PokeGods Reincarnated






Hello. This is my first RMT on Smogon. I've been using this team as my sole team for a while now and am looking for further advice to improve upon it after numerous revisions. Currently, this team has gotten me to a (while not amazing, decent since I’m still fairly new to competitive) ladder rank of 1300. I reached close to 1400 at one point I think.
Personally, I feel as if most of my losses are more due to silly mistakes on my part than having anything to do with my team. I haven’t memorized all of the movesets of OU’s finest and there are a lot of better players out there than me, so when I tend to lose, it seems solely out of bad decision making. Still, there are only so many weaknesses in my team I can figure out and I've learned it’s always good to get some outside opinions. I took a very earlier version of this team to another site, but considering the amount of revisions it’s gone under, I feel as if it needs an entirely new set of eyes to examine it for issues. With that being said, here is the team.
On a quick note, the nicknaming theme for the starters along with the team’s name is a reference to the old R/B/Y rumors of Pokegods and that certain pokemon had secret, 4th evolutions, including the starters. Now that some Pokemon really do have secret 4th evolutions in the form of Megas, I felt the names were fitting.
Charcolt (Charizard) (M) @ Charizardite Y

Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Solar Beam
- Air Slash
- Will-O-Wisp
Charcolt, Charcolt, Charcolt. Charcolt’s role on the team is simplistic, yet extremely important: to nuke things with his strong attacks and set up the sun for my Venusaur. He doubles as a wall breaker and a sweeper depending on what I need him for at the time and alongside his physical based fellow sweepers Lucario and Garchomp are very useful in taking out threats.
The EV and nature I gave him ensures that not only is he fairly fast, but he hits like a truck too. Fire Blast is his STAB move and a great one at that, as it does a lot of damage to a large amount of pokemon, sometimes even outright KOing them. Solar Beam is of course for important coverage against Rock and Water types. Air Slash is the second STAB and its flinching ability has saved me many, many types. Will-O-Wisp is an odd choice; it serves to deal with a threatening, powerful pokemon; Aegislash. As long as Charcolt’s health is good, he can safely switch it, burn it and KO it with Fire Blast. I can also use it against Gyrados as well before I switch out to prevent it from setting up, as the sun protects Charcolt from getting hurt badly by a water move. It also keeps Charizard from being Wobbuffet bait, as he can use the move to slowly knock it out. Occasionally, it gets annoying to have no way to fight Heatran however.
Sapsaur (Venusaur) (M) @ Life Orb

Ability: Chlorophyll
EVs: 252 HP / 4 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Sleep Powder
- Hidden Power [Fire]
- Growth
Sapsaur is my sun abusing little friend who works well on the team to keep Rotom-W and other threats at bay. He is quite powerful with a Life Orb and decently bulky. My team greatly appreciates the things he can fight and the fact that he is very fast even with a Modest Nature under the sun, letting him do some damage after a well-placed Growth or put to sleep dangerous pokemon with sleep powder. Also, he has the minor role of keeping Smeragle/Breloom from putting everything to sleep with spore. Giga Drain is his STAB move of choice and is great against pokemon like Rotom-W and Azumarill (assuming it isn’t carrying Sap Sipper, oh God, that thing is a nightmare.) Sleep Powder is good for getting chances for switching in another pokemon or setting up. Hidden Power Fire is for coverage and turns the tables against Ferrothorns that try and haunt him with their entry hazards. Growth boosts up his moves whenever I get the chance to use it.
Rainer (Blastoise) (F) @ Leftovers

