Plot Twist


and we're just trying to write a plot twist
something positive nothing obnoxious
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Introduction
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Hey all. Since X and Y came out a few days, I thought I might as well get a Doubles team up because Doubles has become my favorite tier recently and I've really enjoyed using this team. Plus, I feel like joining the "RMT Your Favorite And Best Teams" bandwagon, so that's encouraging. Also, any exposure for the Doubles metagame is fine by me. I'd really encourage trying out Doubles, it's a fantastic tier and has a refreshing feel. Seriously, if you're looking for something new in Gen 6, try it out!

This team is straight up Tailwind. Offensive Zapdos and offensive Suicune make up the Tailwind core, because I feel these are the best Tailwind setters in the game. Genesect, Landorus-T, and Chandelure make up a potent offensive core that loves Tailwind support and synergizes well. Ludicolo is the funniest Pokemon on this team; you could probably replace him for something like Hitmontop, but then Rain is just a gigantic bitch to deal with and Ludicolo has a plethora of resistances that allow it to function really well on the team. A FWG core is also within the team, so that's pretty nifty I guess.
And yes, I might as well be a little fancy with this RMT. :)
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Plot Twist
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(zapdos is a fucking boss)
Zapdos @ Yache Berry
Ability: Pressure
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature
IVs: 30 Atk, 30 SAtk
- Heat Wave
- Thunderbolt
- Hidden Power [Grass]
- Tailwind


I really like Zapdos. Not only am I just a fan of offensive Electric types in general, but he gets Heat Wave to boot, which just makes him even better. Zapdos serves as one of my Tailwind setters and he does this through fantastic typing and great bulk. He also checks slower Rain threats fairly well, like Politoed and Gastrodon, which in conjunction with Suicune and Ludicolo pretty much solidifies a good matchup versus Rain, which I feel is really important. Thunderbolt is immensely better than Discharge, as Discharge is really just a bitch to use with one Ground type on this team and Thunderbolt lets Zapdos abuse its base 125 SAtk faster. Heat Wave is fun to spam in conjunction with Landorus-T's Rock Slide and Zapdos synergizes really well with the rest of the team. Hidden Power Grass is a really big personal preference move, but I like it over Protect or Hidden Power Ice because Gastrodon annoys Zapdos to no end and this team has enough ways to deal with Dragon types already. Yache Berry is really important to take a Blizzard or a stray Ice Shard to help set up Tailwind.

112 Speed outspeeds Breloom, my general Speed EV benchmark, but it also outspeeds my own Landorus-T by one point, so I can hit Balloon Heatran first and then nail it with Earthquake.
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(dat powah)
Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- U-turn
- Giga Drain

Cease Tick really spurred Genesect's popularity on Tailwind teams and I'm here to continue to it! But really, Genesect is insanely good with Tailwind support. With amazing coverage and a great ability in Download, along with U-Turn to help keep momentum, Genesect is probably the best Tailwind abuser in the game. He hits 532 Speed under Tailwind, which makes him outspeed the majority of the tier and hit almost anything for super effective damage. Expert Belt is the way to go, as Life Orb is just too detrimental to Genesect's ability to stay healthy with a Steel typing and Expert Belt works wonders as it hits a majority of the tier for super effective damage. U-Turn lets Genesect get out of sticky situations and keep up momentum on the last turn of Tailwind. Download is the crux of this set; if you send out Genesect against the right Pokemon, he becomes obnoxiously strong with a Special Attack boost and Download can pretty much win games by itself. I'd honestly say Genesect deserves a spot on every Tailwind team, which is a pretty bold statement to say but it has good reason behind it.
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(fight me hitmontop)
Landorus-Therian (M) @ Yache Berry
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect

Landorus-T used to be Hitmontop, but Hitmontop wasn't really doing that great because it doesn't abuse Tailwind that well and after Fighting Gem is used up, it doesn't hit that hard. Landorus-T meshes a lot better with this team, as Zapdos + Landorus is such a great core and Landorus-T hits extremely hard while maintaining good bulk and Intimidate. Intimidate is really key on this team; it allows some of the less bulkier guys like Chandelure and Genesect to come in and take a hit, which is pretty important as this team can force a lot of switches and due to that you have to switch out a lot as well. Base 145 Attack is a godsend, as it allows Landorus to be able to spam off extremely strong Earthquake and Rock Slides, and it actually makes Landorus-T a very viable Tailwind abuser. Yache Berry is the best item to put on both types of Landorus, in my opinion. Landorus-T attracts Ice type moves like it's hit job, so it's good times to live something like a Blizzard from Abomasnow and then smack it back with Rock Slide. Landorus-T is really cool and I hope it continues to get the love it deserves in Gen 6!
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(chandelure used dragon balls!)
Chandelure (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef
- Heat Wave
- Protect
- Shadow Ball
- Hidden Power [Ground]

