Plzzzz Help critique my Sunny Day Team!!

Hey watsup guys! My name is Sash and I’m here with my first Competitive Online OU Sunny Day Team and also my very first RMT. So far after testing my team out, I’m pleased to say that I’ve gone about 100-7 online :DDDDD. Despite the decent record I’ve attained, I been finding it difficult to contemplate on ways to prevail my flaws, so please give me any pointers that you think would improve my team. Also, I’m trying to make changes to my team so that I can appear a bit unique and somewhat less ubiquitous looking than some of the other sunny day teams out there, so feel free to also share any helpful suggestions to changes I could make to benefit the team.

Known Issues:

*My biggest problem is that my team is lacking defense and I’ve also been having issues with,
· Calm Mind, Swords Dance, & Shell Smash Users (Latias/ios, Scizor, Mawile, Scolipede, Cloyster)
· Sticky Web Galvantula
· Bulky Serene Grace Togekiss
· Terrakion
· Bulky Uber Teams
· Coverage against opposing Dragon & Ground Types
· Physical Attackers in General



Ninetales.full.895914.jpg



Ninetails (F) @ Leftovers

Nature: Calm

Ability: Drought

Ev’s: 252 Hp/192 Sp.Def /64 Spd

Flamethrower
Toxic
Sunny Day
Roar

Ninetails is my main weather inducer, her calm nature and ev’s allow her to be somewhat of a decent special tank while out speeding a few Poke’s out there. For her item I decided to go with leftovers to increase her longevity. I’m debating on whether or not I should change it to air balloon to counter EQ or heat rock to extend the duration of the sun, since gen6 nerfed drought making it 5 turns only -_-. For her move set I choose Flamethrower because not only is it a stab move, but it also gets increased damage from the sun, has a chance of burning the foe and has 100% accuracy. Toxic explains itself. Went with sunny day simply to put sun back up whenever another weather inducer comes out or when the sun goes away after the 5th turn. Roar serves as a phasing move, and also to prevent foes from setting up.

Venusaur_Clone.png



Venusuar (M) @ Life Orb

Nature: Modest

Ability: Chlorophyll

Ev’s: 72 Hp/252 Sp.Atk/184 Spd

Giga Drain
HP Ice
Sleep Powder
Growth

Venusuar is the chlorophyll sweeper of my team, his modest nature & ev’s maximizes his special attack, and also gives him decent Hp to work with while still being able to out speed most pokes. Suar’s held item, life orb, is pretty self explanatory, but I sometimes have mixed thoughts about keeping it. For his move set I chose Giga Drain over Solarbeam to get an Hp boost, to recoil from life orb , while dishing out a notable amount of damage. Decided to go with HP Ice over HP Fire mainly for coverage against pesky ground/dragon types (like Garchomp, Zygarde) and bulky ground/flying types (like Gliscor,Landorus ) and to also wipe out other opposing grass types as well. Growth is there to make suar even more of a power house. Despite the dismal accuracy, I chose sleep powder because it incapacitates the foe and gives suar the chance to set up Growth or a good opportunity to switch out without the following poke taking any damage.



arcanine__s_flame_by_gilbert86ii-d5dytlu.jpg

Arcanine (M)@ Life Orb

Nature: Adamant

Ability: Flash Fire

Ev’s: 72 Hp/ 252 Atk/ 8 Sp.Def/ 176 Spd

Extremespeed
Wild Charge
Close Combat
Flare Blitz

Arcanine, is my second sunny day sweeper and he’s just so bada** in the sun. Don’t really know what I’d do without him. His adamant nature and ev’s maximizes his attack and provides him with decent health and defenses while still being able to out speed a few pokes. His awesome ability Flash Fire neutralizes opposing fire attacks and increases his fire moves, making him a perfect switch in whenever I predict that the foe will use a fire attack. Life Orb puts extra bang on all of arcanine’s moves making him even more kick ass. For his move set I choose ExtremeSpeed for priority and to also pick off any weakened enemy that is in K.O range. Wild Charge is there to make short work of any bulky water or flying types that stand in his way. Close Combat serves as coverage a move and also makes a good move to use when I want to use something that doesn’t give move recoil damage. Despite the large recoil taken from it, Flare blitz was my move of choice because it gets stab and increased power from life orb and sun, making it a formidable mov
e.



