PLz rate my ou team, and please don't be like gamefaqs

Hi before you begin reading i would like to thank you for taking your time to help me improve it is much appreciated.

I'm making a team and I've yet to actually fully create it so i figure why not ask your guys' opinions. Please offer constructive criticism I am trying to improve my team. Quite a few of the movesets are from smogon and I have read the how to make a team thing. I'm not winning points for orginality but I am looking to win I don't care otherwise. I've tested this team and it is doing ok 2 wins 1 lose but that's because i got skarmblissed and specsmenced. (hit the wrong switch)


The Focus of this team is to create an opening for lucario in the end to absolutely wreck. THat is why I have a lot of fighting pokes to draw out pokes that going to be threats to him in the late game. That is also why I have heatran

This team is extremely aggressive and does have come issues when it comes to getting stalled out but their are appropriate counters for any pokemon. I have a particular problem with special sweepers that are faster than my latias and Heatran and able to OHKO it. I have particular problems against choice item zapdos, Gengar, (Though my heatran does out speed him) But they are the best i got. My team is three times weak to flying but those moves are rare not i have appropriate counters for those pokes. Honchcrow also does a real nice number on my team too leaving only heatran and suicune to pray they can beat it.

I was thinking of leading with a scarfloom what would you guys think? It would free up a rapid spinner too and allow me to rid of my three time weakness to flying



Lead: Infernape
Naive focus sash
64 Atk / 252 SpA / 192 Spe
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat / Mach punch?

Your general all purpose woop em lead infernape it gets a stealth rock off. Fake's out fire blasts and close combats most pokes to oblivion. It sets up nicely and pretty much does it's job of luring out pokemon that can take on fighting pokes with out and issue. This beats almost all leads. It has trouble with swampert but it'll do about 90% damage to a full defense one if they decide not to stealth rock. I play him till he dies or they sound out an awesome counter against him because fake out is priceless.

I was thinking i could use mach punch instead because I often find my self using him again in the late game but what's your idea?

I generally send all water attacks to suicune, ground to latias. Flying goes to heatran or any other poke that takes hits well kinda like suicune.


Suicune
Bold Leftovers
252 HP / 252 Def / 4 SpA
-Toxic
-Ice beam
- Surf
- HP electric

This is my anti wall poke he can power through pretty much and poke 1v1 as long as they don't have a special attack leaf or electric. The toxic is to prevent the opponent from completly walling me with some of those bulkier pokes, it also helps deal with ludicolo. This guy is my all around sponge. He will take out most of the sweeping and dragon dancing threats, minus lucario who will take atleast one hit before he kill him allowing my other pokemon to a chance. Electric attacks go to latias. Grass goes to heatran and that's pretty much all he is threatened by.


Heatran
Modest Choice scarf
4 HP / 252 SpA / 252 Spe
-Explosion
-Fire Blast
- HP grass
- Earth Power/Dragon Pulse?????

This guy is my revenge killer extrodinaire. He is made to out speed azelf and pretty much just wreck face. He explodes on those walls that I've lost counters too. Fire blast will take out most things. Hp grass incase they try to get creative, maybe a different HP power would be nice what's y'alls opinion. He does have a lot of problems with the switch so that's why accurate prediction is needed but i generall do ok with him.

Water attacks to suicune. The most common bulky water counters go to suicune or latias they can be dealt with. Electric goes to Latias. Fighting goes to latias if he can handle it or breloom.



I need some help deciding the moveset on this next one

Latias Leftovers
Timid
4 HP / 252 SpA / 252 Spe
-T-bolt/ Thunder If I see one more ludicolo
-Dragon Pulse
-Ice beam
- Hp fire/psychic/Shadowball


My general mid game sweeper meant to take on any poke that it fights. It only really gets messed up by bug attacks and ghost both of which allow me to switch in lucario and heatran who should be ready to make an appearance by the point he shows his head. All ice goes suicune and heatran






Breloom toxic heal Toxic orb
Adament
48 HP / 252 Atk / 208 Spe
- Seed bomb
- mach punch
- spore
- Swords dance

Another anti stall poke puts all pokes slower than it to sleep and all pokes faster than it get mach punched he is generally my second in line because I want to draw out those lucario counters. Ice goes to heatran and suicune. Flying goes to latias. He is also meant to draw out fire counters too!.

