
This thread is where all discussion related to Pokemon Quest goes.
(Please note I am only starting the thread. I will most likely not be able to answer all of your questions, though I might answer some)
There is some information about this game on pokemon's website. It said that type match ups are not in the game. Still does anyone know what the shiny rate is? I believe shinys are more common then they were in the main series games. I have gotten 3 shinys so far and I have had the game for less than a week. I have a shiny Meowth that I kind of want to use to grind up one of my other pokemon's levels but I don't want to do that if it turns out shinys are rare and I've been extremely lucky.I am still looking for any place where they have investigated / found out some of the game mechanics.
It is kind of a shame that the game is SO obscure for a player (and arguably, certain parts are very questionably designed even for a "mobile" game)
For example, does the typing of the Pokemon and Moves actually matter aside from the Stab bonus (this one is mentioned in the tutorial section)? It SEEMS that supereffective/notveryeffective does happen as my fire attacks did nothing to Ninetales boss while my Ivysaur got murdered horribly, but this could just be a impression of mine?
(That also if true leads me to question some of the level design, why do you suggest and give a bonus for using, say, flying pokemon if the area is going to be full of Fire types?)
That'd not go well with one of the ingame tips literally suggesting to have various types of moves in your team to deal with all situations: if type matchup is not in game how does the type of the moves I use matter?There is some information about this game on pokemon's website. It said that type match ups are not in the game.
I don't have that much of an idea. Either one of the sources doesn't know the mechanics of the game or they were talking about type bonus or what effects the moves have.That'd not go well with one of the ingame tips literally suggesting to have various types of moves in your team to deal with all situations: if type matchup is not in game how does the type of the moves I use matter?
It looks to me so far that lvl 30-ish is when you really hit the first grindblock: the jump in level is massive and i don't know if it's a better plan to insist in training the mons i'm using or just wait for some other stronger ones to appear instead.
Silver pot you can get stuff up to level 70 (I believe)
One of the variations is that apparently the kind of stones you can use is not fixed, in same way as the moves. So you can by extend get a Bulbasaur with 9 hp stones, or 9 strenght stones, or any mix.This is true. I pulled a level 70 Diglett. Furthermore I kept my beginning bulbasaur and its doing very well. Its the weakest attack wise but it has over 1000 health which is great for ensuring my teams longevity. Furthermore it has synthesis which boosts its attack stat and when its given the Sharing Stone the Whole team becomes really strong. My strongest Pokemon attack wise is my dugtrio with 1604 attack.
Just about. Getting the right poke from the pot, with the right assortment of slots, preferrably only with one moveslot, preferrably at a high level, is a mathematical nightmare at times, and even then there's further layers about getting the right move, or even good IVs/bonuses. Still, the fact that otherwise terrible mons can still manage somewhat fine in this setting is what drew me to the game. Just beat Mewtwo with this team:Talk about RNG based game...
I have questions.Got a shiny Machoke, but it's only level 4
I tried that once, but iirc it didn't fit the recipe I had selected so I never went through with it, I have a tab of that recipe image open in my Chrome app so it's easily accessible as I haven't memorised the ingredients.I recall reading that there's a way to automatically use a recipe that you already learned, but I can't find how, using "auto fill" always puts random items.... Maybe you know it?
I have one of those too! The damage was rather pitiful even as Exeggutor, so I ended up going back to my Onix knowing Rock Throw since that one had more slots for attack stones.As well as me rolling a Exeggcute with Psychic + Syntesis but it has 7 out of 9 HP tokens.. I guess at least it won't die.
Basically, use Onix and Onix only.
Unsure why this is an argument by itself. Multi slots makes it easier to get the right balance between health and attack, so if the other dragonair with the good bonuses also has the right stone slots you want, then the choice should be clear. Good luck getting the move you want though, just had to give up on a perfect Starmie because the game wouldn't give me Hydro Pump.the other has virtually all multislots
Unsure why this is an argument by itself. Multi slots makes it easier to get the right balance between health and attack, so if the other dragonair with the good bonuses also has the right stone slots you want, then the choice should be clear. Good luck getting the move you want though, just had to give up on a perfect Starmie because the game wouldn't give me Hydro Pump.
Pokemon Quest in a nutshell for me right now:
Golem forgot Explosion
Golem learned Self Destruct![]()
I must have been particularly cruel to puppyes in another life to deserve a Golem that has crippling depression and a Snorlax that REALLY wants to Play Rhough things with people. :|Right?? I just chewed through all my disposable pokes trying to get Blastoise to learn hydro pump. This fuggen' game...
I must have been particularly cruel to puppyes in another life to deserve a Golem that has crippling depression and a Snorlax that REALLY wants to Play Rhough things with people. :|