200px-Katie_Dugtrio.png


Dugtrio (F) @ Focus Sash

Nature: Jolly

Ability: Arena Trap

Ev’s: 4 Hp/252 Atk /252 Spd

Sucker Punch
EQ
Stone Edge
Reversal


Dugtrio, my sunny day trapper. Her Jolly nature and ev’s follow the typical Trap Trio set, maximizing her speed stat while providing decent attack to K.O a few pokes. Decided to go with Sucker Punch mainly because it is a priority move that gives Dugtrio the chance to quickly strike first before taking a hit and also makes a great move to pick off a weakened opponent. EQ is pretty much for stab and coverage, and also to wipe out heatran with ease
. Although the accuracy is very poor on this one, I chose Stone Edge to take out ice and flying types that may be an issue for other pokes in my team. Reversal is there to get a Revenge kill on Tyranitar, lucario, or any other poke susceptible to it. Dugtrio also makes the perfect switch in on a foe that uses an electric move whenever successfully predicted.




forretress.jpg



Forretress (M) @ Leftovers

Nature: Relaxed

Ability: Sturdy

Ev’s: 248 Hp/8 Def /252 Sp.Def

Rapid Spin
Stealth Rock
Toxic Spikes
Volt Switch


Forretress has several roles on the team. He serves as the teams, physical tanker, rapid spinner, and hazard setter. Forretress’s Relaxed nature and ev’s provide him enough bulk to take hits from most offensive pokes. His ability, sturdy, keeps him alive in case he gets hit with a fire attack or any other OP special attack. Gave him leftovers to boost his longevity so that he will be able to wall upcoming physical attacks. Rapid Spin is there to spin away any entry hazards set by the foe. Stealth Rocks is there to seriously cripple pokes (like charizard, talonflame, volcarona, moltres, ho-oh) . Toxic Spikes gives the foe status issues that worsen each turn, making it easier for me to get a K.O after switching in one of my sweepers.



scale.php


Espeon (M) @ Leftovers

Nature: Bold

Ability: Magic Bounce

Ev’s: 30 Def/ 100 Sp.Atk / 200 Sp.Def/180 Spd

Sunny Day
HP Fire/Morning Sun
Light Screen/Reflect
Psyshock/Psychic



Espeon, my favorite psychic type of all time : D He has truly been a godsend for my sun team. With his HA, Magic Bounce, he is able to screw over and prevent any opposing poke that attempt to phaze him. Espeon’s Bold Nature and ev’s enable it to survive a few small physical attacks while still being able deal out decent damage and out speed some pokes to. Gave it leftovers to help boost its longevity. Espeon provides me as a back up sunny day user incase ninetails gets taken out. I Gave it HP Fire to take advantage of the sun and to also surprise foes with opposing grass, ice, bug, or steel types. I want to swap something out with morning sun but I don’t know what to swap it out with, since the Espeon’s other moves are essential to the team as well. I gave Espeon light screen over reflect to give the team special bulk, but I’m feeling kind of skeptical about keeping it since the rest of my team is lacking defense. I chose psyshock over phychic because not only does it deal physical damage, but it helps with taking down special walls and other pokes that have poor defense stats.



Thank You for taking the time to check out my Sunny Day Team, again I am open to any changes, suggestions, tips, advice or special comments that you may have that would help improve team. Yeah!!! Help me make this team invincible and even more bada**!!!! ^___^
 

