SS OU pls help me with my team

this team revolves around ko ing all enemy ground types and other threats of tapu koko terrain and regieleki rising voltage combo .


Tapu Koko @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Roar



tapu koko is one of the most important roles in the team as it sets the terrain for regeileki to sweep. thunderbolt is just a normal main damaging move and volt switch is to switch to regieleki and dealing damage at the same time dazzling gleam is the fairy type main attacking move for tapu koko and roar is to counter annoying cosmic power spam and also to remove other mons whos stats have gotten to a high point.



Regieleki @ Magnet
Ability: Transistor
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rising Voltage
- Volt Switch
- Magnet Rise
- Extreme Speed



rising voltage is the main move of the team i like volt switch to switch out of regileki and go to something else if terrain ends or i just go to regeileki without terrain active magnet rise is just a subsitute move and so is e speed



Hatterene @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Modest Nature
- Calm Mind
- Nuzzle
- Draining Kiss
- Mystical Fire



i wanted to really have a mon with magic bounce becuz its sooooo broken i use calm mind to setup if i know enemy is switching and nuzzle to para but i am not fully sure if thunder wave is better or nuzzle. then draining kiss and mystical fire as damaging moves.



Salamence @ Choice Scarf
Ability: Moxie
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Fire Fang
- Brick Break



salamance is just to cover a lot of types that the team didnt cover like fighting water and other types as well moxie also makes it a possible sweeper but idk if its better than intimidate .



Melmetal @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 252 SpD
Careful Nature
- Ice Punch
- Double Iron Bash
- Earthquake
- Toxic



melmetal is so good as it can stay in against a lando survive an earthquake and then ohko it with ice punch double iron bash also does a ton of damage and other moves are just coverage .



Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 244 Def / 12 SpD
Impish Nature
- Earthquake
- Smack Down
- Knock Off
- Defog



lando is also really good right now and my team was lacking a defoger and a ground type so i chose lando defog removes hazzards knock off is so good becuz it just removes the held item and earthquake + smack down is also really good



pokepaste : https://pokepast.es/88c00e2568f0bf8f
 
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I think Taunt stops set up better than Roar, but I would consider Roost on that slot for longevity. Extreme speed on regieleki is weird since this thing is already really fast and extreme speed don't do much damage, maybe you could run rapid spin to remove hazard, Magnet Rise to surprise ground type is a cool idea, but then your eleki still can't touch them, it could run volt switch over that slot to pivot. If you put that salamence there to solve your team weaknesses then I think a bulky salamence set works better, you can take this set as an example:
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Dual Wingbeat
- Flamethrower
- Roost
- Defog
https://www.smogon.com/dex/ss/pokemon/salamence/uu/ here's the article if you want to learn more about salamence sets.
The lando set... since you now have a salamence as a defogger, you could run a swords dance + smack down set! But you can also use it as a stealth rock setter with stealth rock over defog and u-turn over smack down.
This team still need a lot more changes, from evs to movesets, to be a good team, but I think these suggestions are enough, hope they help.
 
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