Small introduction :)
Hey, guys! I've built this team a few days ago, i've been winning a good amount of games with it but i'd like to know what you guys think about it and how can i improve it.(btw, sorry if i make any englis mistakes,im still learning it since it is not my native language) Anyway,lets go to...
THE TEAM !
Porygon2 @ Eviolite
Ability: Download
Tera Type: Ghost
EVs: 252 HP / 16 Atk / 28 Def / 96 SpA / 116 SpD
Sassy Nature
- Tera Blast
- Ice Beam
- Trick Room
- Recover
Porygon2 is the team's main Trick Room setter, chosen for its incredible bulk provided by Eviolite and its ability, Download, which can boost its offensive potential depending on the matchup. Recover allows it to stay on the field longer while supporting the team, and Ice Beam provides coverage against threats like Landorus-T and Garchomp. Tera Blast combined with Tera Ghost is crucial for dealing with Fighting-types like Urshifu and grants immunity to Fake Out, making it easier to set up Trick Room in some situations. Also, Tera Blast lets Porygon2 be able to do damage even if download boosts its Attack, maintaining offensive flexibility.
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Rock
EVs: 248 HP / 228 Atk / 32 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Wild Charge
- Rock Slide
- Volt Switch
Iron Hands is the team's physical powerhouse, being excellent while Trick Room is active, thanks to its investment in bulk and Attack. The Assault Vest increases its special bulk, allowing it to survive more physical hits. Drain Punch provides sustain, while Wild Charge deals with Flying- and Water-types. Rock Slide is a strong spread move that not only deals damage but also has a high chance of making the opponent flinch, giving additional control in a few matchups. Volt Switch enables pivoting to maintain momentum for the team.
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot
Incineroar is one of the team's best support Pokémon, offering invaluable tools like Fake Out for turn control and Parting Shot to weaken opposing threats while also repositioning allies. Flare Blitz is a reliable STAB option to deal some damage, while Knock Off provides utility by removingthe opponent's items. Safety Goggles ensures it can ignore Rage Powder and Spore. Tera Ghost is important to avoiding Fake Out from opposing Pokémon and grants immunity to Fighting-type attacks, reinforcing its defense.
Ursaluna-Bloodmoon @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Blood Moon
- Hyper Voice
- Protect
Ursaluna-Bloodmoon is the team's primary special attacker, capable of sweeping the field with massive damage while Trick Room is up. Hyper Voice activates Throat Spray, boosting its SpA, while Blood Moon is a powerful move with built-in sustain. Earth Power is used as a reliable STAB option to handle Steel- and Electric-types. Protect allows it to avoid threats while also helps it to stay in the field longer. And also making sure it stays alive while porygon sets up trick room (if it is not active).
Sinistcha @ Sitrus Berry
Ability: Hospitality
Tera Type: Water
EVs: 252 HP / 76 Def / 16 SpA / 164 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Life Dew
Sinistcha is the team's defensive support Pokémon, offering utility and durability. Rage Powder redirects attacks, protecting frailer teammates, while Matcha Gotcha provides sustain and decent damage. Shadow Ball adds coverage against Ghost-types, and Life Dew enhances the team's survivability by healing both Sinistcha and its allies, making it an excellent partner for bulkier Pokémon. Tera Water boosts its defensive capabilities against Fire- and Ground-types and also removes sinistcha's weakness to ghost types, allowing it to remain a reliable support option throug the battle.
(couldnt find the normal sprite so, i will use this one)
Archaludon @ Power Herb
Ability: Stalwart
Tera Type: Electric
EVs: 96 HP / 16 Def / 240 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Electro Shot
- Thunderbolt
- Dragon Pulse
- Flash Cannon
Archaludon acts as the team's wallbreaker and special attacker. It has also some value outside of Trick Room. With Power Herb, Electro Shot becomes an immediate nuke, while Thunderbolt is a consistent Electric-type option wich also gets a boost from tera electric. Dragon Pulse and Flash Cannon provide coverage against Dragon- and Fairy-types (specially alolan ninetales and diancie). and the ability Stalwart ensures its attacks ignore redirection from moves like Follow Me, allowing it to target key threats directly.
Well, i think thats it. Pls give me your ideas and suggestions to make this team better :)
Hey, guys! I've built this team a few days ago, i've been winning a good amount of games with it but i'd like to know what you guys think about it and how can i improve it.(btw, sorry if i make any englis mistakes,im still learning it since it is not my native language) Anyway,lets go to...
THE TEAM !