Attachments

  • arcanine.jpg
    arcanine.jpg
    16.9 KB · Views: 292
  • images (1).jpg
    images (1).jpg
    13.9 KB · Views: 267
  • espeon_by_cygnusleo-d487cyo.jpg
    espeon_by_cygnusleo-d487cyo.jpg
    105 KB · Views: 524
  • Venusaur_Clone.png
    Venusaur_Clone.png
    365.9 KB · Views: 518
  • Dugtrio_in_Anime.jpg
    Dugtrio_in_Anime.jpg
    6.5 KB · Views: 350
Hi there! First glance at the team looks pretty decent however, somethings can be improved. I love the idea of a sun team and with a few tweaks this could really work.
1. You have no mega pokemon. Having no mega really puts you in a serious disadvantage against other teams. Two mega pokemon that stand out to me for this team are Mega Charizard Y and Mega Venusaur (sorry Blastoise but I'm afraid you'll have to stay on the shelf... ). Mega Charizard Y is a stronger more effective sun setter than Ninetails. It boasts an amazing special attack and much better speed than Ninetails. Charizard is also an amazing counter to many of your top threats (scizor, Mawile and Scolipede). Second if you don't like Charizard Y I suggest Mega Venusaur since it is amazing as both a wall and a sweeper. You are already using a Venusaur and its typing fits in nicely with the team.
Charizard@ Charizardite Y
Timid nature - Drought - 252 sp. atk/ 252 spd/ 4 HP
- Solar Beam
- Fire Blast
- Roost
- Air Slash

If going with Charizard you need a spinner or a pokemon to bounce back status (of which you have two) so Charizard fits in nicely replacing Ninetails.
2. Forretress on a sun team? Forretress is already x4 weak to fire and with sun up it's even more likely to fall in one hit. If you want to keep it on your team, I would suggest putting a focus sash on Forretress over Leftovers so it can at least set up rocks/ get rid of rocks before falling. Ignore this please. Completely forgot about sturdy.
There is probably a lot I have missed but the team is looking pretty good. I'll try and find a few more things to improve but I'm so tired right now I'll do it tomorrow. Good Luck with your team and hope it all goes well!
 
Last edited:
Hi there! First glance at the team looks pretty decent however, somethings can be improved. I love the idea of a sun team and with a few tweaks this could really work.
1. You have no mega pokemon. Having no mega really puts you in a serious disadvantage against other teams. Two mega pokemon that stand out to me for this team are Mega Charizard Y and Mega Venusaur (sorry Blastoise but I'm afraid you'll have to stay on the shelf... ). Mega Charizard Y is a stronger more effective sun setter than Ninetails. It boasts an amazing special attack and much better speed than Ninetails. Charizard is also an amazing counter to many of your top threats (scizor, Mawile and Scolipede). Second if you don't like Charizard Y I suggest Mega Venusaur since it is amazing as both a wall and a sweeper. You are already using a Venusaur and its typing fits in nicely with the team.
Charizard@ Charizardite Y
Timid nature - Drought - 252 sp. atk/ 252 spd/ 4 HP
- Solar Beam
- Fire Blast
- Roost
- Air Slash

If going with Charizard you need a spinner or a pokemon to bounce back status (of which you have two) so Charizard fits in nicely replacing Ninetails.
2. Forretress on a sun team? Forretress is already x4 weak to fire and with sun up it's even more likely to fall in one hit. If you want to keep it on your team, I would suggest putting a focus sash on Forretress over Leftovers so it can at least set up rocks/ get rid of rocks before falling.
There is probably a lot I have missed but the team is looking pretty good. I'll try and find a few more things to improve but I'm so tired right now I'll do it tomorrow. Good Luck with your team and hope it all goes well!
Forretress already has sturdy so no sash needed. Also, ninetails is a better pure sun setter because of the use of the heat rock. On weather teams charizard y really isnt useful as it adds an even bigger rocks weakness.

Anyway, onto my rate. You really do have a solid team, but you should consider charizard x. It packs a bigger punch than arcanine while also being able to setup for more power and speed. The loss of extreme speed is a bummer, but arcanine rarely beats anything noteworthy with it that charizard couldnt. X also has a lot of survivability with added bulk and less recoil damage.

Another thing to consider is something to wall tflame. It currently runs through your team like a knife through butter. Maybe consider mandibuzz as your other sunny day setter? Im not really sure, but I know that something can set and stop tflame.
 
mac1275 I'm wacking myself in the face because I completely forgot Forretress had sturdy. In my defense it was 9pm when I wrote that XD

I agree with Charizard X however, you do need something to wall other dragon pokemon (Garchomp, Dragonite, Latios) and Talonflame as well. A fairy/rock pokemon would be ideal however the only two pokemon in existence with that typing are Carbink and Diancie (The latter of the two not even released in Japan yet). Although they have a 4x steel weakness you have a lot of fire pokemon to back them up and KO those steel pokemon.

