





Introduction
This is my first team post-dynamax for Gen 8 OU. It mostly started with a desire to use Life Orb Clefable. I never really got to fit it into teams late gen 7 OU, but I felt in gen 8 it is quite insane. Then I found Polteageist to be really fun in random battles, and added Seismitoad in to deal with physical threats. Initially I had many different Pokemon in the team, such as Excadrill, Hatterene, or Corviknight, but I found the current group to do a lot of good work and got to around mid 1500's.
The Team

Clefable (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Clefable does some incredible stuff in Gen 8. It can deal with stall teams, can take out Dragapult and get huge damage on Excadrill, Thorn, Tyranitar, Bisharp, and a lot of other Pokemon with some prediction. Modest and Life Orb for maximum damage output with the amazing coverage of Thunderbolt, Flamethrower and Moonblast. Clefable can get worn down though and is then susceptible to getting revenge-killed. Clefable is my favourite Pokemon this Gen and I'm really satisfied with how it turned out. It can be lacking in bulk with the EV spread, but I like outspeeding other Clefable consistently.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Protect
- Stealth Rock
- Scald
Seismitoad deals with a lot of physical threats fairly reliably, like Dracovish, Excadrill and (sort of) Darmanitan-Galar. It also provides rocks and can dish out burns. Toxic can cripple opposing Seismitoad or Corsola-Galar and prevent Seismitoad from being total bait. Sometimes the momentum loss is hard to handle though, and Hydreigon especially can abuse it hard. I thought of switching Scald for something else, but a Scald burn sometimes is the difference I need and I find the other moves hard to remove.

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 108 Def / 152 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Foul Play
Mandibuzz serves as a secondary physical wall to take some pressure of the Seismitoad and help the team's squishiness. The special defense investment is because I felt the team was very weak to special attacks. It also helps dealing with Specs Dragapult and special/mixed Aegislash. Mandibuzz is the only defogger on the team and the only Pokemon with U-Turn. Hydreigon can abuse Mandibuzz by setting up a sub, but I found that Foul Play followed by U-Turn usually breaks the sub while even a +2 Draco Meteor does not OHKO Mandibuzz.

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Flamethrower
Hydreigon is decent speed control and can threaten to revenge Darmanitan. It also threatens other Hydreigon and can do good damage on fairy switch-ins with flash cannon. Non-scarfed Dragapult are also not an issue and Flamethrower helps deal with Excadrill, Bisharp and Ferrothorn. Hydreigon is also another way of dealing with annoying Corsola-Galar and can revenge a huge amount of Pokemon after some chip damage. Perhaps U-Turn would be a good choice over Flamethrower. Without the speed Hydreigon provides it is often hard to revenge-kill threats with the team.

Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
Polteageist is really gimmicky but it's super fun to use. Once priority, weather and hazards are gone, polteageist can easily shell smash up and begin a sweep. It can punish physical attackers like Dracovish, Conkeldurr or Excadrill by Shell Smashing up coupled with Weak Armor. Polteageist's movepool is a little lacking though, as it has no reliable way of dealing with Dark types. Mandibuzz or Grimmsnarl (which also knows Sucker Punch) can counter Polteageist well, but they can be dealt with earlier on.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Throat Chop
- Swords Dance
Bisharp can deal with fairies and punish defogging. It's my only reliable way of dealing with Clefable and other fairies like Sylveon. It can also kill Darmanitan after some chip and generally provides some much needed priority. Iron Head and Throat Chop are strong STAB moves with good coverage. Sucker Punch OHKOs Dragapult, does a good amount to Darmanitan and might even finish off weakened Conkeldurr or similar. Bisharp hits really hard, though it can be hard to get in since its primary targets hit hard.
Threats






Thoughts
I think a huge issue of the team is the lack of pivots. It can be tough to get momentum back. I find it hard to identify suitable pivots that fit the team's structure, and also find it hard to figure out which Pokemon would best be replaced.
Overall this team has been really fun to use though. Clefable has been as enjoyable as expected and is my favourite Pokemon on this team. The team can deal with many common threats in OU and generally smashes stall. I find dealing with Pex and Thorn particularly easy most of the time which is great. It can definitely still be improved though.
I would love to hear suggestions of possible improvements.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Protect
- Stealth Rock
- Scald
Clefable (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
Happiness: 160
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 108 Def / 152 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Foul Play
Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Flamethrower
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Throat Chop
- Swords Dance
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Protect
- Stealth Rock
- Scald
Clefable (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
Happiness: 160
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Moonlight
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 108 Def / 152 SpD
Impish Nature
- Roost
- U-turn
- Defog
- Foul Play
Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Flamethrower
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Throat Chop
- Swords Dance
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