Ability: Torrent
EVs: 252 HP / 40 Def / 4 SAtk / 212 SDef
Calm Nature
- Scald
- Rapid Spin
- Ice Beam
- Roar
Adding a Blastoise to my team wasn’t the first thing I had in mind while making this team. I wasn’t intending to go for a starters trio, but when I had created the first version of this team, I realized that I needed not only a Phazer, but a pokemon that could spin and hit with water moves. Rainer turned out to be that pokemon. I discovered that she has the amazing talent to counter one of the (in my opinion) most evil pokemon in existence who previously tore my team to shreds; Cloyster.
Her EV set is funny; I made it that way in order so she could tank the occasional non stab Thunderbolt and still be able to spin for Charizard. It does give her a disadvantage against really powerful setup sweepers however, so I’m considering switching for a Bold nature set. Being the member of a semi sun team, Rain Dance is mostly a useless ability to her, which is why she packs Torrent. Scald is her STAB move and I like the burns, it helps make up for her weak defense sometimes. Rapid Spin explains itself, it’s for removing entry hazards that are otherwise a pain to Charizard and the rest of my team. Ice Beam is sort of a filler move, I used to run rest in that spot, but found it hard to use. I couldn't think of what else to put in that slot. Roar concludes her utility by letting Phazer out pesky set up sweepers along with baton passers and substitute users.
Lucario (F) @ Life Orb

Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Bullet Punch
- Crunch
- Swords Dance
Lucario is my own set up sweeper who works great alongside Charcolt to counter each other’s weaknesses. She takes care of the Tyrantitars and Blisseys and other pokemon that would otherwise wall us while Charcolt can take the fighting types and come in on the earthquakes and fire moves that annoy Lucario. He also takes out Aegislash and some Gengars for her. They make a great pair of sweepers and she doesn’t really care about the sun too much considering how fragile Lucarios are anyways. Her EVs, moves, and item are fairly typical, designed for doing as much damage as possible. Close Combat hurts most pokemon for a nice chunk of damage. I picked Bullet Punch over Extreme Speed because I have a bit of a Fairy problem and it helps against them a bit. Crunch keeps Gengar and other Ghosts from being a pest, while Swords Dance lets her clean up at the end of the battle.
Garchomp (M) @ Choice Scarf

Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Outrage
- Fire Blast
- Earthquake
Garchomp is my second physical attacker and the revenge killer of the team. I send him whenever there’s a particular threat I need him to handle, and then switch out until needed again. I enjoy his physical bulk, something my team is admittedly lacking a little I think. He also is my threat against other dragon types and can usually take them on without a problem due to his scarf. His EV set is standard for doing his job. Stone Edge is for defeating Talonflame, Mega Pinsir, and other deadly pokemon weak to rock moves, Outrage is for hurting other dragons and doing a a lot of damage to blow holes in the opponent's team, Fire Blast takes care of Ferrothorn and Skarmory and works well under the sun to do so, and Earthquake is a STAB move that Garchomp can use if he doesn’t want to be locked in Outrage and works as coverage.
Blissey (F) @ Leftovers

Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Wish
- Protect
- Heal Bell
- Toxic
Finally, I have Blissey. Blissey is my main wall and can be used as a pivot of sorts when needed as well as heal up the team and keep Sableye and swaggerplay users from being as annoying. Her Bold nature keeps her from being completely KO’d by physical attackers. Standard set, but does the job well. Wish helps her move around as a pivot and keeps the team healthy along with Heal Bell. Heal Bell is wonderful for preventing Garchomp and Lucario from being to cope with a burn and ensures they can keep sweeping. Protect is for stalling, scouting and works with Wish, and Toxic is her means of damage and lets her stall when needed.
Threats:
Although my team does decently well and most of its losses are due to my mistakes instead of a problem with another pokemon, I still run into a few certain issues. Fairy types can be a bit of problem since while Lucario can usually tackle them with Bullet Punch, it isn't a guaranteed OHKO without sword dances. I’m thinking of Togekiss is particular.
Very powerful physical setup sweepers are dangerous as well since Blastoise can’t take their hits after they boost their power too much. Hopefully now that I've switched to a revenge killing Garchomp instead of the lead version, some of this problem will be gone, but it’s still something to worry about. I've tested this set out a bit, but unfortunately haven't ran into these pokemon.
Albeit rarely a problem, my team is lacking any electric moves. While this usually isn't an issue, the team misses the coverage on occasional.
Kingdra is dangerous for my team to fight considering how I am yet to find a reliable way to beat it.
Thanks in advance.
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