Hey all. Since X and Y came out a few days, I thought I might as well get a Doubles team up because Doubles has become my favorite tier recently and I've really enjoyed using this team. Plus, I feel like joining the "RMT Your Favorite And Best Teams" bandwagon, so that's encouraging. Also, any exposure for the Doubles metagame is fine by me. I'd really encourage trying out Doubles, it's a fantastic tier and has a refreshing feel. Seriously, if you're looking for something new in Gen 6, try it out!
This team is straight up Tailwind. Offensive Zapdos and offensive Suicune make up the Tailwind core, because I feel these are the best Tailwind setters in the game. Genesect, Landorus-T, and Chandelure make up a potent offensive core that loves Tailwind support and synergizes well. Ludicolo is the funniest Pokemon on this team; you could probably replace him for something like Hitmontop, but then Rain is just a gigantic bitch to deal with and Ludicolo has a plethora of resistances that allow it to function really well on the team. A FWG core is also within the team, so that's pretty nifty I guess.
And yes, I might as well be a little fancy with this RMT. :)This team is straight up Tailwind. Offensive Zapdos and offensive Suicune make up the Tailwind core, because I feel these are the best Tailwind setters in the game. Genesect, Landorus-T, and Chandelure make up a potent offensive core that loves Tailwind support and synergizes well. Ludicolo is the funniest Pokemon on this team; you could probably replace him for something like Hitmontop, but then Rain is just a gigantic bitch to deal with and Ludicolo has a plethora of resistances that allow it to function really well on the team. A FWG core is also within the team, so that's pretty nifty I guess.







(zapdos is a fucking boss)
Ability: Pressure
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature
IVs: 30 Atk, 30 SAtk
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
- Tailwind
I really like Zapdos. Not only am I just a fan of offensive Electric types in general, but he gets Heat Wave to boot, which just makes him even better. Zapdos serves as one of my Tailwind setters and he does this through fantastic typing and great bulk. He also checks slower Rain threats fairly well, like Politoed and Gastrodon, which in conjunction with Suicune and Ludicolo pretty much solidifies a good matchup versus Rain, which I feel is really important. Thunderbolt is immensely better than Discharge, as Discharge is really just a bitch to use with one Ground type on this team and Thunderbolt lets Zapdos abuse its base 125 SAtk faster. Heat Wave is fun to spam in conjunction with Landorus-T's Rock Slide and Zapdos synergizes really well with the rest of the team. Hidden Power Grass is a really big personal preference move, but I like it over Protect or Hidden Power Ice because Gastrodon annoys Zapdos to no end and this team has enough ways to deal with Dragon types already. Yache Berry is really important to take a Blizzard or a stray Ice Shard to help set up Tailwind.
112 Speed outspeeds Breloom, my general Speed EV benchmark, but it also outspeeds my own Landorus-T by one point, so I can hit Balloon Heatran first and then nail it with Earthquake.





(dat powah)
Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- U-turn
- Giga Drain
Cease Tick really spurred Genesect's popularity on Tailwind teams and I'm here to continue to it! But really, Genesect is insanely good with Tailwind support. With amazing coverage and a great ability in Download, along with U-Turn to help keep momentum, Genesect is probably the best Tailwind abuser in the game. He hits 532 Speed under Tailwind, which makes him outspeed the majority of the tier and hit almost anything for super effective damage. Expert Belt is the way to go, as Life Orb is just too detrimental to Genesect's ability to stay healthy with a Steel typing and Expert Belt works wonders as it hits a majority of the tier for super effective damage. U-Turn lets Genesect get out of sticky situations and keep up momentum on the last turn of Tailwind. Download is the crux of this set; if you send out Genesect against the right Pokemon, he becomes obnoxiously strong with a Special Attack boost and Download can pretty much win games by itself. I'd honestly say Genesect deserves a spot on every Tailwind team, which is a pretty bold statement to say but it has good reason behind it.
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- U-turn
- Giga Drain
Cease Tick really spurred Genesect's popularity on Tailwind teams and I'm here to continue to it! But really, Genesect is insanely good with Tailwind support. With amazing coverage and a great ability in Download, along with U-Turn to help keep momentum, Genesect is probably the best Tailwind abuser in the game. He hits 532 Speed under Tailwind, which makes him outspeed the majority of the tier and hit almost anything for super effective damage. Expert Belt is the way to go, as Life Orb is just too detrimental to Genesect's ability to stay healthy with a Steel typing and Expert Belt works wonders as it hits a majority of the tier for super effective damage. U-Turn lets Genesect get out of sticky situations and keep up momentum on the last turn of Tailwind. Download is the crux of this set; if you send out Genesect against the right Pokemon, he becomes obnoxiously strong with a Special Attack boost and Download can pretty much win games by itself. I'd honestly say Genesect deserves a spot on every Tailwind team, which is a pretty bold statement to say but it has good reason behind it.