Chandelure is really funky. It's fast enough to outspeed some threats, but slow enough that it gets shit on by other threats. This makes it really exceptional under Tailwind with a base 145 SAtk and a STAB spread move to abuse. On top of that, Chandelure makes a fantastic Sun check. I opted for Life Orb because once Chandelure switches in it generally stays in until it dies, so I'd much prefer the extra power then Expert Belt. Heat Wave and Shadow Ball are two fantastic STAB's and hit most of the metagame for at least neutral damage. Hidden Power Ground is mostly for Heatran, but to also hit Tyranitars that are close to fainting. I'm really sad that I don't have much to say here, but Chandelure is pretty self-explanatory, even though he's very underrated as a Tailwind abuser.
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(look at me)
Suicune @ Wacan Berry
Ability: Pressure
EVs: 204 HP / 252 SAtk / 52 Spd
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Snarl
- Tailwind

Suicune is my second Tailwind setter. Suicune made the cut over other Tailwind setters like Latias and Tornadus simply because Suicine is effectively bulky, and water is a damn good typing. Suicune and Zapdos also synergize fairly well each other, as Suicine can eat Ice moves aimed at Zapdos and Zapdos tanks Grass moves aimed at Suicine. The Suicune set I use it mostly offensive with a bit of a twist, and that's Snarl. Really, if you think about it, Suicine honestly has an extra moveslot; Hydro Pump and Ice Beam have amazing coverage. Snarl is a fantastic move, and can really be useful in a pinch. First of all, it's a spread move, so it can easily shutdown a pair of special attackers. The biggest appeal of Snarl is that it can make very threatening sweepers to this team, like Hydreigon, pretty weak. That means that Genesect and Co. have a much easier time switching in, which is a godsend. All in all, Suicine is really cool.​
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(we're falling apart to half time)
Ludicolo @ Sitrus Berry
Ability: Swift Swim
EVs: 252 HP / 92 Def / 84 SAtk / 80 SDef
Calm Nature
- Giga Drain
- Ice Beam
- Sunny Day
- Fake Out

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Ludicolo @ Sitrus Berry
Trait: Swift Swim
EVs: 252 HP / 92 Def / 84 SAtk / 80 SDef
Calm Nature
- Giga Drain
- Ice Beam
- Sunny Day
- Fake Out

Probably one of the most annoying Pokemon for a rain team to face. Indeed, this set's main goal is weather control, as Ludicolo can be a pain for both rain and sand teams to handle. The given spread lives a Dragon Gem Draco Meteor off of Modest Hydreigon and a Fighting Gem Close Combat off of Hitmontop, plus anything weaker than that, which is a lot of attacks (Bug Buzz from Volcarona, Draco from Timid Latios, HP Flying from Flying Gem Thundurus, etc). The remaining EVs are put into SpA for max damage. While it does have some offensive presence, this set is mainly for support. It is best used on teams in high need of a weather counter, as Ludicolo is one of the best.

Ludicolo is probably the weirdest member of the team. Nollan posted this set a little over a month ago in the Creative / Underrated Movesets thread, so credits to this set go to him. Ludicolo provides some really crucial support for this team, especially with this set. Ludicolo serves as an immediate weather check and Fake Out user, while he also synergizes extremely well with the rest of the team. Sunny Day is also a cool niche that Ludicolo has; I can boost Chandelure's Heat Wave and Genesect's Flamethrower with it, while taking out opposing weather, so it's pretty nice to have. The rest of this set is explained in Nollan's post, so I leave it at that!
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Conclusion
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This team has been really fun to use, and I actually look forward to renovating it for Gen 6. With the weather nerf, Ludicolo can probably be replaced, so that's interesting. I'm just interested to see opinions and hopefully make Doubles even more popular. Anyways, thanks for reading.
 
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I did say I was going to take a break from competitive Pokemon for a while, but... I was lurking here (without being logged in) and felt an impulse to shower this team with praise. Because it seems like a highly competent team, and because I haven't seen a new doubles RMT in ages.