Lucario Adament Life Orb
252 attk/ 252 spe/ 4 hp
- Swords dance
- Close combat
- Extremespeed
- Crunch/Rockedge?

And finally my late game sweeper lucario. He is also a necessary stall breaker. He can sword dance and has some very key resistances. He is great for the late game. if the enemy is sweeping the rest of my team can handle with their priority moves and speed and coverage as well as the ability to sponge hits.

So love hate but please do rate it I put a lot of time into this team please offer actual advice and not just it sucks atleast explain it because I've been working on it for a while. I would also appreciate it if someone could help me tear this thing apart. Please and thank you
 
First off, welcome to Smogon! Good luck here.

Latias needs some work. First of all, Ice Beam is pretty much outclassed by STAB Dragon Pulse. You should consider changing that to Surf.

T-Bolt/Thunder has mediocre coverage, so unless you are scared of water types (Mainly Gyarados and Empoleon), I'd suggest a change to Calm Mind.

As for your last slot, Pyshic really makes you more vulnerable to Scizor and Tyranitar (Which you're already countered by), and I really don't know about Shadowball, but it's not the best choice. I'd go with Grass Knot, as you seem to have little trouble with Scizor, and it deals with Tyranitar quite well.

If you want a really solid sweeper, choose Life Orb and go with Recover for your last slot. With a calm mind or two you can sweep amazingly well, and whatever damage you take you can shrug off with recover (which also lets you sweep with Life Orb for longer).

So yeah, basically the Offensive Calm Mind set from the Strategydex does you very well.
 
Nighthawkmk2 said:
Lead: Infernape
~ Close Combat / Mach punch?

Close combat is a better choice since fake out breaks sashes anyway, and it helps you deal with lead heatran and tyranitar better.

Nighthawkmk2 said:
Heatran
Modest
-Explosion
-Fire Blast
- HP grass
- Earth Power/Dragon Pulse?????

HP grass seems to be a rather poor option since you have suicune and breloom to take care of bulky waters and grounds. An ice-type hidden power should be a better option since it allows you to revenge-kill dragons. This allows you to drop dragon pulse for earth power, which in turn gives you the ability to revenge kill infernape and opposing heatran.

A +Spe nature is preferable, since running modest over naive means you lose speed ties with heatran, and get outsped by adamant scarf heracross, aerodactyl, and jolteon - threats that heatran is supposed to check. Also, don't go with a -Atk nature since that would compromise the power of explosion. Naive is recommended.

Nighthawkmk2 said:
Latias
-T-bolt/ Thunder If I see one more ludicolo
-Dragon Pulse
-Ice beam
- Hp fire/psychic/Shadowball

Btw, ludicolo is neutral to electric. Also agree with Teh1337ness that thunderbolt and ice beam are poor options, though grass knot, psychic and shadow ball aren't great either. Best to go with dragon pulse and surf, which offer great neutrality (only walled by empoleon), and fill the remaining two slots with calm mind and recover. This allows you to set-up a sweep alongside bulky waters who fail to damage you sufficiently.

Nighthawkmk2 said:
Lucario Adament Life Orb
252 attk/ 252 spe/ 4 hp
- Swords dance
- Close combat
- Extremespeed
- Crunch/Rockedge?

I'm sure you mean stone edge (not rock edge ._.) but anyway, crunch is a better option as without it you would run into problems with stuff like defensive rotom-a and starmie. While stone edge helps out against gyarados and salamene, lucario usually has no business staying in against them anyway.

Hope that helped.
 
Back
Top