1. Scizor @ Choice Band
Lead physical attacker. It gives a good type coverage by the moves, so I guess it will check most of the leads. Just that a Fire- move woule be very awesome. Nevertheless, Scizor works just fine even later in game due to Pursuit and STAB U-Turn I think.
Nature: Jolly
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Moveset:
U-Turn
Wing Attack (maybe Superpower will suit more? Both become 120 power.)
Metal Claw
Pursuit
2. Rotom-W @ Leftovers
Main technique with this machine is the parafusion technique. Leaving the opponent with only 33% chance to move is really great, besides, its stats are already pretty cool, and when coupled with damaging moves like Hydro Pump in rain brought by opponent or 105 power Volt Switch, its a monster to be feared.
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk / 252 Spd. / 4 HP
Moveset:
Confuse Ray
ThunderWave
Hydro Pump
Volt Switch
3. Infernape @ Life Orb
For type coverage. He also works well as a sweeper, and really needed on my team even after my having Heatran. The defence drops are only thing I'm worried about besides entry hazards and the notorious EQ from anyone.
Nature: Adamant
Ability: Blaze (tell if Iron Fist is useful in anyway on this set...)
EVs: 252 Atk. / 252 Spd. / 4 HP
Moveset:
Close Combat
Flare Blitz
Poison Jab (just for the 30% chance, could be used for something better?)
Earthquake
4. Heatran @ Fire Gem (is Air Balloon or Shuca Berry better?)
Heatran is a need of team. I'll use him mostly in later game situations or if Scizor brings a potential (like Chandelure) Fire- lure.
Nature: Timid
Ability: Flash Fire (I love the Fire lure Scizor brings...)
EVs: 252 Sp. Atk. / 252 Spd. / 4 HP
Moveset:
Heat Wave
Flash Cannon
Dragon Pulse (any better options?)
Earth Power
5. Latias @ Leftovers
The special wall and set-up sweeper. I know that this set is not all good, but Latias DOES get time setting up and then, even if it can't OHKO most PKMN neutrally, its Recover makes sure it's on the field, as if the Leftovers weren't more than enough after seeing its bulk!
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk. / 252 Spd. / 4 HP
Moveset:
Calm Mind
Recover
Dragon Pulse
Psychic
6. Metagross @ Choice Scarf
My late-game sweeper and Dragon- slayer. Everyone knows what does the latter mean. A resistance to Dragon- types and the fast use of Ice Punch is more than enough to 2HKO even Salamence.
Nature: Adamant
Ability: Clear Body
EVs: 252 Atk. / 252 Spd. / 4 HP
Moveset:
Zen Headbutt
Meteor Mash
Ice Punch
Earthquake
Thanks. Please tell the weaknesses and please support for encouragement.
Lead physical attacker. It gives a good type coverage by the moves, so I guess it will check most of the leads. Just that a Fire- move woule be very awesome. Nevertheless, Scizor works just fine even later in game due to Pursuit and STAB U-Turn I think.
Nature: Jolly
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Moveset:
U-Turn
Wing Attack (maybe Superpower will suit more? Both become 120 power.)
Metal Claw
Pursuit
2. Rotom-W @ Leftovers
Main technique with this machine is the parafusion technique. Leaving the opponent with only 33% chance to move is really great, besides, its stats are already pretty cool, and when coupled with damaging moves like Hydro Pump in rain brought by opponent or 105 power Volt Switch, its a monster to be feared.
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk / 252 Spd. / 4 HP
Moveset:
Confuse Ray
ThunderWave
Hydro Pump
Volt Switch
3. Infernape @ Life Orb
For type coverage. He also works well as a sweeper, and really needed on my team even after my having Heatran. The defence drops are only thing I'm worried about besides entry hazards and the notorious EQ from anyone.
Nature: Adamant
Ability: Blaze (tell if Iron Fist is useful in anyway on this set...)
EVs: 252 Atk. / 252 Spd. / 4 HP
Moveset:
Close Combat
Flare Blitz
Poison Jab (just for the 30% chance, could be used for something better?)
Earthquake
4. Heatran @ Fire Gem (is Air Balloon or Shuca Berry better?)
Heatran is a need of team. I'll use him mostly in later game situations or if Scizor brings a potential (like Chandelure) Fire- lure.
Nature: Timid
Ability: Flash Fire (I love the Fire lure Scizor brings...)
EVs: 252 Sp. Atk. / 252 Spd. / 4 HP
Moveset:
Heat Wave
Flash Cannon
Dragon Pulse (any better options?)
Earth Power
5. Latias @ Leftovers
The special wall and set-up sweeper. I know that this set is not all good, but Latias DOES get time setting up and then, even if it can't OHKO most PKMN neutrally, its Recover makes sure it's on the field, as if the Leftovers weren't more than enough after seeing its bulk!
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk. / 252 Spd. / 4 HP
Moveset:
Calm Mind
Recover
Dragon Pulse
Psychic
6. Metagross @ Choice Scarf
My late-game sweeper and Dragon- slayer. Everyone knows what does the latter mean. A resistance to Dragon- types and the fast use of Ice Punch is more than enough to 2HKO even Salamence.
Nature: Adamant
Ability: Clear Body
EVs: 252 Atk. / 252 Spd. / 4 HP
Moveset:
Zen Headbutt
Meteor Mash
Ice Punch
Earthquake
Thanks. Please tell the weaknesses and please support for encouragement.