BH Poison Heal Mewtwo [Done]

a loser

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:mewtwo:
[SET]
name: Poison Heal Setup
move 1: Photon Geyser / Psystrike
move 2: Quiver Dance
move 3: Earth Power / Blue Flare
move 4: Secret Sword / Spikes / Spore
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Thanks to its high Special Attack, Mewtwo takes advantage of common walls in a physically oriented metagame. Poison Heal, along with decent bulk and setup moves, makes Mewtwo a threatening wallbreaker with nice longevity. Poison Heal passively healing Mewtwo gives it the ability to set up on and take out Imposter users that transform into Mewtwo, since they are unable to heal. Photon Geyser is one of Mewtwo's best STAB moves, as it has high Base Power and ignores abilities like Ice Scales and Unaware. Psystrike is an alternative STAB move that offers more PP and hits Snorlax harder, but not bypassing abilities makes it easier to deal with. Quiver Dance is Mewtwo's most reliable method of setting up and allows it to outspeed foes like Zacian-C, Zeraora, and Dragapult at +1 Speed. Setting up with Quiver Dance also makes Mewtwo more difficult to revenge kill, and this is compounded by the option to Dynamax and use Max Mindstorm to set Psychic Terrain. Earth Power is a reliable coverage move to hit Steel-types, while Blue Flare is a stronger but less accurate option that OHKOes Melmetal at +1 Special Attack but risks leaving Mewtwo walled by Flash Fire and Primordial Sea Steel-types. Secret Sword nails Dark-types like Tyranitar and Umbreon and allows Mewtwo to hit Snorlax harder when running Photon Geyser. Spikes is an option that can take advantage of Ice Scales or RegenVest users that switch in to check Mewtwo. Spore can increase Mewtwo's opportunities to use setup moves and take advantage of Imposter users, but running extra coverage moves is usually more valuable and requires less team support. A Timid nature is needed to Speed tie with Eternatus and outspeed maximum Speed Zamazenta-C.

Teammates like Zacian-C and Eternatus pair well with Mewtwo, since they can take common utility moves like Knock Off, U-turn, and Spectral Thief easily and help keep Mewtwo healthy. Mewtwo appreciates strong physical wallbreakers like Zacian-C and Choice Band Galarian Darmanitan-Z that can threaten the special walls aiming to check it, like Ice Scales Umbreon and Snorlax. In return, Mewtwo threatens Pokemon like Toxapex and Fur Coat Eternatus that attempt to check these physical wallbreakers. While Mewtwo is normally able to take on Imposter users transformed that have into it, Mewtwo still has to be relatively healthy in order to do so. If Mewtwo is at low health, some Imposter-proofing options include Dark-type teammates like Umbreon and Mandibuzz, which can force Imposters of Mewtwo out by threatening them with moves like Knock Off and Spectral Thief. Faster threats like Zacian-C and Zeraora threaten Mewtwo, so bulky physical walls like Fur Coat Seismitoad and Melmetal help keep these threats in check while also providing slow pivots to bring Mewtwo in and safely activate its Toxic Orb. Imposter users, like Wobbuffet, are useful teammates that can scout for opposing abilities like Magic Bounce and Ice Scales, as well as move combinations like trapping and ability removal that can threaten Mewtwo.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[MAMP, 225453], [Chessking345, 355040]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:

MAMP

MAMP!
comments in red+bold
:mewtwo:
[SET]
name: Poison Heal Setup
move 1: Photon Geyser / Psystrike
move 2: Quiver Dance / Octolock
move 3: Earth Power / Blue Flare
move 4: Secret Sword / Moonblast / Spikes
item: Toxic Orb
ability: Poison Heal
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Thanks to its high Special Attack, Mewtwo takes advantage of common walls in a physically oriented metagame. Poison Heal, along with Mewtwo's decent bulk and setup moves, makes for a threatening wallbreaker with nice longevity maybe talk a bit more about what ph does, particularly that it lets you beat imposter. Photon Geyser is one of Mewtwo's best STAB moves, as it has high Base Power and ignores abilities like Ice Scales and Unaware. Psystrike is an alternative STAB move that offers more PP and hits Regenvest users harder, but not bypassing abilities makes it easier to check regenvest users arent super relevant atm and the ones that people do run usually resist psychic, i think itd be better to mention it hitting snorlax. Quiver Dance is Mewtwo's most reliably method of setting up and allows it to outspeed foes like Zacian-C, Zeraora, and Dragapult at +1 Speed. Setting up with Quiver Dance also makes Mewtwo more difficult to revenge kill, and this is compounded by the option to Dynamax and use Max Mindstorm to set Psychic Terrain. Octolock is an alternative to setting up, which focuses on trapping slower foes and dropping their defenses into range of being KOed. Earth Power is a reliable coverage move to hit Steel-types, while Blue Flare is a stronger, but less accurate option that risks being walled by Flash Fire and Primordial Sea Steel-types mention specifically that +1 blue flare ohkos melm while ep doesnt. Secret Sword nails Dark-types like Tyranitar and Umbreon and allows Mewtwo to hit Snorlax harder when running Photon Geyser. Moonblast gives Mewtwo a better matchup against Mandibuzz, but generally offers less utility compared to Secret Sword drop moonblast, idt it's good enough. Spikes is an option that can take advantage of Ice Scales or Regenvest users that switch in to check Mewtwo. Other options like Spore or Nuzzle can increase Mewtwo's opportunities to use setup moves, but these options are usually outclassed by running extra coverage moves i wouldn't mention nuzzle here, but i think spore is actually quite good, i'd slash it on the last slot. A Timid nature is needed to Speed tie with Eternatus and outspeed max speed Zamazenta-C, but a Modest nature can be used to increase Mewtwo's immediate damage output.

