Previous RMTs
RMT - Flygon used U-Turn! : http://www.smogon.com/forums/showthread.php?t=82752
RMT - Choice Scarf Stall : http://www.smogon.com/forums/showthread.php?t=82484
Introduction
Since the Smogon servers are down and Pokemon Lab still has glitches, I have tested teams on TeamUber.
The first team listed above brought me up to a CRE of about 1300.
The second team's CRE peaked at 1510 CRE.
This team peaked at 1546 CRE (still increasing).
This team is very fun to play, as it annoys the crap out of the opponent. You'll see why.
Team Building
I don't know what it is about me that makes me want to mess up the way things work, such as tiers and how certain things outclass one another.
Have you ever seen a Breloom and Zapdos core? It's not all that common, but if facing an opponent using it correctly, it can be the biggest pain in the ass. Toxic, Spore, Substitute, Roost, Focus Punch, Pressure, and Leech Seed is hell.


Fire types (Heatran and Infernape) seriously messed this up. I wanted a similar core, but one that could effectively deal with them.
I decided on Moltres.


Even though Moltres has less speed than Zapdos, Moltres is not outclassed. STAB Flamethrower hits most Pokemon who are immune to Toxic very hard. Plus, this helps to get rid of Breloom's #1 counter, Celebi.
Starmie and offensive Suicune now posed a problem, so Blissey would be needed.
Skarmory would help to set up Spikes, now forming the SkarmBliss combo. Two cores in one!




Everyone knows that the main thing holding back Pokemon such as Yanmega and Moltres is their 4x weakness to Stealth Rock.
So obviously, a Rapid Spinner was needed. Starmie was chosen for its ability to 2HKO defensive Rotom-A, while being another check to Infernape, who would OHKO half of the current team. I see F/W/G !
With entry hazards comes a spin blocker, so Rotom-w made a fine choice. A secondary water type move would help a lot to wear down Tyranitar, since both water-type attack users are weak to Pursuit. Breloom can take most of Tyranitar's attacks with ease, even Choice Band Tyranitar.






In Depth
Skarmory

Item: Lum Berry
Nature: Bold (+Def -Atk)
EVs: 252 HP / 236 SpD / 20 Spe
Ability: Keen Eye / Sturdy
- Whirlwind
- Spikes
- Roost
- Taunt
Skarmory leads are so good. Often it can get entry hazards up and prevent the opponent from setting up, such as against Hippowdon, Forretress, Metagross, Bronzong, or Swampert. Against sleep leads such as Smeargle, Breloom, or Roserade, Skarmory can use Taunt on the first turn after Lum Berry activates, preventing the opposing lead from attempting to cripple Skarmory again. However, Skarmory fails to Heatran, Infernape, and taunters such as Weavile and Aerodactyl.
Starmie can easily replace Skarmory as the lead, either way works. They each help each other against certain leads, except for Weavile, which Moltres can deal with.
Whirlwind helps to deal with Kingdra and Gyarados without Taunt.
Blissey

Item: Leftovers
Nature: Bold (+Def -Atk)
EVs: 32 HP / 252 Def / 216 SpA / 8 Spe
Ability: Natural Cure
- Stealth Rock
- Softboiled
- Toxic
- Thunderbolt
You will not believe how many Gyarados switch into Blissey once I reveal Toxic. How do I deal with it? Give Blissey Thunderbolt.
I'm quite serious, Flamethrower or Seismic Toss have NO use at all on Blissey. I have never found myself in a situation where I had wished I used one of those instead of Thunderbolt.
Blissey's HP stat is already 659 with 32 EVs, bringing it up to 714 does not increase bulk by a lot. Thunderbolt will OHKO offensive Gyarados and Taunt DD Gyarados after Stealth Rock damage, and has a good chance to OHKO RestTalk Gyarados. Although Gyarados does not pose a threat to the rest of my team, I made this set based on my experience. In my experience, Gyarados' love switching into Blissey, which gets very annoying if they carry Taunt. Blissey also will not be using Flamethrower much, if at all, as most steel types threaten Blissey (Heatran is immune, Scizor and Metagross carry powerful physical moves and outspeed Blissey, Skarmory is hit just as hard with Thunderbolt). The only bigger difference of using Flamethrower is that it can hit Forretress and Levitate Bronzong harder, and can damage the grass types that can't do anything against Blissey, meaning they would probably switch out anyway. Sub CM Jirachi will Calm Mind until Flamethrower is too weak to break its Substitutes.
Breloom

