Pointed stones dug into Moltres.



Previous RMTs

RMT - Flygon used U-Turn! : http://www.smogon.com/forums/showthread.php?t=82752
RMT - Choice Scarf Stall : http://www.smogon.com/forums/showthread.php?t=82484

Introduction

Since the Smogon servers are down and Pokemon Lab still has glitches, I have tested teams on TeamUber.

The first team listed above brought me up to a CRE of about 1300.
The second team's CRE peaked at 1510 CRE.
This team peaked at 1546 CRE (still increasing).

This team is very fun to play, as it annoys the crap out of the opponent. You'll see why.

Team Building

I don't know what it is about me that makes me want to mess up the way things work, such as tiers and how certain things outclass one another.

Have you ever seen a Breloom and Zapdos core? It's not all that common, but if facing an opponent using it correctly, it can be the biggest pain in the ass. Toxic, Spore, Substitute, Roost, Focus Punch, Pressure, and Leech Seed is hell.

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Fire types (Heatran and Infernape) seriously messed this up. I wanted a similar core, but one that could effectively deal with them.

I decided on Moltres.

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Even though Moltres has less speed than Zapdos, Moltres is not outclassed. STAB Flamethrower hits most Pokemon who are immune to Toxic very hard. Plus, this helps to get rid of Breloom's #1 counter, Celebi.

Starmie and offensive Suicune now posed a problem, so Blissey would be needed.
Skarmory would help to set up Spikes, now forming the SkarmBliss combo. Two cores in one!

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Everyone knows that the main thing holding back Pokemon such as Yanmega and Moltres is their 4x weakness to Stealth Rock.
So obviously, a Rapid Spinner was needed. Starmie was chosen for its ability to 2HKO defensive Rotom-A, while being another check to Infernape, who would OHKO half of the current team. I see F/W/G !

With entry hazards comes a spin blocker, so Rotom-w made a fine choice. A secondary water type move would help a lot to wear down Tyranitar, since both water-type attack users are weak to Pursuit. Breloom can take most of Tyranitar's attacks with ease, even Choice Band Tyranitar.

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In Depth

Skarmory

227.png

Item: Lum Berry
Nature: Bold (+Def -Atk)
EVs: 252 HP / 236 SpD / 20 Spe
Ability: Keen Eye / Sturdy
- Whirlwind
- Spikes
- Roost
- Taunt

Skarmory leads are so good. Often it can get entry hazards up and prevent the opponent from setting up, such as against Hippowdon, Forretress, Metagross, Bronzong, or Swampert. Against sleep leads such as Smeargle, Breloom, or Roserade, Skarmory can use Taunt on the first turn after Lum Berry activates, preventing the opposing lead from attempting to cripple Skarmory again. However, Skarmory fails to Heatran, Infernape, and taunters such as Weavile and Aerodactyl.

Starmie can easily replace Skarmory as the lead, either way works. They each help each other against certain leads, except for Weavile, which Moltres can deal with.

Whirlwind helps to deal with Kingdra and Gyarados without Taunt.


Blissey

242.png

Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 32 HP / 252 Def / 216 SpA / 8 Spe
Ability: Natural Cure
- Stealth Rock
- Softboiled
- Toxic
- Thunderbolt

You will not believe how many Gyarados switch into Blissey once I reveal Toxic. How do I deal with it? Give Blissey Thunderbolt.

I'm quite serious, Flamethrower or Seismic Toss have NO use at all on Blissey. I have never found myself in a situation where I had wished I used one of those instead of Thunderbolt.

Blissey's HP stat is already 659 with 32 EVs, bringing it up to 714 does not increase bulk by a lot. Thunderbolt will OHKO offensive Gyarados and Taunt DD Gyarados after Stealth Rock damage, and has a good chance to OHKO RestTalk Gyarados. Although Gyarados does not pose a threat to the rest of my team, I made this set based on my experience. In my experience, Gyarados' love switching into Blissey, which gets very annoying if they carry Taunt. Blissey also will not be using Flamethrower much, if at all, as most steel types threaten Blissey (Heatran is immune, Scizor and Metagross carry powerful physical moves and outspeed Blissey, Skarmory is hit just as hard with Thunderbolt). The only bigger difference of using Flamethrower is that it can hit Forretress and Levitate Bronzong harder, and can damage the grass types that can't do anything against Blissey, meaning they would probably switch out anyway. Sub CM Jirachi will Calm Mind until Flamethrower is too weak to break its Substitutes.