(fight me hitmontop)
Landorus-Therian (M) @ Yache Berry
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Landorus-T used to be Hitmontop, but Hitmontop wasn't really doing that great because it doesn't abuse Tailwind that well and after Fighting Gem is used up, it doesn't hit that hard. Landorus-T meshes a lot better with this team, as Zapdos + Landorus is such a great core and Landorus-T hits extremely hard while maintaining good bulk and Intimidate. Intimidate is really key on this team; it allows some of the less bulkier guys like Chandelure and Genesect to come in and take a hit, which is pretty important as this team can force a lot of switches and due to that you have to switch out a lot as well. Base 145 Attack is a godsend, as it allows Landorus to be able to spam off extremely strong Earthquake and Rock Slides, and it actually makes Landorus-T a very viable Tailwind abuser. Yache Berry is the best item to put on both types of Landorus, in my opinion. Landorus-T attracts Ice type moves like it's hit job, so it's good times to live something like a Blizzard from Abomasnow and then smack it back with Rock Slide. Landorus-T is really cool and I hope it continues to get the love it deserves in Gen 6!
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Landorus-T used to be Hitmontop, but Hitmontop wasn't really doing that great because it doesn't abuse Tailwind that well and after Fighting Gem is used up, it doesn't hit that hard. Landorus-T meshes a lot better with this team, as Zapdos + Landorus is such a great core and Landorus-T hits extremely hard while maintaining good bulk and Intimidate. Intimidate is really key on this team; it allows some of the less bulkier guys like Chandelure and Genesect to come in and take a hit, which is pretty important as this team can force a lot of switches and due to that you have to switch out a lot as well. Base 145 Attack is a godsend, as it allows Landorus to be able to spam off extremely strong Earthquake and Rock Slides, and it actually makes Landorus-T a very viable Tailwind abuser. Yache Berry is the best item to put on both types of Landorus, in my opinion. Landorus-T attracts Ice type moves like it's hit job, so it's good times to live something like a Blizzard from Abomasnow and then smack it back with Rock Slide. Landorus-T is really cool and I hope it continues to get the love it deserves in Gen 6!





(chandelure used dragon balls!)
Chandelure (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Heat Wave
- Protect
- Shadow Ball
- Hidden Power [Ground]
Chandelure is really funky. It's fast enough to outspeed some threats, but slow enough that it gets shit on by other threats. This makes it really exceptional under Tailwind with a base 145 SAtk and a STAB spread move to abuse. On top of that, Chandelure makes a fantastic Sun check. I opted for Life Orb because once Chandelure switches in it generally stays in until it dies, so I'd much prefer the extra power then Expert Belt. Heat Wave and Shadow Ball are two fantastic STAB's and hit most of the metagame for at least neutral damage. Hidden Power Ground is mostly for Heatran, but to also hit Tyranitars that are close to fainting. I'm really sad that I don't have much to say here, but Chandelure is pretty self-explanatory, even though he's very underrated as a Tailwind abuser.
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Heat Wave
- Protect
- Shadow Ball
- Hidden Power [Ground]
Chandelure is really funky. It's fast enough to outspeed some threats, but slow enough that it gets shit on by other threats. This makes it really exceptional under Tailwind with a base 145 SAtk and a STAB spread move to abuse. On top of that, Chandelure makes a fantastic Sun check. I opted for Life Orb because once Chandelure switches in it generally stays in until it dies, so I'd much prefer the extra power then Expert Belt. Heat Wave and Shadow Ball are two fantastic STAB's and hit most of the metagame for at least neutral damage. Hidden Power Ground is mostly for Heatran, but to also hit Tyranitars that are close to fainting. I'm really sad that I don't have much to say here, but Chandelure is pretty self-explanatory, even though he's very underrated as a Tailwind abuser.





