Pop Goes The Weasel (Themed team, rotation)

As the title suggests, this is a team made up of weasel-like pokemon. It's for rotation battles, but I've only been able to test it in singles, since Pokemon Online doesn't have a rotation option yet. Even so, it seemed to do fairy well, I've won about three-quarters of the battles I've had, and the main reason I've lost has mainly been due to stealth rock, which isn't a common threat in 4-4 rotation battles. Anyhoo, here's the team.

Furret @ Choice Scarf
Keen Eye
EVs: 252 Attack, 252 Speed, 4 HP.
Jolly
Trick
Focus Punch
Sucker Punch
Return

My team lead, the main role of this furret is to stop people setting up, force them to switch, then hit the switch in with a focus punch. So far it seems to work pretty well, the only downside is furret can't learn taunt, so my opponent will still be able to set up one level of feild hazard.

Linoone @ Salac Berry
Gluttony
EVs: 252 Attack, 252 Speed, 4 HP.
Jolly
Substitute
Belly Drum
Shadow Claw
Flail

The most powerful situational sweeper on my team. I haven't had a chance to test this poke out much, due to the field hazards of single battles, but I've used it in rotation before, and I know that it works. Basically, sub up when my opponent looks like he's not going for an attack, belly drum to raise my attack, and substitute stall down to 1 HP. At that point, I have a 200 base power STAB with +6 Attack. It OHKOs Cradily, so I think I'm game. Shadow claw's obviously there for the ghost types.

Weavile @ Focus Sash
Pressure
EVs: 252 Attack, 252 Speed, 4 HP.
Jolly
Swords Dance
Ice Shard
Night Slash
Low Kick

Not much to say here, a standard weavile in all its glory. Swords dance up, survive with the focus sash, go on a rampage. Ice shard takes care of priority attackers or anything that outspeeds me, night slash is the main STAB, and low kick's on there to take care of the bulkier steel types.

Floatzel @ Choice Band
Swift Swim
EVs: 252 Attack, 252 Speed, 4 HP.
Jolly
Ice Punch
Waterfall
Return
Crunch

I don't really know what to say about this either. Ice punch for the grass types, waterfall for the STAB, return and crunch for type coverage. It's a fairly simple set.

Typhlosion @ Choice Scarf
Flash Fire
EVs: 252 Special Attack, 252 Speed, 4 HP.
Modest
Eruption
Hidden Power Grass
Fire Blast
Focus Blast

A pretty standard typhlosion, normally used as a late game sweeper. Fire blast's there in case I need to switch in and out, and take some damage, the rest's there just for coverage.

Mienshao @ Life Orb
Regenerate
EVs: 252 Attack, 252 Speed, 4 HP.
Jolly
Hi Jump Kick
U Turn
Stone Edge
Fake Out

Another late game powerhouse. I've got U turn there to help me do some damage to the opponent, while recovering life orb damage with regenerate. HJK is 195 power with STAB, so it's pretty dang powerful. Fake out's just some free damage, stone edge is for flying types.

That's the team in a nutshell, and I know, it's a big fall that I don't have any walls, but none of the weasel pokemon seem to fulfill that role. That's also the reason for my lack of special attackers (Choice specs linoone anyone? Lol) It seems to work OK, but there's probably alot of kinks that I don't see. Sorry if I've done anything wrong in this topic, please tell me what sort of mistakes I've made, and please give suggestions on what I could do better. Thanks in advance.
 
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