Item: Toxic Orb
Nature: Impish (+Def -SpA)
EVs: 236 HP / 248 Def / 24 Spe
Ability: Poison Heal
- Substitute
- Spore
- Leech Seed
- Focus Punch
You've probably noticed by now that I give most of my Pokemon one more point in speed than the standard. Well, I think that outspeeding opponent is more valuable than one defensive point.
Breloom's defense can surprise some Pokemon that try to take advantage of it's usually low defensive stats. Breloom is no Hippowdon, but can take resisted hits like a champ. For example, max attack Kingdra's +1 Outrage only does 80% at most.
Adamant Gyarados' Waterfall will not always break Breloom's Substitute, and requires +6 to even have the slighest chance of a OHKO.
Sending in Breloom against an Aerodactyl starts the mindgames of Spore and Focus Punch. If they decide to attack, Breloom can send Aerodactyl to sleep. If Aerodactyl decides to Taunt, Breloom can Focus Punch it to 1 HP. Either way, Aerodactyl can only hit Breloom's high defensive stats with resisted attacks.
Choice Band / Choice Scarf Tyranitar is set up bait for Breloom. A free Substitute means that at least one Pokemon is going to be severely weakened, or even brought down.
Moltres

Item: Leftovers
Nature: Calm (+SpD -Atk)
EVs: 248 HP / 200 SpD / 60 Spe
Ability: Pressure
- Substitute
- Toxic
- Roost
- Flamethrower
The main thing holding Moltres back is its 4x weakness to Stealth Rock. However, if Stealth Rock is spun away or prevented, Moltres is a true beast and can seriously mess up the opposing team.
Spreading around poison is cool, but it's even cooler to hit most of those who are immune to poison with a super effective STAB Flamethrower. Heatran walls this set, and offensive Heatran with a move to hit Moltres with will win 1 on 1, but Heatran locked into Fire Blast, Earth Power, or Hidden Power [Grass] is beaten with PP stall.
Moltres' typing complements Breloom's very well, and the potential Toxic + Leech Seed can be deadly for the opponent, while healing Moltres, allowing more Substitutes to be made. 248 HP EVs allows Moltres to switch into Stealth Rock twice (not counting any other forms of damage / healing). 60 Speed EVs allows Moltres to outspeed defensive Rotom-A, Adamant Tyranitar, most Breloom, and Adamant Scizor (according to Smogon's Moltres analysis).
Assume that Turn 1 is when the opponent switches in a Pokemon neutral to Stealth Rock, only Moltres is holding Leftovers and has a Substitute up, there is no damaging weather, and Moltres is slower: (all HP calculations factor in Leftovers recovery)
Turn 1: Moltres uses Toxic (13/16), Opponent has (13/16)
Turn 2: Opponent breaks substitute (11/16), Moltres uses Substitute (10/16)
Turn 3: Opponent breaks substitute (8/16), Moltres uses Substitute (7/16)
Turn 4: Opponent breaks substitute (4/16), Moltres uses Substitute (4/16)
Turn 5: Opponent breaks substitute (-1/16), Moltres uses Roost (13/16)
As shown, against an offensive team, Moltres can possibly kill a Pokemon and restore itself back to good health.
If the opponent could not break Moltres' Substitute, then I'd laugh.
If the opponent used a move such as Stone Edge, there's a good chance that it could have missed, meaning that it could only attack 3 or less times when factoring in Pressure, preventing the opponent from having a way of combating Moltres.
Starmie

Item: Life Orb
Nature: Timid (+Spe -Atk)
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Very strong, powerful moves, and phenomenal coverage. Rapid Spin is to support Moltres by removing Stealth Rock, and Surf can 2HKO physically defensive Rotom-a, the common spin blocker. Ice Beam and Thunderbolt form the famous BoltBeam combination, making it hard to switch in to Starmie.
Tyranitar locked into Crunch or Pursuit is set up bait for Moltres or Breloom, making their lives easier.
Starmie completes the F/W/G core.
Rotom-w

Item: Choice Scarf
Nature: Timid (+Spe -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Levitate
- Trick
- Thunderbolt
- Hydro Pump
- Hidden Power [Ice] / Shadow Ball
Rotom-w is the revenge killer / stall crippler / late game cleaner all in one. Some Pokemon love to set up on Blissey, which is when I whip out Rotom-w and fuck them up. Lucario, Infernape, Dragonite, etc. are all outsped and KOed.
Hydro Pump is a secondary water type move to use if Starmie falls to Pursuit and I need a strong water type move, and to use as a weapon against the dangerous Tyranitar. Trick cripples walls hoping to, well, wall Rotom-w such as Snorlax and Blissey. Together, Rotom-w and Blissey destroy Starmie attempting to ruin the Breloom & Moltres core.
Please give constructive criticism. Try not to be rude, and please give me suggestions (:
Threat List
Well I haven't posted even one threat list for any of my RMTs yet, but until the team has been approved by many people and seems to be a very successful team, I will not waste my time with a threat list.
Edits
Blissey EVs changed.
Some grammar edited and some points updated.
Skarmory - Stealth Rock changed to Whirlwind.
Blissey - Wish and Protect changed to Stealth Rock and Softboiled.