Challenge Pokemon: Necromancer

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The typical Nuzlocke rules are meant to encourage caring about your little monsters, difficulty, and to use Pokemon you wouldn't have used before.

But, what if you want to use the Pokemon you love, without losing them to random critical hits, while keeping the challenge of a Nuzlocke?

Here's a solution I came up with:

Pokemon Necromancy Run Rules (Rules for the Run)

1. You may encounter (meet in the wild) no more than 2Pokemon per route, with fishing Pokemon counting as encountered. A wild encounter that does not result in a capture still counts as an encounter.

2. A Pokemon who is fainted, dies, and must be sent to a "Heaven" box or released.

3. All Pokemon must be given witty nicknames.

4. You may not trade out-of-game except to evolve Pokemon.

5. After you use a Poke Center, you must go to the nearest Poke Mart, buy stuff equal to the sum of your healed Pokemons' levels x10, and then throw those items away. This is considered as your fee for the medical care. For example, you heal a level 21, a 16 and a 15 mon. You go to the nearby Mart, buy 550 worth of items (rounded up), and then throw them away. If you'd like, you can raise the modifier to x20 for an even harsher logistical challenge.

Once you sacrifice (release) three Pokemon at once (building an Altar), you can cast Spells .

Resurrection: Trade the life of one Pokemon for another. The dead Pokemon must be put in the "Heaven" Box or released as soon as possible.You mark a Pokemon as being the sacrificial lamb, and they are released as soon as possible, not to be used before the release unless the game forces you to (killed) to allow you to ignore the death of another Pokemon.

Dominate Animal: You may use a non-legendary Event Pokemon (a Pokemon given to you by the game, such as Lucario or a Kanto Starter in X and Y) past the point at which the game or these rules force you to use it in exchange for the sacrifice of three Pokemon. (Starters count as Event Pokemon, however, you may use your starter until you make an Altar. Past that point you have to summon it.)

Dominate Monster: For the sacrifice of six Pokemon, you may use a single legendary until it dies.

Cure Major Wounds For the sacrifice of one Pokemon, you may ignore the cost of healing for a team.


I was considering some kind of life-betting system, where you can bet Pokemon on the outcome of a gym match, relating to a table full of self-imposed rules (Like, one on six, not very effective attacks only, etc..) , and if you win, you get a certain amount of free heals or resurrections, but if you lose they die, unable to be resurrected?

Then I realized that was, of course, full of flaws.

Might anyone have any ideas for spells? Or tweaks to make the "gambling with Giratina/Death/Satan" system more workable?
Or just general opinions on the Necromancer Challenge?
 
Do you think there may be a way to incorporate O-Powers. While I was playing, I always though O-Powers were some sort of magic. Maybe whenever you sacrifice a Pokemon, you additionally get a few of those O-Power spheres to use as you see fit.
 
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