Normally my RMT rates will say things like "X runs right through this team" or "How are you going to cope with Y?" I'm quite good at spotting weaknesses, but there doesn't seem to be a particular weakness to any one Pokemon here. This is partly due to the fact that, due to a bold but healthy willingness to sacrifice Protect for more attacking coverage, you can hit specific threats for more damage (eg your Chandelure set is a sweet Heatran lure), making it hard for the opponent to survive those Tailwind turns.

If there is one Pokemon that is going to be a pain for you, it's Thundurus. Prankster Taunt and Thunder Wave make him a menace to Tailwind teams, especially since Hidden Power Ice allows him to tear apart your only paralysis immunity. Genesect falls tantalisingly short of OHKOing offensive Thundurus without the Download boost, and you also have to consider Yache Berry and bulkier spreads. Maybe you could change Chandelure's Heat Wave to Fire Blast, which has just enough power behind it to OHKO 252/0 variants (Heat Wave can't guarantee this even in sun).

In terms of match-ups, this team has to work uphill against Trick Room and Thunder Wave teams - these are the bane of dedicated Tailwind teams anyway, so no fault attached to you there. You do have one Thunder Wave immunity, and it sucks that Lightningrod Zapdos hasn't been released to give you another. Trick Room is even worse - you lack a Taunt user, and foregoing Protect and priority moves means you may be in for quite a bit of punishment against the more dedicated Trick Room teams. One good Tailwind abuser for countering these is Heracross for a few reasons - being able to OHKO Cresselia before it gets Trick Room up, a paralysis immunity (if you run Guts/Flame Orb), and access to Feint to prevent the opponent Protect-stalling Tailwind turns, all whilst having a stat distribution that really appreciates Tailwind anyway. It also has even more raw power than Genesect, although without the versatility. But it depends on how problematic you have found these opponents.

Finally, I really love that you are using Sunny Day Ludicolo. I actually came up with the idea of using Ludicolo to counter rain independently of Nollan but could never get it to fit on a team, so props that you made it work. Props also for including Hitmontop and then removing it in your teambuilding process because all the things it did could be provided by teammates (I find myself doing this more often than not when building teams). It's a particular bugbear of mine that people use Hitmontop because they "need the support", even when they could just fit those support options onto the rest of the team and open up an extra teamslot.
 
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I did say I was going to take a break from competitive Pokemon for a while, but... I was lurking here (without being logged in) and felt an impulse to shower this team with praise. Because it seems like a highly competent team, and because I haven't seen a new doubles RMT in ages.

Normally my RMT rates will say things like "X runs right through this team" or "How are you going to cope with Y?" I'm quite good at spotting weaknesses, but there doesn't seem to be a particular weakness to any one Pokemon here. This is partly due to the fact that, due to a bold but healthy willingness to sacrifice Protect for more attacking coverage, you can hit specific threats for more damage (eg your Chandelure set is a sweet Heatran lure), making it hard for the opponent to survive those Tailwind turns.

If there is one Pokemon that is going to be a pain for you, it's Thundurus. Prankster Taunt and Thunder Wave make him a menace to Tailwind teams, especially since Hidden Power Ice allows him to tear apart your only paralysis immunity. Genesect falls tantalisingly short of OHKOing offensive Thundurus without the Download boost, and you also have to consider Yache Berry and bulkier spreads. Maybe you could change Chandelure's Heat Wave to Fire Blast, which has just enough power behind it to OHKO 252/0 variants (Heat Wave can't guarantee this even in sun).

In terms of match-ups, this team has to work uphill against Trick Room and Thunder Wave teams - these are the bane of dedicated Tailwind teams anyway, so no fault attached to you there. You do have one Thunder Wave immunity, and it sucks that Lightningrod Zapdos hasn't been released to give you another. Trick Room is even worse - you lack a Taunt user, and foregoing Protect and priority moves means you may be in for quite a bit of punishment against the more dedicated Trick Room teams. One good Tailwind abuser for countering these is Heracross for a few reasons - being able to OHKO Cresselia before it gets Trick Room up, a paralysis immunity (if you run Guts/Flame Orb), and access to Feint to prevent the opponent Protect-stalling Tailwind turns, all whilst having a stat distribution that really appreciates Tailwind anyway. It also has even more raw power than Genesect, although without the versatility. But it depends on how problematic you have found these opponents.