Mewtwo's Psychic-typing leaves it vulnerable to many common utility moves in the metagame, such as Knock Off, U-turn, and Spectral Thief. Repeated damage from these moves, even from passive walls like Umbreon or Aegislash, can rack up damage and make it more difficult for Mewtwo to perform its role not clear on the purpose of these 2 sentences. Mewtwo appreciates strong physical breakers like Zacian-C and Choice Band Galarian Darmanitan-Z that can threaten the special walls aiming to check it. Poison Heal passively healing Mewtwo gives it the ability to setup on and take out Imposter users that transform into Mewtwo, since they are unable to heal. However, Mewtwo has to be relatively healthy to take on Pokemon transformed into it. If Mewtwo is at low health, some Imposter-proofing options include Dark-type teammates like Umbreon and Mandibuzz, which can force Imposters of Mewtwo out by threatening it with moves like Knock Off and Spectral Thief.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2
 
:mewtwo:
[SET]
name: Poison Heal Setup
move 1: Photon Geyser / Psystrike
move 2: Quiver Dance / Octolock
move 3: Earth Power / Blue Flare
move 4: Secret Sword / Spikes / Spore Taunt, busted with Octolock and nice for denying recovery
item: Toxic Orb
ability: Poison Heal
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Thanks to its high Special Attack, Mewtwo takes advantage of common walls in a physically oriented metagame. Poison Heal, along with Mewtwo's decent bulk and setup moves, makes for a threatening wallbreaker with nice longevity. Poison Heal passively healing Mewtwo gives it the ability to setup on and take out Imposter users that transform into Mewtwo, since they are unable to heal. Photon Geyser is one of Mewtwo's best STAB moves, as it has high Base Power and ignores abilities like Ice Scales and Unaware. Psystrike is an alternative STAB move that offers more PP and hits Snorlax harder, but not bypassing abilities makes it easier to check. Quiver Dance is Mewtwo's most reliably method of setting up and allows it to outspeed foes like Zacian-C, Zeraora, and Dragapult at +1 Speed. Setting up with Quiver Dance also makes Mewtwo more difficult to revenge kill, and this is compounded by the option to Dynamax and use Max Mindstorm to set Psychic Terrain. Octolock is an alternative to setting up, which focuses on trapping slower foes and dropping their defenses into range of being KOed. Earth Power is a reliable coverage move to hit Steel-types, while Blue Flare is a stronger, but less accurate option that OHKOs Melmetal at +1 SpA but risks being walled by Flash Fire and Primordial Sea Steel-types. Secret Sword nails Dark-types like Tyranitar and Umbreon and allows Mewtwo to hit Snorlax harder when running Photon Geyser. Spikes is an option that can take advantage of Ice Scales or Regenvest users that switch in to check Mewtwo. Spore can increase Mewtwo's opportunities to use setup moves and take advantage of Imposter users, but running extra coverage moves is usually more valuable and requires less team support. Taunt, combines with Octo very well to deny recovery and haze and topsy and teleport, stops recovery in general is cool too as well as surpression moves. A Timid nature is needed to Speed tie with Eternatus and outspeed max speed Zamazenta-C, but a Modest nature can be used to increase Mewtwo's immediate damage output Is there any benchmarks for Modest? otherwise outspeeding the above 2 is too important to pass when you can threaten both of them.