(look at me)
Suicune @ Wacan Berry
Ability: Pressure
EVs: 204 HP / 252 SAtk / 52 Spd
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Snarl
- Tailwind
Suicune is my second Tailwind setter. Suicune made the cut over other Tailwind setters like Latias and Tornadus simply because Suicine is effectively bulky, and water is a damn good typing. Suicune and Zapdos also synergize fairly well each other, as Suicine can eat Ice moves aimed at Zapdos and Zapdos tanks Grass moves aimed at Suicine. The Suicune set I use it mostly offensive with a bit of a twist, and that's Snarl. Really, if you think about it, Suicine honestly has an extra moveslot; Hydro Pump and Ice Beam have amazing coverage. Snarl is a fantastic move, and can really be useful in a pinch. First of all, it's a spread move, so it can easily shutdown a pair of special attackers. The biggest appeal of Snarl is that it can make very threatening sweepers to this team, like Hydreigon, pretty weak. That means that Genesect and Co. have a much easier time switching in, which is a godsend. All in all, Suicine is really cool.
Ability: Pressure
EVs: 204 HP / 252 SAtk / 52 Spd
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Snarl
- Tailwind
Suicune is my second Tailwind setter. Suicune made the cut over other Tailwind setters like Latias and Tornadus simply because Suicine is effectively bulky, and water is a damn good typing. Suicune and Zapdos also synergize fairly well each other, as Suicine can eat Ice moves aimed at Zapdos and Zapdos tanks Grass moves aimed at Suicine. The Suicune set I use it mostly offensive with a bit of a twist, and that's Snarl. Really, if you think about it, Suicine honestly has an extra moveslot; Hydro Pump and Ice Beam have amazing coverage. Snarl is a fantastic move, and can really be useful in a pinch. First of all, it's a spread move, so it can easily shutdown a pair of special attackers. The biggest appeal of Snarl is that it can make very threatening sweepers to this team, like Hydreigon, pretty weak. That means that Genesect and Co. have a much easier time switching in, which is a godsend. All in all, Suicine is really cool.





(we're falling apart to half time)
Ludicolo @ Sitrus Berry
Ability: Swift Swim
EVs: 252 HP / 92 Def / 84 SAtk / 80 SDef
Calm Nature
- Giga Drain
- Ice Beam
- Sunny Day
- Fake Out
Ludicolo is probably the weirdest member of the team. Nollan posted this set a little over a month ago in the Creative / Underrated Movesets thread, so credits to this set go to him. Ludicolo provides some really crucial support for this team, especially with this set. Ludicolo serves as an immediate weather check and Fake Out user, while he also synergizes extremely well with the rest of the team. Sunny Day is also a cool niche that Ludicolo has; I can boost Chandelure's Heat Wave and Genesect's Flamethrower with it, while taking out opposing weather, so it's pretty nice to have. The rest of this set is explained in Nollan's post, so I leave it at that!
Ability: Swift Swim
EVs: 252 HP / 92 Def / 84 SAtk / 80 SDef
Calm Nature
- Giga Drain
- Ice Beam
- Sunny Day
- Fake Out
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Ludicolo @ Sitrus Berry
Trait: Swift Swim
EVs: 252 HP / 92 Def / 84 SAtk / 80 SDef
Calm Nature
- Giga Drain
- Ice Beam
- Sunny Day
- Fake Out
Probably one of the most annoying Pokemon for a rain team to face. Indeed, this set's main goal is weather control, as Ludicolo can be a pain for both rain and sand teams to handle. The given spread lives a Dragon Gem Draco Meteor off of Modest Hydreigon and a Fighting Gem Close Combat off of Hitmontop, plus anything weaker than that, which is a lot of attacks (Bug Buzz from Volcarona, Draco from Timid Latios, HP Flying from Flying Gem Thundurus, etc). The remaining EVs are put into SpA for max damage. While it does have some offensive presence, this set is mainly for support. It is best used on teams in high need of a weather counter, as Ludicolo is one of the best.
Ludicolo is probably the weirdest member of the team. Nollan posted this set a little over a month ago in the Creative / Underrated Movesets thread, so credits to this set go to him. Ludicolo provides some really crucial support for this team, especially with this set. Ludicolo serves as an immediate weather check and Fake Out user, while he also synergizes extremely well with the rest of the team. Sunny Day is also a cool niche that Ludicolo has; I can boost Chandelure's Heat Wave and Genesect's Flamethrower with it, while taking out opposing weather, so it's pretty nice to have. The rest of this set is explained in Nollan's post, so I leave it at that!



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