Welcome to my 2nd post. Sit back an relax, feel free to try this team out, feedback is always welcome, otherwise enjoy.
Fire Zues (Charizard-Mega-X) (M) @ Charizardite X
Ability: Solar Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Thunder Punch
Ah yes, Mega Zard X, I love him so much. He is running D-Dance for the setup, Dragon Claw for a Dragon STAB, Flare Blitz for a Fire STAB, and Thunder punch for diversity, mainly Togekiss'. Now what your going to wanna do is have Zard coming in on a switch in or late game for the pick up, What he does is D-Dances and sweeps. I use him for mainly late game to end the game, I wouldn't suggest starting with him tho.
Chomp (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Outrage
- Poison Jab
- Earthquake
The OU since day one, Garchomp. This monster is running Scarf to be speedy, Stone Edge for those flying types who think they can hurricane their why to a win (Mega-Pidgeot), Outrage for a Dragon STAB, Poison Jab for Fairy's, in this set I like better since he can poison with it, and Earthquake for the Ground STAB. Garchomp is great for out speeding many things to get them out of the way for Nihilego or Zard. He's one of the pokemon that can come in any time and do work.
Cloud (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Defog
Skarmory, The steal version of Golbat. Cloud is running Leftovers, Brave Bird for Flying STAB, Stealth Rocks for Hazards, of course, Roost to heal up after taking hits for dying from Brave Bird, and Defog to remove hazards. Cloud is one of the 2 Pokemon to start with. When you start you can set up Stealth Rocks or Brave Bird waiting for the hazards, then Defog. He is the main Defensive wall in this team.
Peddle (Scolipede) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Protect
- Megahorn
- Toxic Spikes
This majestic beast <3. Scolipede is running Focus Sash to take a hit for SB, Baton Pass to pass his stats on, Protect to get an extra turn of SB, Megahorn for Bug STAB, Toxic Spike for Hazards. With Scolipede, which who I usually start out with, Is gonna what to start with TS or Megahorn, being able to take a hit from Focus Sash, then protect, based on the damage it takes, then Baton Pass into Nihilego or Conkeldurr.
Jellish (Nihilego) @ Choice Specs
Ability: Beast Boost
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dazzling Gleam
- Power Gem
- Sludge Bomb
- Thunderbolt
Its a jelly fish that's not a water type... Jellish is running Choice Specs to make the Sp. Atk sky high, Dazzling Gleam for coverage, Power Gem for Rock STAB, Sludge Bomb for Poison STAB, Thunderbolt for coverage. What you want to do with Jellish is only really use him for a baton pass switch in and start spamming a move.
Book Worm (Conkeldurr) @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Fire Punch
Book Worm is taken from TheShadyPeinguinn. Now finally, Conkeldurr is running AV for the Sp. Def set, Drain Punch for Fighting STAB and to get some health back, Mach Punch, for priority Fighting STAB, Thunder Punch for the Flying Types, and Fire Punch for diversity. Conkeldurr is another pokemon Scolipede can Baton Pass into. He is great to switch in for special attackers and take them out.

Fire Zues (Charizard-Mega-X) (M) @ Charizardite X
Ability: Solar Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Thunder Punch
Ah yes, Mega Zard X, I love him so much. He is running D-Dance for the setup, Dragon Claw for a Dragon STAB, Flare Blitz for a Fire STAB, and Thunder punch for diversity, mainly Togekiss'. Now what your going to wanna do is have Zard coming in on a switch in or late game for the pick up, What he does is D-Dances and sweeps. I use him for mainly late game to end the game, I wouldn't suggest starting with him tho.

Chomp (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Outrage
- Poison Jab
- Earthquake
The OU since day one, Garchomp. This monster is running Scarf to be speedy, Stone Edge for those flying types who think they can hurricane their why to a win (Mega-Pidgeot), Outrage for a Dragon STAB, Poison Jab for Fairy's, in this set I like better since he can poison with it, and Earthquake for the Ground STAB. Garchomp is great for out speeding many things to get them out of the way for Nihilego or Zard. He's one of the pokemon that can come in any time and do work.

Cloud (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Defog
Skarmory, The steal version of Golbat. Cloud is running Leftovers, Brave Bird for Flying STAB, Stealth Rocks for Hazards, of course, Roost to heal up after taking hits for dying from Brave Bird, and Defog to remove hazards. Cloud is one of the 2 Pokemon to start with. When you start you can set up Stealth Rocks or Brave Bird waiting for the hazards, then Defog. He is the main Defensive wall in this team.

Peddle (Scolipede) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Protect
- Megahorn
- Toxic Spikes
This majestic beast <3. Scolipede is running Focus Sash to take a hit for SB, Baton Pass to pass his stats on, Protect to get an extra turn of SB, Megahorn for Bug STAB, Toxic Spike for Hazards. With Scolipede, which who I usually start out with, Is gonna what to start with TS or Megahorn, being able to take a hit from Focus Sash, then protect, based on the damage it takes, then Baton Pass into Nihilego or Conkeldurr.

Jellish (Nihilego) @ Choice Specs
Ability: Beast Boost
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dazzling Gleam
- Power Gem
- Sludge Bomb
- Thunderbolt
Its a jelly fish that's not a water type... Jellish is running Choice Specs to make the Sp. Atk sky high, Dazzling Gleam for coverage, Power Gem for Rock STAB, Sludge Bomb for Poison STAB, Thunderbolt for coverage. What you want to do with Jellish is only really use him for a baton pass switch in and start spamming a move.

Book Worm (Conkeldurr) @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Fire Punch
Book Worm is taken from TheShadyPeinguinn. Now finally, Conkeldurr is running AV for the Sp. Def set, Drain Punch for Fighting STAB and to get some health back, Mach Punch, for priority Fighting STAB, Thunder Punch for the Flying Types, and Fire Punch for diversity. Conkeldurr is another pokemon Scolipede can Baton Pass into. He is great to switch in for special attackers and take them out.