Hey guys Iconic here with my 3rd RMT! I wasn't planning on posting another one for a while, but then I made this team and had too. This team is honestly the most fun I've ever played with due to it being HO which is fun in itself but also because it features double rock polish users which is uncommon but extremely good. Without further ado, here we go!
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
- this thing can do some serious damage as i don't have a whole lot to switch in on it especially if it sets up a BD.
- if keldeo goes down this thing beats the rest of my team fairly handily.
- scarf variant gets a kill every time it comes in.
Team Building process:
I started off with Rock polish Landorus + bisharp because it's an extremely underrated but potent core.
Then I added Gengar because i wanted another special attacker that could break down walls, mainly chansey and just break stall in general.
Then I needed another sweeper and I though it would be cool to have dual rock polishers so I saw Diancie Mega and instantly fell in love.
Then I needed something that could beat scizor/set up on it's own so I put sub CM keldeo to finish off the the group threats.
Then I needed a stealth rocker, so I went with my personal favorite lead which is garchomp because it patched up some of my weaknesses as well as giving me rocks.


Then I added Gengar because i wanted another special attacker that could break down walls, mainly chansey and just break stall in general.



Then I needed another sweeper and I though it would be cool to have dual rock polishers so I saw Diancie Mega and instantly fell in love.




Then I needed something that could beat scizor/set up on it's own so I put sub CM keldeo to finish off the the group threats.





Then I needed a stealth rocker, so I went with my personal favorite lead which is garchomp because it patched up some of my weaknesses as well as giving me rocks.






In Depth:
Landorus:
Here's what I wanted to use. This thing is absolutely incredible at doing almost any role on the team. The only thing that holds it back from being uber is honestly it's shit speed tier. With arguably the best move pool in all of pokemon this thing is always a threat. I went with three attack+rock polish so it could be multipurpose. It doesn't necessarily need to rock polish to punch huge holes in the opponents team, but if it gets the chance that's basically game because good luck stopping this monster. Hp ice is because common switch ins are gliscor and lando-t which both get bopped on the switch and then they're most likely boned. Earth power, sludge wave is just standard coverage on this thing. Modest is because I don't think timid is worth the power drop without really outspeeding anything else notable. The only real problem is jolly excadrill in sand will outspeed after rock polish, but most tend to be Adamant now.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Polish
- Hidden Power [Ice]
Bisharp:
Next I needed a pursuit trapper to beat everything that Landorus struggles with. I went with bisharp because I honestly haven't given it much of a shot since XY deosharp madness. I decided mainly because the only way I can keep hazards up is by pressuring my opponent and bisharp does that incredibly well due to the +2 from defiant which is absolutely amazing. It's honestly just the standard pursuit trapping set, but it does so much work on this team due to it's amazing power and access to knock off and priority. LO is for the extra power, I've played around with sash variants, but since I have no real way to stop hazards from being up before Diancie megas it isn't really viable on this team. Jolly is to outspeed most heatrans which get 2HKO'd by knock off.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Gengar:
I wanted something that could help Landorus break walls down while also being able to completely shut stall down so I put Gengar in. (It's also my favorite mon) This thing literally has 0 switch ins and is able to just destroy balanced or stall teams. I went with the LO variant because it has to be timid and doesn't quite have the punch I need without it. Focus blast is actually amazing because it forces a 50/50 with bisharp and non scarf tar to pursuit or in bisharps case sucker punch. Shadow ball hits just about everything for good neutral damage, and sludge wave is for faries and also is a little stronger than shadow ball. Taunt literally forces chansey to switch and stops a lot of things.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Mega-Diancie:
I've been quite reluctant to use the new ORAS megas for some reason I just don't find them appealing and at first diancie was in the same boat. But, after using her for a little while, wow is she amazing. Her immense bulk lets her set up on nearly everything that is not scizor and allows her to sweep due to her Pseudo EdgeQuake coverage + moonblast. Also she checks talon flame which wrecks the rest of this team pretty handily. Diamond storm is honestly amazing because it destroys flying spam single handedly. Earth power hits most steels pretty hard even OHKOing most of them. Overall I love this thing because of how many set up opportunities it has plus how potent it can be against a lot of teams.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Keldeo:
I needed something that could take on scizor, well just a water type in general so I picked this monster. I went with Sub CM because I didn't really want to be choice locked, however scarf may be a good idea. Sub cm sets up on so many things and once it get's one CM it's practically unstoppable due to it's amazing bulk at that point. Secret sword beats most bulky steels and scald is honestly for the accuracy as hydro pump pisses me off.
Keldeo @ LeftoversLandorus:

