
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Fairy
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap
Still my favorite, for mus into physical stuff in general. Things like pao and kor don't ohko unboosted, and I have beaten boosting(not boostED, previously, ofc,) variants before w/ this. Item is for pao mainly, since I can live Icicle Crash unless it's boosting it w/ an Adamant nature or what have you, but anything but SD is rare, and I have tera. That tera is also for kor, primarily. Keep tweaking EVs slightly, however 244 Hp/ 252 + Def is probably needed, for some kind of calc vs kor iirc. Usual moves bar Iron Def, that is for stuff that uses SD when I can boost up along side and hope to not get crit, or things w/ DD that actually get outpaced that way. This has been incredible, often clearing urshifu, or catching caly s switch ins(idk why people do this...) unaware. Also hits and/or walls all sorts of things like non Encore DNite(can tera on cb outrage, live the 1st,) Ting-Lu, Dondozo, the odd Gouging Fire or Breloom, sometimes Zacian depending on if I get burn or they switch in on sap/ID, etc. I don't love the mus into most special things, even BM, but I DO get walking wake sometimes. I'd say this is my best mon usually, even the legend usually hasn't been as helpful regardless of which I was trying at the time. Issues are mainly Flutter and Mir, but arb gets those ok.

Klefki @ Lagging Tail
Ability: Prankster
Level: 50
Tera Type: Fire
EVs: 244 HP / 52 Def / 36 SpA / 172 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Switcheroo
- Calm Mind
- Thunder Wave
I have this primarily for the pao mu, but there are other reasons, though I could probably do the same w/ grimm if I was willing to give up the pao mu(am not.) SwitchTail is dangerous not just to the myriad of fast mons(esp restricted, and more in I!,) it gets things that rely on their items. And it's nice to have lefties from them, though it can suck when getting an AV(choice I can later trick to another if I can switch.) I changed EVs to better 2hko pao, and the rest is I think for living Mir's unboosted drift and barrage from caly s, w/ the rest in def to try to better the pao mu. CM often comes into play despite seeming weird, I'm not 100% sold on it, but it can sometimes start to do some damage. T wave is for when I'm holding the tail or want hax. I is less important than switcheroo to me, but still very good(like for item locked mons that don't go for the trade.) Fire tera...was chosen on a whim, for obviously the fire weakness. I don't feel it's helpful, but I also don't tera this often at all, and it saved me once I guess...might use ghost(pao typically can only use Sword, can take it if it's going down that turn for sure, also walls Arch more, and other body pressers.) This has been shockingly effective for a mon that hasn't broken into home data this gen(that I know of.) Also good into urshifus.

Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Level: 50
Tera Type: Ground
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
- Earthquake
- Recover
- Sacred Fire
- Brave Bird
I guess this might be here for Firepon. Also is one of the better restricted to pao, w/ evs that slightly support this. Ground is what I had, seems easy enough for Zacaian and 2 weaknesses. HDB are used because, while they are often useless, IF they have SR I probably can't keep it away, and can't afford to halve my legend even w/ recover. Usual moves, BB is for Urshifu switch ins, firepon, and kor, plus there're few physical, or good support, options. This is generally very good, but I'm not attached like I am to Cha. Still, good typing and all, really like 50% burns compared to 20% on Cha w/ 5 less acc than this mon.

Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Electric
EVs: 252 HP / 108 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Earth Power
- Giga Drain
- Mirror Coat
This had almost always been really good into Mir, Caly S, and kyogre for me, so I put it back as those are big threats(bar maybe kyogre these days, but that seemed a big threat to me specifically, so here we are.) Seed Sower is wonderful into mir, and thanks to the extreme special fat afforded by stats and AV, this will often benefit more from the heals than them. Electric helps w/ hax and flying, again was chosen on a whim. But seems ok. I didn't know about sandbox for saving ev spread reasons when I made these evs, so I have to just trust they do enough. They sure seem to! Alluring Voice has actually saved me before w/ the effect, as well as catching a kor switch in or 2. Earth Power isn't weak in grassy like EQ, and is great coverage for fire and steel, which would be even more trouble otherwise. Giga Drain is great healing and easily the best STAB for av, and coat gets big special hits, which this is mostly guaranteed to live(yes, even psyshock from caly s, a big part of the appeal.) This has bee so good that I worry I shouldn't replace it in reg I soon, though I am thinking Dialga-o. Only real problem I find isn't to do w/ the grass typing, but rather the weakness to urshifu, kor, and those. The def is just not ok for taking SE hits like the SpD mostly is.

Florges @ Leftovers
Ability: Flower Veil
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Psychic Noise
- Calm Mind
I have decided to use this again, for Glis MAINLY. I hate those a lot. A grass type that is poison immune(this is from tera and the formerly useless ability,) WHILE retaining a ground resist and hitting hard through subs is great for that. In the past was told to use Cress, but that is just sitting on Glis(w/ sub or tera too, otherwise say hello to toxic...) w/o hitting through sub, so you're stuck w/ timer. Not very acceptable to me, I hate losing timer. Anyways, this does lots more, notably negating Toxapex fully w/ tera(I imagine gunk shot is not a thing...)EVs are simple, but I put a cakm nature for the stats, helped w/ a lugia some. Moonblast is a given really any time a specially based mon learns it, and I decided to use Synthesis, not specs, to better the glis mu(was obsessed w/ trickChoice, but can't really fit it anymore.) Psychic Noise should beat glis for sure and gets other recovery, while CM is crazy on this if they are special. I decided to give up Giga Drain, which is unfortunately necessary even w/ the tera, because if I'm not beating glis this hardly is needed to begin w/, and every other move is similarly non-negotiable. This won 3 in a row in combination w/ other stuff, and seems promising. Only issue besides ofc the Def is that tera MUST be grass for this to distinguish itself. This means you can't go, say, dark to obliterate any Caly S(this is too fat for kisses to break it, although psyshock is scary normally.)

Iron Boulder @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Mighty Cleave
- Taunt
- Swords Dance
I managed to get this again from a trade, I wanted it for Tern mainly I think. They don't like a fast taunt w/ SD and EQ. Also gets mir really well, and I suppose lugia. Kinda an oddball, hence why I don't bring it much, and have yet to commit any tera shards to change it(flying seems great for all 4 type benefits, but idk.) I decided to run BE even though this could otherwise cash in on mir extra, because that isn't the only restricted, and I mostly need to outrun Tern to be useful there(do they even max Spe ever though? hm...) Still not fast enough for BE Flutter ofc, but I have klefki. This is ok, but fells aimless mostly, like a lit of mons that look good on paper such as Gouging Fire, Iron Crown, etc. I'm very open to replacements for this, provided they are very good into tern.
This is recovering in w/l ratio...once again. Maybe this time it takes, or maybe later in I. Want mostly input on what to run in I, since G is ending so soon. Thinking to go Dialga-o(looked into av regular, but mostly favor the extra damage and returned damage w/ metal burst) over arb, but idk. Certainly Arb AND dialga go good together for grassy weakening ground...though fighting stacks ofc. Big draw of dialga is it gets rid of mir and caly s, and is good type wise w/ ho oh. Could replace iron boulder, since I like arb better, but idk w/ what exactly for tern(caly s seems fairly great into them, but stacks its ugy weaknesses w/ cha, who will never go away bar some giant meta shifts.) If replacing florges becomes favorable, I would want a good(well, great) answer to glis still. Unless anyone thinks I should run sun w/ growth Hyper Voice arb. That SHOULD get glis.