XY OU Pls rate

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Ice Punch
- Play Rough

I chose choice Choice Band Azumarill for increased damage. It also makes a good revenge killer with priority aqua jet. I chose play rough for STAB with fairy, and ice punch as just a decent move for extra coverage.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

I run max speed so that my breloom can outspeed many enemies. I ran spore to have time to set up a free swords dance, increasing my moves power even more. and mach punch and bullet seed are both good stab. life orb is just for more damage.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Thunder Wave
- Heal Bell

My chansey is pretty standard. I run soft-boiled for healing. seismic toss is just for damage, and thunder wave is too cripple potential sweepers. Heal bell is too heal status from my other pokemon, and eviolite is to increase defence.

Bisharp @ Focus Sash
Ability: Inner Focus
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

I run focus sash too live any attack and get off a swords dance. sucker punch is good STAB along with iron head, and knock off is to cripple sweepers by removing their choice items or life orb. Inner focus is simply to stop any flinches.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

I choose a dragon dance set to set up and sweep with a combo of my other moves. i run leftovers so if i go under 100% slightly i can use them to heal and let multiscale reactivate.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Will-O-Wisp
- Shadow Ball
- Confuse Ray

I chose sableye as my mega because it was a good special wall. recover for healing, will-o-wisp to burn and cripple physical attackers, confuse ray to allow me to have a chance of my opponents taking more damage, and shadow ball as a good attack with stab.
 
hi,

i'm locking this thread because your descriptions are rather lacking. please read through the rmt resources thread so you can get an idea of what your rmt's descriptions should look like. pm me your updated descriptions and i'll unlock your thread.

have a nice day.
 
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