Breloom

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Item: Toxic Orb
Nature: Impish (+Def -SpA)
EVs: 236 HP / 248 Def / 24 Spe
Ability: Poison Heal
- Substitute
- Spore
- Leech Seed
- Focus Punch

You've probably noticed by now that I give most of my Pokemon one more point in speed than the standard. Well, I think that outspeeding opponent is more valuable than one defensive point.

Breloom's defense can surprise some Pokemon that try to take advantage of it's usually low defensive stats. Breloom is no Hippowdon, but can take resisted hits like a champ. For example, max attack Kingdra's +1 Outrage only does 80% at most.
Adamant Gyarados' Waterfall will not always break Breloom's Substitute, and requires +6 to even have the slighest chance of a OHKO.

Sending in Breloom against an Aerodactyl starts the mindgames of Spore and Focus Punch. If they decide to attack, Breloom can send Aerodactyl to sleep. If Aerodactyl decides to Taunt, Breloom can Focus Punch it to 1 HP. Either way, Aerodactyl can only hit Breloom's high defensive stats with resisted attacks.

Choice Band / Choice Scarf Tyranitar is set up bait for Breloom. A free Substitute means that at least one Pokemon is going to be severely weakened, or even brought down.

Moltres

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Item: Leftovers
Nature: Calm (+SpD -Atk)
EVs: 248 HP / 200 SpD / 60 Spe
Ability: Pressure
- Substitute
- Toxic
- Roost
- Flamethrower

The main thing holding Moltres back is its 4x weakness to Stealth Rock. However, if Stealth Rock is spun away or prevented, Moltres is a true beast and can seriously mess up the opposing team.

Spreading around poison is cool, but it's even cooler to hit most of those who are immune to poison with a super effective STAB Flamethrower. Heatran walls this set, and offensive Heatran with a move to hit Moltres with will win 1 on 1, but Heatran locked into Fire Blast, Earth Power, or Hidden Power [Grass] is beaten with PP stall.

Moltres' typing complements Breloom's very well, and the potential Toxic + Leech Seed can be deadly for the opponent, while healing Moltres, allowing more Substitutes to be made. 248 HP EVs allows Moltres to switch into Stealth Rock twice (not counting any other forms of damage / healing). 60 Speed EVs allows Moltres to outspeed defensive Rotom-A, Adamant Tyranitar, most Breloom, and Adamant Scizor (according to Smogon's Moltres analysis).

Assume that Turn 1 is when the opponent switches in a Pokemon neutral to Stealth Rock, only Moltres is holding Leftovers and has a Substitute up, there is no damaging weather, and Moltres is slower: (all HP calculations factor in Leftovers recovery)

Turn 1: Moltres uses Toxic (13/16), Opponent has (13/16)
Turn 2: Opponent breaks substitute (11/16), Moltres uses Substitute (10/16)
Turn 3: Opponent breaks substitute (8/16), Moltres uses Substitute (7/16)
Turn 4: Opponent breaks substitute (4/16), Moltres uses Substitute (4/16)
Turn 5: Opponent breaks substitute (-1/16), Moltres uses Roost (13/16)

As shown, against an offensive team, Moltres can possibly kill a Pokemon and restore itself back to good health.
If the opponent could not break Moltres' Substitute, then I'd laugh.
If the opponent used a move such as Stone Edge, there's a good chance that it could have missed, meaning that it could only attack 3 or less times when factoring in Pressure, preventing the opponent from having a way of combating Moltres.


Starmie

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Item: Life Orb
Nature: Timid (+Spe -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin

Very strong, powerful moves, and phenomenal coverage. Rapid Spin is to support Moltres by removing Stealth Rock, and Surf can 2HKO physically defensive Rotom-a, the common spin blocker. Ice Beam and Thunderbolt form the famous BoltBeam combination, making it hard to switch in to Starmie.

Tyranitar locked into Crunch or Pursuit is set up bait for Moltres or Breloom, making their lives easier.

Starmie completes the F/W/G core.


Rotom-w

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Item: Choice Scarf
Nature: Timid (+Spe -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Levitate
- Trick
- Thunderbolt
- Hydro Pump
- Hidden Power [Ice] / Shadow Ball

Rotom-w is the revenge killer / stall crippler / late game cleaner all in one. Some Pokemon love to set up on Blissey, which is when I whip out Rotom-w and fuck them up. Lucario, Infernape, Dragonite, etc. are all outsped and KOed.