Here's what I wanted to use. This thing is absolutely incredible at doing almost any role on the team. The only thing that holds it back from being uber is honestly it's shit speed tier. With arguably the best move pool in all of pokemon this thing is always a threat. I went with three attack+rock polish so it could be multipurpose. It doesn't necessarily need to rock polish to punch huge holes in the opponents team, but if it gets the chance that's basically game because good luck stopping this monster. Hp ice is because common switch ins are gliscor and lando-t which both get bopped on the switch and then they're most likely boned. Earth power, sludge wave is just standard coverage on this thing. Modest is because I don't think timid is worth the power drop without really outspeeding anything else notable. The only real problem is jolly excadrill in sand will outspeed after rock polish, but most tend to be Adamant now.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Polish
- Hidden Power [Ice]
Bisharp:

Next I needed a pursuit trapper to beat everything that Landorus struggles with. I went with bisharp because I honestly haven't given it much of a shot since XY deosharp madness. I decided mainly because the only way I can keep hazards up is by pressuring my opponent and bisharp does that incredibly well due to the +2 from defiant which is absolutely amazing. It's honestly just the standard pursuit trapping set, but it does so much work on this team due to it's amazing power and access to knock off and priority. LO is for the extra power, I've played around with sash variants, but since I have no real way to stop hazards from being up before Diancie megas it isn't really viable on this team. Jolly is to outspeed most heatrans which get 2HKO'd by knock off.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Gengar:

I wanted something that could help Landorus break walls down while also being able to completely shut stall down so I put Gengar in. (It's also my favorite mon) This thing literally has 0 switch ins and is able to just destroy balanced or stall teams. I went with the LO variant because it has to be timid and doesn't quite have the punch I need without it. Focus blast is actually amazing because it forces a 50/50 with bisharp and non scarf tar to pursuit or in bisharps case sucker punch. Shadow ball hits just about everything for good neutral damage, and sludge wave is for faries and also is a little stronger than shadow ball. Taunt literally forces chansey to switch and stops a lot of things.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Mega-Diancie:

I've been quite reluctant to use the new ORAS megas for some reason I just don't find them appealing and at first diancie was in the same boat. But, after using her for a little while, wow is she amazing. Her immense bulk lets her set up on nearly everything that is not scizor and allows her to sweep due to her Pseudo EdgeQuake coverage + moonblast. Also she checks talon flame which wrecks the rest of this team pretty handily. Diamond storm is honestly amazing because it destroys flying spam single handedly. Earth power hits most steels pretty hard even OHKOing most of them. Overall I love this thing because of how many set up opportunities it has plus how potent it can be against a lot of teams.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Keldeo:

I needed something that could take on scizor, well just a water type in general so I picked this monster. I went with Sub CM because I didn't really want to be choice locked, however scarf may be a good idea. Sub cm sets up on so many things and once it get's one CM it's practically unstoppable due to it's amazing bulk at that point. Secret sword beats most bulky steels and scald is honestly for the accuracy as hydro pump pisses me off.
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
Garchomp:
Offensive stealth rock garchomp is honestly bae when it comes to rockers. This thing has the perfect combination of stats to make it a beast lead. It has great speed, power, movepool and bulk. I put rocky helmet on it because Rough skin+rocky helmet can be brutal and not much can OHKO it not even mamo ice shard (unless it is LO). I put fire blast in order to beat bulky annoying steels like ferro and skarm and get them out of the way most of the time by surprise.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Dragon Claw
- Stealth Rock
Threat List:

Offensive stealth rock garchomp is honestly bae when it comes to rockers. This thing has the perfect combination of stats to make it a beast lead. It has great speed, power, movepool and bulk. I put rocky helmet on it because Rough skin+rocky helmet can be brutal and not much can OHKO it not even mamo ice shard (unless it is LO). I put fire blast in order to beat bulky annoying steels like ferro and skarm and get them out of the way most of the time by surprise.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Dragon Claw
- Stealth Rock
Threat List:



Importable:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Polish
- Hidden Power [Ice]
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Dragon Claw
- Stealth Rock
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Polish
- Hidden Power [Ice]
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast
- Earthquake
- Dragon Claw
- Stealth Rock
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword