poke_girls trick room team!

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hello guys im poke_girl from shoddy battle pokemon simulation and ppl there told me to post my team here if i think i need to improve it and i do because it keeps losing and i know its probably because im doing a pokemon wrong like maybe dusknoir should be somebody else but idk so help me! <33333

okay the goal of this team was to make clefairy good because i like clefairy if u suggest me to change pokemon DONT move clefairy because i like her shes my favorite :)

okay here is the team all together at the top for you it might not work cause ive never done the putting pictures into the thread but im trying like the RMT rules. says to:


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Tyranitar.png
dusknoir.png
clefable.png
Clefairy.bmp
173.gif



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abomnasnow @ choice scarf
Ability: snow warning
EVs: 252 speed 252 attack 4 special attack
Nature: naive
- blizzard
- brick break
- earthquake
- wood hammer

this guy is my lead so that it starts to hail because of his ability snow warning and once it starts hailing all pokemon that arent ice type or have special ability to not get hurt by hail are hurt at the end of each turn and they get hurt before leftovers which is important. i made him choice scarf to surprise people who think there faster and hopefully kill one of them and because its a slow pokemon usually but not so much with this set up and it also gets some kills after trick room wears off even with fast pokemon who are at low hp or something. if i cant kill the lead in 1 shot i usually switch because i might need him later if they have rain dance or tyranitar or hippodon and some steel pokemon. i have blizzard because it has 100 accuracy in hail which i have up and its a special attack and it has 120 base power instead of avalanche who has 60. brick break is for tyranitar or weavile, but im not sure if it is really a good move because of it doesnt kill tyranitar in one hit and tyranitar kills me with flamethrower, and help for brick break? i have earthquake for heatran or infernape switch ins or sometimes metagross without bullet punch and low health. wood hammer for stab and for swampert, and it does good damage to non resisting pokemon



Tyranitar.png

tyranitar @ choice band
Ability: snow warning
EVs: 4 hp 252 attack 252 special defense
Nature: adamant
- aqua tail
- earthquake
- pursuit
- stone edge

tyranitar helps my team in three ways: most important he tries to kill ghosts with pursuit. he can usually do this, but gengar has been giving me probelms once trick room wears off because it has focus blast which kills me, so i tried doing 252 speed and choice scarf to kill gengar, but then sometimes rotom doesnt die or stay in once tyranitar is dead and abomnasnow can finish off, so i need some advice on my evs and nature for this once to kill rotom and gengar and sometimes dusknoir. second if they have a hail team or a ice pokemon it can get sandstream up to kill it, and offer a second instant weather to help versus rain dance teams. thirdly its a lizard and i like lizards



dusknoir.png

dusknoir @ leftovers
Ability: pressure
EVs: 252 hp 252 defense 4 special defense
Nature: bold
- trick room
- destiny bond
- shadow sneak
- pain split/sleep talk

dusknoir is my only person to set up trick room, and trick room is vital to the success of my team so if dusknoir dies i pretty much lose unless tyranitar or abomna snow can take out more than 1 pokemon. basically dusknoir comes in ASAP, sets up trick room, and then switches to clefable. later after clefairy dies he comes in and sets up trick room then destiny bonds and i switch in cleffa. destiny bond goes first after trick room so it kills them if they kill me. shadow sneak is for the people who resist hail or sandstorm whichever is up, as well as to help finish off a ghost if it stays in. for the last one i tried pain split but never end up using it, and sleep talk is gambling that he uses trick room, but helps versus breloom which i have a ton of problems with. i also thought about a fire move for scisor and breloom which i have problems with but idk

ive thought about switching him out for cresselia who has better defenses or bronzong to help with by steel weakness and bronzong can explode but i lose out on shadow sneak and destiny bond which are both very helpful so i dont know what to do!



clefable.png

LEVEL 2! clefable @ focus sash
Ability: magic guard
EVs: none and 0 hp iv
Nature: brave
- endeavor
- encore
- protect
- toxic

clefable comes in right after dusknoir trick rooms if dusknoir trick roomed against something with no priority move or else i sacrifice abomasnow then send clefable in which can bite me in the butt later lol. clefable endeavors until she dies usually she can only take out 1 pokemon. she has and uses encore on softboiled/recover so something dies once trick room wears off. uses toxic on ghosts not gengar and on hail immune pokemon if theres no other option to do. most people dont see that shes level 2



Clefairy.bmp

LEVEL 2! clefairy @ focus sash
Ability: magic guard
EVs: none and 0 hp iv
Nature: brave
- endeavor
- encore
- protect
- toxic

clefairy is the center of the team, because shes my favorite pokemon! i have a clefairy pillowcase and 5 clefairy stuffed animals and a clefairy in a pokeball keychain. but anyway after clefairy dies clefairy comes in and endeavors usually killing 2 pokemon before being martyred which means she dies for a good cause lol