Hydro Pump is a secondary water type move to use if Starmie falls to Pursuit and I need a strong water type move, and to use as a weapon against the dangerous Tyranitar. Trick cripples walls hoping to, well, wall Rotom-w such as Snorlax and Blissey. Together, Rotom-w and Blissey destroy Starmie attempting to ruin the Breloom & Moltres core.

Please give constructive criticism. Try not to be rude, and please give me suggestions (:

Threat List

Well I haven't posted even one threat list for any of my RMTs yet, but until the team has been approved by many people and seems to be a very successful team, I will not waste my time with a threat list.

Edits

Blissey EVs changed.
Some grammar edited and some points updated.
Skarmory - Stealth Rock changed to Whirlwind.
Blissey - Wish and Protect changed to Stealth Rock and Softboiled.

 
I don't think you are allowed 2 rmts active

Flygon used u turn is open.

Anyway I will still rate

Skarm is fine

Use blissey 2 as flamethrower is good for shaymin and scizor. It also has more efficient evs.

Change Rotoms nature to modest, you need the extra power.

Breloom should have seed bomb over leech seed which helps against things like starmie.

Starmie is fine.

I know this a subroost moltres team, but you should switch to zapdos who does not have a big sr weak. Infernape and heayrran are handled by starmie.



Anyway Gl with the team
 
I don't think you are allowed 2 rmts active

Flygon used u turn is open.

Anyway I will still rate

Skarm is fine

Use blissey 2 as flamethrower is good for shaymin and scizor. It also has more efficient evs.

Change Rotoms nature to modest, you need the extra power.

Breloom should have seed bomb over leech seed which helps against things like starmie.

Starmie is fine.

I know this a subroost moltres team, but you should switch to zapdos who does not have a big sr weak. Infernape and heayrran are handled by starmie.



Anyway Gl with the team


thanks, but no this isnt a moltres team. breloom is a big part of the team, and is just as important, if not more important than moltres. breloom is there for leech seed, hes not supposed to be a subpuncher. with seed bomb breloom has no chance of beating stuff like dragonite.
 
Hey cool team! I'm also of the opinion that Moltres gets bad press, being an awesome counter to Infernape and Heatran (assuming INfernape doesn't have a rock type move) as well as some other nifty Pokemon. Just a couple of fixes ought to fix you up great.

Firstly, Blissey. You obviously have some confusion so as to what moveset you're trying to use. I agree that attacking Blissey, whatever moveset you use it always pretty cool, but something I notice is that Skarmory is pretty crammed for moveslots most of the time, and that he has to carry Stealth Rock and Spikes. Let me assure you that that isn't always the best spikestacking strategy, and often times having two core members that can set up either/or depending on who is in is the best way to go. In other words, try putting Stealth Rock on Blissey to make more room for Skarmory. Skarmory has tons of awesome moves he wishes he could use, Blissey looks somewhat free, and altogether it's a more effective way to guarantee that you get up SR and Spikes- by simply switching around between the core, you'll almost always have time to set up SR and, at the very least, 1 layer of spikes. Here are the sets I'd suggest using:

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@ Lum Berry
252 HP / 236 SpDef / 20 Spe
Careful
-Spikes
-Roost
-Whirlwind
-Brave Bird / Taunt

242.png
@ Leftovers
32 HP / 252 Def / 216 SpA / 8 Spe
Bold
-Softboiled
-Stealth Rock
-Toxic
-Thunderbolt/Flamethrower

The only other note I have would be on Rotom. I'm going to have to disagree with Plusle in saying that you ALWAYS want Timid on Rotom-w, because outspeeding Empoleon and Dragonite is very important. You also might consider running some HP EVs on Rotom, seeing as how being a spin blocker means he'll be switching into Starmie pretty often- that's pretty dangerous, seeing as how Hydro Pump can almost knock out Rotom-w after SR damage. Special attack isn't really that necessary, so you can take it out of that.

That's all the advice I have, cool team. I hope this helps!
 
Hi there, seems like a great team you have here, Smiles. I admire the creativity you're using in the strategy and structure of team by incorporating underrated offensive threats like Moltres and combining it with the overall concept of bulky offense. The synergy among the Pokemon in your team also seems to be in order as they do well in checking each others threats while at the same time, putting up constant pressure upon the opposing team's ranks. I do however, see a couple of changes that could be made that may prove to be beneficial to your team, as the may improve the overall structure of your team while also helping you deal with troublesome foes better.

