Hi before you begin reading i would like to thank you for taking your time to help me improve it is much appreciated.
I'm making a team and I've yet to actually fully create it so i figure why not ask your guys' opinions. Please offer constructive criticism I am trying to improve my team. Quite a few of the movesets are from smogon and I have read the how to make a team thing. I'm not winning points for orginality but I am looking to win I don't care otherwise. I've tested this team and it is doing ok 2 wins 1 lose but that's because i got skarmblissed and specsmenced. (hit the wrong switch)
The Focus of this team is to create an opening for lucario in the end to absolutely wreck. THat is why I have a lot of fighting pokes to draw out pokes that going to be threats to him in the late game. That is also why I have heatran
This team is extremely aggressive and does have come issues when it comes to getting stalled out but their are appropriate counters for any pokemon. I have a particular problem with special sweepers that are faster than my latias and Heatran and able to OHKO it. I have particular problems against choice item zapdos, Gengar, (Though my heatran does out speed him) But they are the best i got. My team is three times weak to flying but those moves are rare not i have appropriate counters for those pokes. Honchcrow also does a real nice number on my team too leaving only heatran and suicune to pray they can beat it.
I was thinking of leading with a scarfloom what would you guys think? It would free up a rapid spinner too and allow me to rid of my three time weakness to flying
Lead: Infernape
Naive focus sash
64 Atk / 252 SpA / 192 Spe
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat / Mach punch?
Your general all purpose woop em lead infernape it gets a stealth rock off. Fake's out fire blasts and close combats most pokes to oblivion. It sets up nicely and pretty much does it's job of luring out pokemon that can take on fighting pokes with out and issue. This beats almost all leads. It has trouble with swampert but it'll do about 90% damage to a full defense one if they decide not to stealth rock. I play him till he dies or they sound out an awesome counter against him because fake out is priceless.
I was thinking i could use mach punch instead because I often find my self using him again in the late game but what's your idea?
I generally send all water attacks to suicune, ground to latias. Flying goes to heatran or any other poke that takes hits well kinda like suicune.
Suicune
Bold Leftovers
252 HP / 252 Def / 4 SpA
-Toxic
-Ice beam
- Surf
- HP electric
This is my anti wall poke he can power through pretty much and poke 1v1 as long as they don't have a special attack leaf or electric. The toxic is to prevent the opponent from completly walling me with some of those bulkier pokes, it also helps deal with ludicolo. This guy is my all around sponge. He will take out most of the sweeping and dragon dancing threats, minus lucario who will take atleast one hit before he kill him allowing my other pokemon to a chance. Electric attacks go to latias. Grass goes to heatran and that's pretty much all he is threatened by.
Heatran
Modest Choice scarf
4 HP / 252 SpA / 252 Spe
-Explosion
-Fire Blast
- HP grass
- Earth Power/Dragon Pulse?????
This guy is my revenge killer extrodinaire. He is made to out speed azelf and pretty much just wreck face. He explodes on those walls that I've lost counters too. Fire blast will take out most things. Hp grass incase they try to get creative, maybe a different HP power would be nice what's y'alls opinion. He does have a lot of problems with the switch so that's why accurate prediction is needed but i generall do ok with him.
Water attacks to suicune. The most common bulky water counters go to suicune or latias they can be dealt with. Electric goes to Latias. Fighting goes to latias if he can handle it or breloom.
I need some help deciding the moveset on this next one
Latias Leftovers
Timid
4 HP / 252 SpA / 252 Spe
-T-bolt/ Thunder If I see one more ludicolo
-Dragon Pulse
-Ice beam
- Hp fire/psychic/Shadowball
My general mid game sweeper meant to take on any poke that it fights. It only really gets messed up by bug attacks and ghost both of which allow me to switch in lucario and heatran who should be ready to make an appearance by the point he shows his head. All ice goes suicune and heatran
Breloom toxic heal Toxic orb
Adament
48 HP / 252 Atk / 208 Spe
- Seed bomb
- mach punch
- spore
- Swords dance
Another anti stall poke puts all pokes slower than it to sleep and all pokes faster than it get mach punched he is generally my second in line because I want to draw out those lucario counters. Ice goes to heatran and suicune. Flying goes to latias. He is also meant to draw out fire counters too!.
Lucario Adament Life Orb
252 attk/ 252 spe/ 4 hp
- Swords dance
- Close combat
- Extremespeed
- Crunch/Rockedge?
And finally my late game sweeper lucario. He is also a necessary stall breaker. He can sword dance and has some very key resistances. He is great for the late game. if the enemy is sweeping the rest of my team can handle with their priority moves and speed and coverage as well as the ability to sponge hits.