I'm sorry about my previous rate. Hope you accept my apologies and good luck with your team! (I'll leave the sun team to the pros. I used to use rain)
 
mac1275 I'm wacking myself in the face because I completely forgot Forretress had sturdy. In my defense it was 9pm when I wrote that XD

I agree with Charizard X however, you do need something to wall other dragon pokemon (Garchomp, Dragonite, Latios) and Talonflame as well. A fairy/rock pokemon would be ideal however the only two pokemon in existence with that typing are Carbink and Diancie (The latter of the two not even released in Japan yet). Although they have a 4x steel weakness you have a lot of fire pokemon to back them up and KO those steel pokemon.

I'm sorry about my previous rate. Hope you accept my apologies and good luck with your team! (I'll leave the sun team to the pros. I used to use rain)
Lol I wasnt trying to call you out. I was just making a couple of comments from my experiences.
 
mac1275 I'm wacking myself in the face because I completely forgot Forretress had sturdy. In my defense it was 9pm when I wrote that XD

I agree with Charizard X however, you do need something to wall other dragon pokemon (Garchomp, Dragonite, Latios) and Talonflame as well. A fairy/rock pokemon would be ideal however the only two pokemon in existence with that typing are Carbink and Diancie (The latter of the two not even released in Japan yet). Although they have a 4x steel weakness you have a lot of fire pokemon to back them up and KO those steel pokemon.

I'm sorry about my previous rate. Hope you accept my apologies and good luck with your team! (I'll leave the sun team to the pros. I used to use rain)

lol ya its all good & thanks alot thundershock1234 !!!, you have no idea how grateful I am for your rate & I will consider testing out those changes to my sun team.Yeah, hopefully these changes make a big difference.
 
Forretress already has sturdy so no sash needed. Also, ninetails is a better pure sun setter because of the use of the heat rock. On weather teams charizard y really isnt useful as it adds an even bigger rocks weakness.

Anyway, onto my rate. You really do have a solid team, but you should consider charizard x. It packs a bigger punch than arcanine while also being able to setup for more power and speed. The loss of extreme speed is a bummer, but arcanine rarely beats anything noteworthy with it that charizard couldnt. X also has a lot of survivability with added bulk and less recoil damage.

Another thing to consider is something to wall tflame. It currently runs through your team like a knife through butter. Maybe consider mandibuzz as your other sunny day setter? Im not really sure, but I know that something can set and stop tflame.

Awesome, really appreciate the quick feedback mac1275. Yes you are soooooooooo right about talonflame runing through my team like a knife through butter. lol you know that actually happened in a few online matches, tflame would K.O 1 or 2 pokes, then id have to get trio to revenge kill it.Yeah i'll give Char X a try, actually that's an excellent idea. Swapping out arcanine for char x will be tough, Arcanine's extremespeed was very helpful with picking off and k.o lots of pokes.


Btw what are your thoughts about suar? Think i should keep its modest nature or switch to timid?
 
Last edited:
I like modest saur a lot more. The added power really helps a lot and very few things outspeed even modest saur. with only deoxys speed being notable. As for charizard x vs arcanine, arcanine does have eseepd for talonflame, so maybe keep it for now until you find a better talonflame check or run a bulky x set instead of a sweeping set.

Edit: ok, so I was going through sunny day users and found two that I want to reccomend to you. Regirock and aerodactyl. Aerodactyl has great typing for your needs and is wicked fast. It has access to suuny day and stealth rocks which both would benefit your team and it also happens to be a great check to flying spam in general. It can also run defog if you need it to and access to edgequake if your dugtrio is taken out early. Regirock on the other hand greatly benefits from the sun as it can now take any water attack bar a specs keldeo hydro pump and maybe a couple of other powerful water attacks. It also checks talonflame and takes laughable damage from any attack tflame can possibly carry. With rocks stone edge and either drain punch or thunderwave to round out a set it could be effective on your team.
 
Last edited:
Back
Top