227.png

Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Impish nature (+Def, -SpA)
- Roost
- Spikes
- Stealth Rock
- Taunt
First of all, I recommend replacing your current Skarmory lead with the lum berry lead variant, which was already mentioned by Smith. The set is shown above. In my opinion, you're putting way too much pressure on Skarmory to get both spikes and stealth rock onto the field, so changing it to the suggested variant will immensely decrease the pressure while also making it significantly more capable of dealing with common leads. Also, I'm going to second Smith's suggestion of using stealth rock on Blissey as it is more than capable of laying down the entry hazard in the switches it is bound to cause.

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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SpDef
Jolly nature (+Spd,-SpAtk)
- Earthquake
- Outrage
- Thunder Punch
- U-turn
Moving on; although you're team looks quite solid at this point, I see it having some problems with dragon dancers and defensive bulky water types. The former threats can easily be revenge killed by Rotom but since they are all usually paired up with the likes of Scizor, it may be too late for Rotom by the time Tyranitar, Dragonite or Gyarados come in. Bulky waters, notably Crocune can cause problems especially if they're being supported by Toxic Spikes as if they are, even Blissey will fail to stop said threats. To fix up these problems, I suggest replacing Starmie which is arguably the weakest link on your team with a choice scarf Flygon. Not only will Flygon be able to deal with the aforementioned problems, but due to U-Turn, which will cause many switches among the opposing team, it'll be able to also take advantage of the entry hazards you are laying down. I hope this rate has helped and good luck!
 
Hi there, seems like a great team you have here, Smiles. I admire the creativity you're using in the strategy and structure of team by incorporating underrated offensive threats like Moltres and combining it with the overall concept of bulky offense. The synergy among the Pokemon in your team also seems to be in order as they do well in checking each others threats while at the same time, putting up constant pressure upon the opposing team's ranks. I do however, see a couple of changes that could be made that may prove to be beneficial to your team, as the may improve the overall structure of your team while also helping you deal with troublesome foes better.

227.png

Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Impish nature (+Def, -SpA)
- Roost
- Spikes
- Stealth Rock
- Taunt
First of all, I recommend replacing your current Skarmory lead with the lum berry lead variant, which was already mentioned by Smith. The set is shown above. In my opinion, you're putting way too much pressure on Skarmory to get both spikes and stealth rock onto the field, so changing it to the suggested variant will immensely decrease the pressure while also making it significantly more capable of dealing with common leads. Also, I'm going to second Smith's suggestion of using stealth rock on Blissey as it is more than capable of laying down the entry hazard in the switches it is bound to cause.

330.png

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SpDef
Jolly nature (+Spd,-SpAtk)
- Earthquake
- Outrage
- Thunder Punch
- U-turn
Moving on; although you're team looks quite solid at this point, I see it having some problems with dragon dancers and defensive bulky water types. The former threats can easily be revenge killed by Rotom but since they are all usually paired up with the likes of Scizor, it may be too late for Rotom by the time Tyranitar, Dragonite or Gyarados come in. Bulky waters, notably Crocune can cause problems especially if they're being supported by Toxic Spikes as if they are, even Blissey will fail to stop said threats. To fix up these problems, I suggest replacing Starmie which is arguably the weakest link on your team with a choice scarf Flygon. Not only will Flygon be able to deal with the aforementioned problems, but due to U-Turn, which will cause many switches among the opposing team, it'll be able to also take advantage of the entry hazards you are laying down. I hope this rate has helped and good luck!

I completely agree with adding in CS Flygon to revenge lots of pokes. I would consider running Adamant in order to secure the OHKO with Thunderpunch after Stealth Rock and lefties on Gyarados. In the event that you DO add in CS Flygon, it can take Rotom's place as a revenge killer, and I would suggest running Specs on Rotom. It's surprising, hits incredibly hard, and with newfound water STAB, has a ton of coverage.

Something like this:

Rotom-w @ Choice Specs
Trait: Levitate
EVs: 4 HP/ 252 SAtk / 252 Spd
Modest / Timid nature
- Hydro Pump
- Thunderbolt
- Shadow Ball
- Trick

Good luck with the team.
 
Hi there, seems like a great team you have here, Smiles. I admire the creativity you're using in the strategy and structure of team by incorporating underrated offensive threats like Moltres and combining it with the overall concept of bulky offense. The synergy among the Pokemon in your team also seems to be in order as they do well in checking each others threats while at the same time, putting up constant pressure upon the opposing team's ranks. I do however, see a couple of changes that could be made that may prove to be beneficial to your team, as the may improve the overall structure of your team while also helping you deal with troublesome foes better.

