Rejected Polish Sleep Clause and Natural Cure

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Wanderlandice

formerly Gosanova
The way sleep clause is implemented has really bugged me. Instead of preventing a sleep inducing move from being used and letting the player still use their turn it punishes the player by eating up their turn for not knowing or not remembering that a pokemon is asleep.
Natural cure doesnt give a prompt if a pokemon has lost its status because of it (as I think it should be thats how it works in game and it prevents information from being revealed to the opponent when it shouldnt be (allegedly it gives a prompt when curing toxic on showdown but I A: havent tested it, and B: dont know if it works that way in game.))
Either way if it eats up your turn or just prevents the move from being used in the first place then natural cure will prematurely be revealed to the opponent regardless so I dont see the harm in changing it to just prevent the move from being used instead of using the move and having it guaranteed to fail

https://replay.pokemonshowdown.com/gen8nationaldex-1428724930 heres a replay showing how it doesnt reveal sleep removal via natural cure for those who care
 
This is both not really for this forum, as it's a matter of policy (and blocks valid strats) and is rather difficult to understand.
Closing.
 
To expand on what Mia said, Sleep Clause is a mechanics mod, and as a result, any changes to it would need to be reviewed more broadly in something like Policy Review. I doubt its implementation would change, though; you wouldn't want to leak if a Starmie has Natural Cure or Analytic, for example, when the player should otherwise have no way of knowing. It'd be an information leak. As the spectator said in that replay, you don't know for sure if it's got Natural Cure or another ability until Blissey comes back in (in past gens at least). There's nothing special here about Sleep either; Toxic, paralysis, burn, etc. won't display as removed via Natural Cure until the player knows this information with certainty.

However, in both Gens 7 and 8, you know if any opposing Pokemon on the opponent's team has a particular status condition via the information screens from Y-info (Gen 7) or [+] info (Gen 8). So in Gen 7 / 8 formats, Natural Cure should reveal itself on the first instance of switching out, rather than needing to wait to switch back out and in. So this is really more of a bug than a suggestion. I've cross-posted the bug report!
 
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