
Ability: Hydration
EVs: 252 HP / 144 Def / 112 SpD
Careful Nature
- Acid Armor
- Rest
- Rain Dance
- Aqua Tail
special tank with rain dance providing boosted aqua tail and immunity to status conditiond and allowing rest to become a free full heal, acid armor to boost mediocre defence to become a all round tank
any help or feedback would be much appreciated. ( `_)乂(_' )
Ability: Prankster
EVs: 252 HP / 84 Atk / 88 Def / 84 SpD
Quiet Nature
- Taunt
- Sucker Punch
- Will-O-Wisp
- Recover
Lead for crippling physical threats and for dealing with sweepers such as mega lucario and mega mewtwo X. taunt and sucker punch prevents set up and forces a switch/priority. recover for obvious reasons.
Jiraiya (Greninja) (M) @ King's Rock
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Hidden Power [Steel]
- Shadow Sneak
- Ice Beam
My other lead in double battles and provides a fast special attacker able to out speed most non-scarfed opponents. hydro pump allows for coverage of ground, fire and rock. Hidden power steel provides great defensive coverage due to protean and deals with fairy and ice types. Shadow sneak for priority for dealing with ghost and psychic types and provides immunity to fighting and normal. Ice beam for dragons to eliminate threats such as Garchomp.
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 100 Atk / 156 Def / 252 SpD
Sassy Nature
- Iron Head
- Rest
- Sleep Talk
- Swords Dance
Eviolite boosts already large defence stats and boosting it's mediocre special defence, provides a good physical wall and can withstand unboosted earthquake, also makes a good counter to grass and fairies
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk
- Psystrike
- Aura Sphere
- Recover
- Ice Beam
current mega and used for it's huge special attack combined with stab psystrike to deal with special tanks and aura sphere and ice beam for coverage.
Groudon @ Assault Vest
Ability: Drought
EVs: 104 HP / 252 Atk / 76 Def / 76 SpA
Quiet Nature
- Solar Beam
- Earthquake
- Stone Edge
- Flamethrower
current all round attacker with good coverage and my counter to steel types (especially aegislash) STAB earthquake, stone edge for flying types such as charizard and talon flame. boosted flamethrower for grass types and accuracy and solar beam to counter other ground and water types
Goodra (M) @ Leftovers
Ability: Hydration
EVs: 252 HP / 144 Def / 112 SpD
Careful Nature
- Acid Armor
- Rest
- Rain Dance
- Aqua Tail
special tank with rain dance providing boosted aqua tail and immunity to status conditiond and allowing rest to become a free full heal, acid armor to boost mediocre defence to become a all round tank
any help or feedback would be much appreciated. ( `_)乂(_' )