Mewtwo's Psychic-typing leaves it vulnerable to many common utility moves in the metagame, such as Knock Off, U-turn, and Spectral Thief. Repeated damage from these moves, even from passive walls like Umbreon or Aegislash, can rack up damage and make it more difficult for Mewtwo to perform its role. Just compress all this stuff with like Zacian C and Etern can take moves like KOff and Uturn and Spec that threaten Mewtwo or smth, too wordy here. Therefore, teammates that can take these moves easily like Zacian-C or Eternatus can help keep Mewtwo healthy. Mewtwo appreciates strong physical breakers like Zacian-C and Choice Band Galarian Darmanitan-Z that can threaten the special walls like? aiming to check it. Discuss how it beats stuff like Etern and Pex for them. While Mewtwo is normally able to take on Imposter users transformed into it, Mewtwo still has to be relatively healthy in order to do so. If Mewtwo is at low health, some Imposter-proofing options include Dark-type teammates like Umbreon and Mandibuzz, which can force Imposters of Mewtwo out by threatening it with moves like Knock Off and Spectral Thief. Discuss defensive mons that can check Zacian-C and provide slow pivoting for Orb proc and passive recovery. Discuss Imposter to scout for Magic Bounce and potential stuff like Anchor + Entrain for M2, can also improof in a pinch.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[MAMP, 225453], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2
 

bigtalk

Banned deucer.
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
:mewtwo:
[SET]
name: Poison Heal Setup
move 1: Photon Geyser / Psystrike
move 2: Quiver Dance
move 3: Earth Power / Blue Flare
move 4: Secret Sword / Spikes / Spore
item: Toxic Orb
ability: Poison Heal
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk (the teambuilder auto-inserts this for you)

[SET COMMENTS]
Thanks to its high Special Attack, Mewtwo takes advantage of common walls in a physically oriented metagame. Poison Heal, along with Mewtwo's decent bulk and setup moves, makes for Mewtwo a threatening wallbreaker with nice longevity. Poison Heal passively healing Mewtwo gives it the ability to setup set up on and take out Imposter users that transform into Mewtwo, since they are unable to heal. Photon Geyser is one of Mewtwo's best STAB moves, as it has high Base Power and ignores abilities like Ice Scales and Unaware. Psystrike is an alternative STAB move that offers more PP and hits Snorlax harder, but not bypassing abilities makes it easier to check deal with (since you're talking about the move, not mewtwo). Quiver Dance is Mewtwo's most reliable method of setting up and allows it to outspeed foes like Zacian-C, Zeraora, and Dragapult at +1 Speed. Setting up with Quiver Dance also makes Mewtwo more difficult to revenge kill, and this is compounded by the option to Dynamax and use Max Mindstorm to set Psychic Terrain. Earth Power is a reliable coverage move to hit Steel-types, while Blue Flare is a stronger (RC) but less accurate option that OHKOes Melmetal at +1 SpA Special Attack but risks being leaving Mewtwo walled by Flash Fire and Primordial Sea Steel-types. Secret Sword nails Dark-types like Tyranitar and Umbreon and allows Mewtwo to hit Snorlax harder when running Photon Geyser. Spikes is an option that can take advantage of Ice Scales or RegenVest users that switch in to check Mewtwo. Spore can increase Mewtwo's opportunities to use setup moves and take advantage of Imposter users, but running extra coverage moves is usually more valuable and requires less team support. A Timid nature is needed to Speed tie with Eternatus and outspeed maximum Speed Zamazenta-C.

Teammates like Zacian-C and Eternatus pair well with Mewtwo, (AC) since they can take common utility moves like Knock Off, U-turn, and Spectral Thief easily and help keep Mewtwo healthy. Mewtwo appreciates strong physical wallbreakers like Zacian-C and Choice Band Galarian Darmanitan-Z that can threaten the special walls aiming to check it, like Ice Scales Umbreon and Snorlax. In return, Mewtwo threatens Pokemon like Toxapex and Fur Coat Eternatus that attempt to check these physical wallbreakers. While Mewtwo is normally able to take on Imposter users that have transformed into it, Mewtwo still has to be relatively healthy in order to do so. If Mewtwo is at low health, some Imposter-proofing options include Dark-type teammates like Umbreon and Mandibuzz, which can force Imposters of Mewtwo out by threatening it them with moves like Knock Off and Spectral Thief. Faster threats like Zacian-C and Zeraora threaten Mewtwo, so bulky physical walls like Fur Coat Seismitoad and Melmetal help keep these threats in check while also providing a slow pivots to bring Mewtwo in and safely activate its Toxic Orb. Imposter users, like Wobbuffet, are useful teammates that can scout for opposing abilities like Magic Bounce and Ice Scales, (AC) as well as move combinations like trapping and ability removal that can threaten Mewtwo.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[MAMP, 225453], [Chessking345, 355040]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
 

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