227.png

Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Impish nature (+Def, -SpA)
- Roost
- Spikes
- Stealth Rock
- Taunt
First of all, I recommend replacing your current Skarmory lead with the lum berry lead variant, which was already mentioned by Smith. The set is shown above. In my opinion, you're putting way too much pressure on Skarmory to get both spikes and stealth rock onto the field, so changing it to the suggested variant will immensely decrease the pressure while also making it significantly more capable of dealing with common leads. Also, I'm going to second Smith's suggestion of using stealth rock on Blissey as it is more than capable of laying down the entry hazard in the switches it is bound to cause.

330.png

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SpDef
Jolly nature (+Spd,-SpAtk)
- Earthquake
- Outrage
- Thunder Punch
- U-turn
Moving on; although you're team looks quite solid at this point, I see it having some problems with dragon dancers and defensive bulky water types. The former threats can easily be revenge killed by Rotom but since they are all usually paired up with the likes of Scizor, it may be too late for Rotom by the time Tyranitar, Dragonite or Gyarados come in. Bulky waters, notably Crocune can cause problems especially if they're being supported by Toxic Spikes as if they are, even Blissey will fail to stop said threats. To fix up these problems, I suggest replacing Starmie which is arguably the weakest link on your team with a choice scarf Flygon. Not only will Flygon be able to deal with the aforementioned problems, but due to U-Turn, which will cause many switches among the opposing team, it'll be able to also take advantage of the entry hazards you are laying down. I hope this rate has helped and good luck!

I don't see how that Skarmory set is differen't from what I'm already using.
I always use Lum Berry if Skarm has to lead o_O
 
I don't see how that Skarmory set is differen't from what I'm already using.
I always use Lum Berry if Skarm has to lead o_O
My bad. The set I was explaining isn't meant to have Stealth Rock; its supposed to have something like Roost or Whirlwind in its spot. I apologize for the confusion.

Protip: Rotom isn't a spin blocker anymore it is no longer part ghost type. Rapid Spin still works.
I believe this is a generation 4 team, therefore Rotom still retains its ghost typing.
 
Hey cool team! I'm also of the opinion that Moltres gets bad press, being an awesome counter to Infernape and Heatran (assuming INfernape doesn't have a rock type move) as well as some other nifty Pokemon. Just a couple of fixes ought to fix you up great.

Firstly, Blissey. You obviously have some confusion so as to what moveset you're trying to use. I agree that attacking Blissey, whatever moveset you use it always pretty cool, but something I notice is that Skarmory is pretty crammed for moveslots most of the time, and that he has to carry Stealth Rock and Spikes. Let me assure you that that isn't always the best spikestacking strategy, and often times having two core members that can set up either/or depending on who is in is the best way to go. In other words, try putting Stealth Rock on Blissey to make more room for Skarmory. Skarmory has tons of awesome moves he wishes he could use, Blissey looks somewhat free, and altogether it's a more effective way to guarantee that you get up SR and Spikes- by simply switching around between the core, you'll almost always have time to set up SR and, at the very least, 1 layer of spikes. Here are the sets I'd suggest using:

227.png
@ Lum Berry
252 HP / 236 SpDef / 20 Spe
Careful
-Spikes
-Roost
-Whirlwind
-Brave Bird / Taunt

242.png
@ Leftovers
32 HP / 252 Def / 216 SpA / 8 Spe
Bold
-Softboiled
-Stealth Rock
-Toxic
-Thunderbolt/Flamethrower

The only other note I have would be on Rotom. I'm going to have to disagree with Plusle in saying that you ALWAYS want Timid on Rotom-w, because outspeeding Empoleon and Dragonite is very important. You also might consider running some HP EVs on Rotom, seeing as how being a spin blocker means he'll be switching into Starmie pretty often- that's pretty dangerous, seeing as how Hydro Pump can almost knock out Rotom-w after SR damage. Special attack isn't really that necessary, so you can take it out of that.

That's all the advice I have, cool team. I hope this helps!

thanks, i changed skarmbliss (:
 
My bad. The set I was explaining isn't meant to have Stealth Rock; its supposed to have something like Roost or Whirlwind in its spot. I apologize for the confusion.

I believe this is a generation 4 team, therefore Rotom still retains its ghost typing.

It is under the category Dream World.

You can't have a Dream World team and a Ghost Rotom. Probably just a posting mistake.
 
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