So love hate but please do rate it I put a lot of time into this team please offer actual advice and not just it sucks atleast explain it because I've been working on it for a while. I would also appreciate it if someone could help me tear this thing apart. Please and thank you
I'm making a team and I've yet to actually fully create it so i figure why not ask your guys' opinions. Please offer constructive criticism I am trying to improve my team. Quite a few of the movesets are from smogon and I have read the how to make a team thing. I'm not winning points for orginality but I am looking to win I don't care otherwise. I've tested this team and it is doing ok 2 wins 1 lose but that's because i got skarmblissed and specsmenced. (hit the wrong switch)
The Focus of this team is to create an opening for lucario in the end to absolutely wreck. THat is why I have a lot of fighting pokes to draw out pokes that going to be threats to him in the late game. That is also why I have heatran
This team is extremely aggressive and does have come issues when it comes to getting stalled out but their are appropriate counters for any pokemon. I have a particular problem with special sweepers that are faster than my latias and Heatran and able to OHKO it. I have particular problems against choice item zapdos, Gengar, (Though my heatran does out speed him) But they are the best i got. My team is three times weak to flying but those moves are rare not i have appropriate counters for those pokes. Honchcrow also does a real nice number on my team too leaving only heatran and suicune to pray they can beat it.
I was thinking of leading with a scarfloom what would you guys think? It would free up a rapid spinner too and allow me to rid of my three time weakness to flying
Lead: Infernape
Naive focus sash
64 Atk / 252 SpA / 192 Spe
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat / Mach punch?
Your general all purpose woop em lead infernape it gets a stealth rock off. Fake's out fire blasts and close combats most pokes to oblivion. It sets up nicely and pretty much does it's job of luring out pokemon that can take on fighting pokes with out and issue. This beats almost all leads. It has trouble with swampert but it'll do about 90% damage to a full defense one if they decide not to stealth rock. I play him till he dies or they sound out an awesome counter against him because fake out is priceless.
I was thinking i could use mach punch instead because I often find my self using him again in the late game but what's your idea?
I generally send all water attacks to suicune, ground to latias. Flying goes to heatran or any other poke that takes hits well kinda like suicune.
Suicune
Bold Leftovers
252 HP / 252 Def / 4 SpA
-Toxic
-Ice beam
- Surf
- HP electric
This is my anti wall poke he can power through pretty much and poke 1v1 as long as they don't have a special attack leaf or electric. The toxic is to prevent the opponent from completly walling me with some of those bulkier pokes, it also helps deal with ludicolo. This guy is my all around sponge. He will take out most of the sweeping and dragon dancing threats, minus lucario who will take atleast one hit before he kill him allowing my other pokemon to a chance. Electric attacks go to latias. Grass goes to heatran and that's pretty much all he is threatened by.
Heatran
Modest Choice scarf
4 HP / 252 SpA / 252 Spe
-Explosion
-Fire Blast
- HP grass
- Earth Power/Dragon Pulse?????
This guy is my revenge killer extrodinaire. He is made to out speed azelf and pretty much just wreck face. He explodes on those walls that I've lost counters too. Fire blast will take out most things. Hp grass incase they try to get creative, maybe a different HP power would be nice what's y'alls opinion. He does have a lot of problems with the switch so that's why accurate prediction is needed but i generall do ok with him.
Water attacks to suicune. The most common bulky water counters go to suicune or latias they can be dealt with. Electric goes to Latias. Fighting goes to latias if he can handle it or breloom.
I need some help deciding the moveset on this next one
Latias Leftovers
Timid
4 HP / 252 SpA / 252 Spe
-T-bolt/ Thunder If I see one more ludicolo
-Dragon Pulse
-Ice beam
- Hp fire/psychic/Shadowball
My general mid game sweeper meant to take on any poke that it fights. It only really gets messed up by bug attacks and ghost both of which allow me to switch in lucario and heatran who should be ready to make an appearance by the point he shows his head. All ice goes suicune and heatran
Breloom toxic heal Toxic orb
Adament
48 HP / 252 Atk / 208 Spe
- Seed bomb
- mach punch
- spore
- Swords dance
Another anti stall poke puts all pokes slower than it to sleep and all pokes faster than it get mach punched he is generally my second in line because I want to draw out those lucario counters. Ice goes to heatran and suicune. Flying goes to latias. He is also meant to draw out fire counters too!.
Lucario Adament Life Orb
252 attk/ 252 spe/ 4 hp
- Swords dance
- Close combat
- Extremespeed
- Crunch/Rockedge?
And finally my late game sweeper lucario. He is also a necessary stall breaker. He can sword dance and has some very key resistances. He is great for the late game. if the enemy is sweeping the rest of my team can handle with their priority moves and speed and coverage as well as the ability to sponge hits.
So love hate but please do rate it I put a lot of time into this team please offer actual advice and not just it sucks atleast explain it because I've been working on it for a while. I would also appreciate it if someone could help me tear this thing apart. Please and thank you