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ghost
EVs: 252 HP / 16 Atk / 28 Def / 96 SpA / 116 SpD
Sassy Nature
- Tera Blast
- Ice Beam
- Trick Room
- Recover
Porygon2 is the team's main Trick Room setter, chosen for its incredible bulk provided by Eviolite and its ability, Download, which can boost its offensive potential depending on the matchup. Recover allows it to stay on the field longer while supporting the team, and Ice Beam provides coverage against threats like Landorus-T and Garchomp. Tera Blast combined with Tera Ghost is crucial for dealing with Fighting-types like Urshifu and grants immunity to Fake Out, making it easier to set up Trick Room in some situations. Also, Tera Blast lets Porygon2 be able to do damage even if download boosts its Attack, maintaining offensive flexibility.

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Rock
EVs: 248 HP / 228 Atk / 32 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Wild Charge
- Rock Slide
- Volt Switch
Iron Hands is the team's physical powerhouse, being excellent while Trick Room is active, thanks to its investment in bulk and Attack. The Assault Vest increases its special bulk, allowing it to survive more physical hits. Drain Punch provides sustain, while Wild Charge deals with Flying- and Water-types. Rock Slide is a strong spread move that not only deals damage but also has a high chance of making the opponent flinch, giving additional control in a few matchups. Volt Switch enables pivoting to maintain momentum for the team.

Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Ghost
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Fake Out
- Knock Off
- Flare Blitz
- Parting Shot
Incineroar is one of the team's best support Pokémon, offering invaluable tools like Fake Out for turn control and Parting Shot to weaken opposing threats while also repositioning allies. Flare Blitz is a reliable STAB option to deal some damage, while Knock Off provides utility by removingthe opponent's items. Safety Goggles ensures it can ignore Rage Powder and Spore. Tera Ghost is important to avoiding Fake Out from opposing Pokémon and grants immunity to Fighting-type attacks, reinforcing its defense.

Ursaluna-Bloodmoon @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Blood Moon
- Hyper Voice
- Protect
Ursaluna-Bloodmoon is the team's primary special attacker, capable of sweeping the field with massive damage while Trick Room is up. Hyper Voice activates Throat Spray, boosting its SpA, while Blood Moon is a powerful move with built-in sustain. Earth Power is used as a reliable STAB option to handle Steel- and Electric-types. Protect allows it to avoid threats while also helps it to stay in the field longer. And also making sure it stays alive while porygon sets up trick room (if it is not active).

Sinistcha @ Sitrus Berry
Ability: Hospitality
Tera Type: Water
EVs: 252 HP / 76 Def / 16 SpA / 164 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Life Dew
Sinistcha is the team's defensive support Pokémon, offering utility and durability. Rage Powder redirects attacks, protecting frailer teammates, while Matcha Gotcha provides sustain and decent damage. Shadow Ball adds coverage against Ghost-types, and Life Dew enhances the team's survivability by healing both Sinistcha and its allies, making it an excellent partner for bulkier Pokémon. Tera Water boosts its defensive capabilities against Fire- and Ground-types and also removes sinistcha's weakness to ghost types, allowing it to remain a reliable support option throug the battle.

Archaludon @ Power Herb
Ability: Stalwart
Tera Type: Electric
EVs: 96 HP / 16 Def / 240 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Electro Shot
- Thunderbolt
- Dragon Pulse
- Flash Cannon
Archaludon acts as the team's wallbreaker and special attacker. It has also some value outside of Trick Room. With Power Herb, Electro Shot becomes an immediate nuke, while Thunderbolt is a consistent Electric-type option wich also gets a boost from tera electric. Dragon Pulse and Flash Cannon provide coverage against Dragon- and Fairy-types (specially alolan ninetales and diancie). and the ability Stalwart ensures its attacks ignore redirection from moves like Follow Me, allowing it to target key threats directly.
Well, i think thats it. Pls give me your ideas and suggestions to make this team better :)