Finally, I really love that you are using Sunny Day Ludicolo. I actually came up with the idea of using Ludicolo to counter rain independently of Nollan but could never get it to fit on a team, so props that you made it work. Props also for including Hitmontop and then removing it in your teambuilding process because all the things it did could be provided by teammates (I find myself doing this more often than not when building teams). It's a particular bugbear of mine that people use Hitmontop because they "need the support", even when they could just fit those support options onto the rest of the team and open up an extra teamslot.

Glad this team caught your attention enough to post, haha. And yeah, I think the last Doubles RMT was Punchshroom's, tooooo long. :<

Thundurus is a dick. I originally had Rhyperior on the team, but I didn't like that Zapdos and Rhyperior had really poor synergy due to Lightningrod, and I wasn't willing to not use Zapdos just to use Rhyperior. I could maybe fit Stone Edge over Protect on Landorus-I. I normally force tons of offensive pressure on Thundurus and disregard the need to set up Tailwind, so I haven't had as much problems with it as I probably should.

The Trick Room match up isn't actually as bad as it seems, just because Trick Room loses a ton of momentum because it has to set up Trick Room and I can just sit there hitting things as hard as I can. I find that people that have Cresselia are really scared to send it out because of Genesect and Chandelure, but Cresselia will always be bulky as fuck and be annoying to take down.

Heracross is actually an interesting choice, and one that I will need to test out. What I love about my core is that it's not totally cockblocked by Intimidate, unlike Heracross, but Heracross might have enough utility against Trick Room and Thundurus that it might actually fit a lot better over Genesect.

Ludicolo is great, haha. Definitely underrated! Thanks for the praise and the rate! I'm totally going to test out Heracross. :)
 
Hey Pen Ink, nice team :) Have a few changes that I think could help make it better though
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Right now Trick Room based strategies are a large problem for you, since you have no way to stop a team from setting up Trick Room beyond Fake Out from Ludicolo (which won't work if the setter is a ghost-type), which is pretty bad since your whole team is dependant on tailwind. To help fix this I'm suggesting Thundurus over Zapdos. Thundurus has Prankster Taunt to prevent trick room users from setting it up. In addition it has Thunder Wave to cripple fast Pokemon and make your team less dependant on Tailwind to outspeed things. It also gives you a better matchup against rain, since Thundurus can threaten common rain pokemon pretty easily. Another problem with this team is that Chandelure is very frail and easy to OHKO, especially given how many common attacks it's weak to (earthquake, rock slide, muddy water, etc.). In addition, many Pokemon can just outspeed and OHKO it when Tailwind isn't up, such as Latios, which puts alot of pressure on your team. a simple switch to Focus Sash from Life Orb helps alleviate this problem, guaranteeing that you can live through an attack in a pinch.

While Suicune is an effective Pokemon on this team, the moveset and EV spread could use a bit of work. Snarl isn't a very good move choice on this team, since when you only have 4 turns of tailwind, Snarl is often a waste of a turn. switching Snarl with Roar would be a better idea. Roar fives you an additional check to Trick Room, since you can phase out a pokemon before it uses Trick Room to prevent them from setting it up. In addition, your EV spread could be hitting a more useful benchmark. A spread of 120 HP / 252 SpA / 136 Spe @ Timid lets you outspeed Jolly Breloom and below, which is more useful to let Suicune hit Breloom with Ice Beam instead of being killed by bullet seed.

Finally, Ludicolo seems more like it was tossed onto the team at the last second, and doesn't really help to support the team's strategy. Replacing it with a Tailwind Latios is a better option. If you go with my suggestion of Thundurus > Zapdos, this will allow you to retain a secondary Tailwind setter. In addition, Latios can still check Rain, and gives your team some much-needed speed even if Tailwind isn't up, as well as having much more offensive pressure than Ludicolo did.

Change summary:
Bulky Thundurus <---- Zapdos
Focus Sash <--- Life Orb on Chandelure
Roar <---- Snarl and new EV spread on Suicune
Tailwind Latios <---- Ludicolo
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Thundurus @ Sitrus Berry | Prankster
Calm Nature | 252 HP / 60 SAtk / 176 SDef / 20 Spd
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave

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Suicune @ Wacan Berry | Pressure
Timid Nature | 120 HP / 252 SAtk / 136 Spd
- Hydro Pump
- Ice Beam
- Roar
- Tailwind

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Latios @ Dragon Gem | Levitate
Timid Nature | 4 HP / 252 SAtk / 252 Spd
- Draco Meteor
- Psyshock
- Tailwind
- Protect
 
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