Poison/Dark + Infernape what do you guys think?!

Could use some commentary on movesets/EV Spread. I feel they are mostly standard so if there are any specific suggestions let me know! Here is the team with some descriptions:

Weavile @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 184 Atk / 92 HP / 232 Spd
Jolly Nature
- Swords Dance
- Substitute
- Knock Off
- Ice Punch

Weavile is a late game sweeper mostly. Also, Weavile is immensely valuable as a parallel set-up to baton pass teams. The coverage and STAB of Knock Off and Ice Punch is really good against most of the tier from what I've found. Weavile either leads and tries to sweep or lurks waiting for an opportunity such as status. Gave the 92 HP to get a magic leftovers number and split the rest between Atk and Spd. Spd is high enough to outspeed Greninja with max speed invest (no scarf) and remainder is thrown into Atk.

Crobat @ Power Herb
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sky Attack
- Acrobatics
- Confuse Ray
- Cross Poison

I have become quite a fan of the Sky Attack/Power Herb/Acrobatics Combo. Confuse Ray is there to give Crobat a chance against those that resist Acro/Cross. Crobat provides valuable type coverage against Fairies who could otherwise run through this team as well as giving me a very fast/powerful physical attacker to act as a revenge killer.

Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake / Gunk Shot
- Flare Blitz
- Thunder Punch
- Mach Punch

Not stoked on Gunk Shot tbh. I had Close Combat there but it didn't really fit. Infernape is the one pokemon who deviates from the dark/poison typing mostly to give me an option against strong steel types. I had a little trouble with Heatran occasionally, so perhaps EQ would fit nicely there? Infernape acts to scare out steel/fairy types and works well as a revenge killer.

Greninja @ Expert Belt
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
IVs: 0 Atk
Timid Nature
- Hidden Power [Fighting]
- Dark Pulse
- Ice Beam
- Extrasensory

Greninja is used as a special attacker to balance the highly physical nature of my team otherwise. The expert belt makes HP Fighting strong enough to deal significant damage on the switch in from other pokes and is rarely anticipated by opponents. This moveset gives good coverage against a lot of other pokemon I commonly face in OU. HP Fight allows me to hit Greninja/Steel on the switch harder than most other options. The other moves are fairly standard for a Greninja (essentially HP Fight replaces Surf/Scald). 0 Atk IVs for the unlikely foul play situation.

Tyranitar @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch / Pursuit
- Earthquake
- Stone Edge
- Superpower

Solely used to counter Talonflame. Seriously. My team doesn't have the bulk to stand up to a Gale Wings Talonflame until I added Tyranitar. The move set is standard otherwise and has pretty good coverage. I was using Venusaur-Mega in this spot for a while but Talonflame forced me to change. I've been running Crunch as I haven't had many opportunities to use Pursuit, but would you recommend a switch here?

Amoonguss @ Lum Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
IVs: 0 Atk
Modest Nature
- Spore
- Clear Smog
- Sludge Bomb
- Grass Knot / Giga Drain

Amoongus does a great job dealing with many boosted threats. Clear Smog allows me to stop baton chains in progress and Spore often gives me the opportunity to switch into Weavile and set up for a sweep. I use the Lum Berry to prevent faster pokemon from inducing status prior to using a spore as it is a key momentum swing for my team. Grass Knot/Giga Drain and Sludge Bomb give me decent coverage against many pokemon. 0 Atk IVs for foul play users. Amoongus rarely kills any opponents but often turns the tide of the match in my favor.

Here is a good example of that http://replay.pokemonshowdown.com/ou-122812197

I ran through a bunch of games and got to ~1350 on the OU ladder with a record of 25-10. The team seems to work pretty well but is in need of refinement. Most of my losses came to Talonflame teams (~4) or a gimmick team I couldn't counter (2) so other than that it performed pretty well. Any advice on ways to improve the moveset or EV spread on these guys? I could swap out pokemon of the same type if necessary but I like the dark/poison team.

Here is the team against a pretty standard OU team http://replay.pokemonshowdown.com/ou-122810095

My last battle ~1350 OU http://replay.pokemonshowdown.com/ou-122824879
 
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I prefer Black Sludge on Amoongus, because it really doesn't have any legit recovery.

I went back and forth between Lum and Black Sludge to be honest...I've got Regenerator on Amoongus which works reasonably well without entry hazards. I prefer it to effect spore because he generally doesn't stand up to many attacks.

When hazards are out the appeal of Black Sludge definitely increases. There have been some late game scenarios where I really could have used it too...the lum berry is nice against faster status attacks (which basically everyone in OU outspeeds Amoongus) but that is really the only appeal.

Thanks for the advice, I'll toy around with that switch for sure.
 
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