173.gif

LEVEL 1! cleffa @ focus sash
Ability: magic guard
EVs: none and 0 hp iv
Nature: brave
- endeavor
- encore
- protect
- toxic

shes who i use for finishing up the match, once she comes out i no if i won or lost. hopefully she comes out after dusknoir sets up trick room again so she can kill 2 pokemon but she can always take out at least one poke unless its a ghost. i use her last because shes lowest level and so best at what she does and shes lowest evolution so people are loling that they lost to a tiny pink ball lol



so theres my team my strategy goes like this:
first turn i either attack the lead and hopefully kill it or if i think my abomnasnow can die i switch to dusknoir
second turn i usually switch to dusknoir unless dusknoir is already out and i go onto third turn
third turn if dusknoir is vs something with priority move like metagross or scizor i sacrifice abomnasnow which can be bad but idk what else to do, and then switch into clefable and endeavor, killing a pokemon unless its ghost or immune to hail, in which case i usually send in tyranitar and kill it. i then proceed to use endeavor in trick room killing 2 pokemon with my 1, other then clefable who only kills 1 pokemon.

this all works because my clefable and clefairy and cleffa are level 2 and 1 so have like 15 hp. endeavor makes there health the same as your health so they have 15 hp then hail kills the rest of there hp so they die. since i have focus sash i survive there attack and can use endeavor faster then them cause of trick room unless they have priority. clefairy isnt effected by stealth rocks spikes toxic spikes or toxic hail burn sandstorm dmg etc. because of its ability wonder guard which blocks all damage like that.

this team works good against unprepared teams but theres some pokemon i have a lot of problems with:

jirachi: can flinch my dusknoir to dead most times... i hate it lol
tyranitar: he gets rid of my hail and switches out a lot.
gengar: kills my tyranitar with focus blast if it hits and trick room isnt up, but my abomnasnow and shadow sneak on dusknoir can help
infernape scizor dragonite and lucario: have priority moves which can be bad if they switch in when my focus sash is used already
breloom: it pretty much beats my team unless they are dumb, since it can kill everything other than dusknoir easy and it has sub and sleep.
also anything that kills dusknoir or most rain dance teams.

so any help will be nice and apreciated!!!!!! thank u all for reading!!!
 
A priority Scizor will tear right Through this team, the Cleffa/Clefairy/Clefable trio cannot stop Bullet Punch. Abomasnow and Tyranitar also take damage from Bullet Punch. Dusknoir needs a description and a Moveset, and most cannot take two Bullet Punches from Scizor.
You cannot use this team competitively.
 
they have focus sashes so priority only kills me if its after my focus sash has been used and i can protect for fake out. i usally have to sacrifice abomnasnow if scizor is out when i want to switch to clefable the first time
 
Gimmicks are teams that aren't serious and only used for fun. FEAR is a gimmick and one of the most common gimmicks. Level 1 Rattata, Swimub, Smeargle, and Cleffa are all users of this. But as part of the RMT rules, teams you post on here must be serious and competitive, which means you're focused on winning, which this team doesn't do:

it keeps losing and i know its probably because im doing a pokemon wrong like maybe dusknoir should be somebody else but idk so help me!

Also, Snow Warning and Sandstream last for the entire battle, but Trick Room only lasts for 5 turns. You only have one Trick Roomer which means you won't get many chances to use Trick Room which is sometimes why this team fails. A good Trick Room team needs at least 3 Pokemon who can use Trick Room.

P.S. You type like a 10 year old. On the forums, don't use chatspeak like "u" instead of "you" or idk instead of "i don't know". That stuff is fine on Shoddy, but it's against the rules on Smogon.
 
This is more or less the same clefairy-line FEAR team that's been around for ages. Basically Cleffa, Clefairy, and Clefable are near-guaranteed a kill each, as they all revenge-kill any non-Ice type pokemon with Endeavor + Hail. Trick Room isn't necessary at all for this strategy, so I'm not quite sure what Dusknoir is doing. Usually there's a cleanup pokemon like Lucario to pick off the remaining team members, as Abomasnow will typically get a kill or two before being sacrificed, meaning the endgame will be 1 on 1 or 2 on 1 or something. Tyranitar is there to take out the Ghosts that aren't affected by Endeavor, and that's basically it. It's a gimmick and doesn't need a rate, except to say that you might want to work on basic grammar and sentence structure for future RMTs.
 
RMT rules said:
15. As a site dedicated to competitive battling, we request that your team is as competitive as possible within its given metagame. In-game teams and gimmick teams will be closed. Battle Tower teams are permitted. "Theme Teams" are also OK as long as they demonstrate an understanding of the competitive metagame they are to be used in.

aragornbird said:
Gimmicks are teams that aren't serious and only used for fun. FEAR is a gimmick and one of the most common gimmicks. Level 1 Rattata, Swimub, Smeargle, and Cleffa are all users of this. But as part of the RMT rules, teams you post on here must be serious and competitive, which means you're focused on winning, which this team doesn't do:

What aragornbird said is correct; We ask that your teams are as competitive as positive if you plan on posting in the RMT forum. You're in violation of rule #15 and thus, I'll have to lock your thread. Happy holidays and new year.
 
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