Naganadel @ Dragonium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Sludge Wave
- Nasty Plot
- Fire Blast
He’s just a classic nasty plot special sweeper.
Draco meteor is for stab and dragon types, sludge wave is for grass, and fairy types, it’s my mainly used move. Fire blast is for steel types that would other wise wall him.
he has a weakness to ground that is not the best but beast boost can get him faster than most ground types and fire blast also makes Excadrill think twice before switching in.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Toxic
- Recover
- Rapid Spin
Starmie is my rapid spinner mainly used before switching to m-Gyarados because of its rock weakness. Starmie can also set up toxic on tanks and scald offensive threats. Natural cure is so it can not fear a toxic / paralysis. It is also very tanky and can switch in to a lot of atacks. Knock off really counters Starmie removing its leftovers
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Draco Meteor
- Drain Punch
- Toxic
kommo-o is my stealth rock setup that I usually send out first to scout their team and pivot into another pokemon. Drain punch is for healing toxic is heaps of damage and Draco meteor can catch a lot of physical walls offguard and get a K.O. before switching out.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak
he is my revenge killer that sets up swords dance turn 1 then shadow sneaks if Ithink I can 1 shot them but I would shadow claw or playrough if I don’t think I could I shot them. Play rough for dragon, dark and fighting which would otherwise kinda wall him. Sadly shadow sneak can’t ohko if there is no stealth rock or sword dance boost.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Substitute
- Earthquake
This is my biggest psyicsl sweeper and sub then d dances to get fritenly strong atacks. Crunch is very good 80 power stab and counters ghost and psychics. Earthquake is for electric types that have a type advantage. I setup sub first then d dance because the extra health from substitute is very useful in setting up dragon dance. He can also tank some special moves.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- toxic
toxapex is really good as a tank that can threaten any attacking pokemon or defensive pokemon with toxic and scald. Haze shuts down any sweeper that sets up with boosting moves like dragon dance, quiver dance or nasty plot. Recover plus toxic kills any pokemon that dont do 51% or more damage to the toxapex
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Sludge Wave
- Nasty Plot
- Fire Blast
He’s just a classic nasty plot special sweeper.
Draco meteor is for stab and dragon types, sludge wave is for grass, and fairy types, it’s my mainly used move. Fire blast is for steel types that would other wise wall him.
he has a weakness to ground that is not the best but beast boost can get him faster than most ground types and fire blast also makes Excadrill think twice before switching in.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Toxic
- Recover
- Rapid Spin
Starmie is my rapid spinner mainly used before switching to m-Gyarados because of its rock weakness. Starmie can also set up toxic on tanks and scald offensive threats. Natural cure is so it can not fear a toxic / paralysis. It is also very tanky and can switch in to a lot of atacks. Knock off really counters Starmie removing its leftovers
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Draco Meteor
- Drain Punch
- Toxic
kommo-o is my stealth rock setup that I usually send out first to scout their team and pivot into another pokemon. Drain punch is for healing toxic is heaps of damage and Draco meteor can catch a lot of physical walls offguard and get a K.O. before switching out.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak
he is my revenge killer that sets up swords dance turn 1 then shadow sneaks if Ithink I can 1 shot them but I would shadow claw or playrough if I don’t think I could I shot them. Play rough for dragon, dark and fighting which would otherwise kinda wall him. Sadly shadow sneak can’t ohko if there is no stealth rock or sword dance boost.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Substitute
- Earthquake
This is my biggest psyicsl sweeper and sub then d dances to get fritenly strong atacks. Crunch is very good 80 power stab and counters ghost and psychics. Earthquake is for electric types that have a type advantage. I setup sub first then d dance because the extra health from substitute is very useful in setting up dragon dance. He can also tank some special moves.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- toxic
toxapex is really good as a tank that can threaten any attacking pokemon or defensive pokemon with toxic and scald. Haze shuts down any sweeper that sets up with boosting moves like dragon dance, quiver dance or nasty plot. Recover plus toxic kills any pokemon that dont do 51% or more damage to the toxapex