Cloyster@White Herb
Skill Link
-Icicle Spear
-Shell Smash
-Razor Shell
-Rapid Spin
He is a main sweeper for unprepared players. I have swept whole teams before, with a combination of Icicle Spear and Razor Shell for fire types. This set is fairly common, with Shell Smash boosting attack and speed and the White Herb restoring lowered defences, and finally Rapid Spin to stop SR. He is my lead, and a very good one at that.
Jirachi@Lum Berry
Serene Grace
-Thunderbolt
-Iron Head
-Water Pulse
-Psychic
He is my annoyer pokemon, with Iron head's 60% flinch chance(with serene grace) taking care of fairies, Thunderbolt for taking out Politoed and Skarmory, Water Pulse for Infernapes and Psychic for all fighting types. His Lum Berry is there because Jirachi needs to be alive for most of the match, and burns limit this.
Salamence@Persim Berry
Moxie
-Iron Tail
-Outrage
-Flamethrower
-Dragon Dance
He is a secondary sweeper, intended for use mid-game so his first target is weaker. Moxie makes it easier to sweep with Outrage as time goes on, and Flamethrower covers his 4x ice weakness. Iron tail takes care of fairies, which I usually force in by DDing. DD is so he is not outrun by most other pokemon, and makes the first target easier.
Jellicent@Icicle Plate
Cursed Body
-Ice beam
-Surf
-Will-o-Wisp
-Shadow Ball
He is the wall on my team, but with a few problems I hope someone could address. He is usually destroyed by Infernape, because I can't WoW him to half his attack, and Jellicent is a special wall. He has never been OHKOed, but he has taken bad blows. His cursed body means that enemies are cautious about using moves for fear of them being disabled. Ice beam is a counter for Salamence and other dragon types, Surf is my water STAB because I don't like Hydro Pump's inaccuracy. WoW is to disable physical sweepers, and Shadow Ball is another STAB.
Espeon@Life Orb
Magic Bounce
-Hidden Power Fire
-Psyshock
-Shadow Ball
-Morning Sun
Espeon is my switch-in to stealth rockers, to bounce it back, and Scizor, Ferrothorn, and Forretress. The latter 3 are KOed by HP fire. Morning Sun is for recovery from Life Orb damage, Shadow Ball takes down other psychic types and Psyshock is my main STAB. Espeon is useless against physical attackers though, so I have to be careful.
Manectric@Manectrite
Static
-Volt Switch
-Hidden Power Grass
-Electro Ball
-Thunder
My final pokemon is a pivot, who I switch in after one of my pokemon faints. After mega-evolving, he lowers the foe's attack with Intimidate, then Volt Switches. The other 3 moves are used when Volt Switching is useless eg. against Ground Types, I use HP grass. Electro Ball and Thunder are only ever used if Manectric is the last pokemon alive. (which he shouldn't be)
So that's my team. Please rate and suggest improvements!