XY LC Porygod: an XY LC RMT [1K RMT]

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Well, after using my 1000th post accidentally over 10 times, I decided to make a 1k RMT because a bunch of fgts told me to. Porygon has always been one of my favorite Pokemon in LC. Its 8-bit duck façade has always been appealing to me, as well as its great support capabilities. Often overlooked are its great offenses, so I decided to build a team around Agility Porygon. Although considered a gimmick by many, I felt that with the correct support, Porygon sweeps/cleans could be achieved. Shoutouts at the bottom.

Team at a glance:

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Trubbish @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Recycle
- Gunk Shot
- Drain Punch
Trubbish is a very valuable asset to this team. It can stack spikes efficiently, and is an amazing check to fighters like Mienfoo as well as Knock Off. Spikes wear down opposing team members, punishing switch-ins and breaking Sturdy/sashes on things like Tirtouga and Diglett, something essential for the success of this team. Since Porygon is pretty dependent on getting the SpA Download boost, Spikes can often be the difference between an OHKO and 2HKO. Trubbish’s ability to wall Mienfoo/Fighting-types in general and act as a stop to Knock Off is pretty great as well, since those are the 2 most common things in the tier.

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Bunnelby @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Jolly Nature
- Return
- Earthquake
- Thief
- U-turn
Scarf Bunnelby is a great wallbreaker and can even work as a late-game cleaner if need be. Huge Power boosts its attack to a whopping 26, allowing it to OHKO or 2HKO a majority of the tier. Its primary role on this team is to lure in walls and smash them, hopefully weakening them enough so Porygon can finish them off. I typically like to use this bunny early game to weaken stuff right off the bat, and if possible, preserve it as a backup plan for later in the game. Although Quick Attack is useful even on Scarf sets, I decided to go with Thief in the last slot so I wouldn’t be completely walled by levitating Ghosts. Thief also allows Bunnelby to steal a Berry Juice or Eviolite if it gets Knocked Off.

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Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 196 Def / 76 SpD / 32 Spe
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Protect
Pumpkaboo is one of my favorite Pokemon on this team. Since I’m pretty dependent on Hazards, Pumpkaboo acts as a great spinblocker, and can beat Drilbur 1 on 1. Its bulk, which is further boosted by Eviolite, allows it to function effectively as a wall. Shadow Sneak is great for breaking sashes or Sturdy when hazards are not up, and can be really useful on things like Abra. I chose to use Protect over something like Rock Slide or Seed Bomb to rack up residual damage with Leech Seed + Will O Wisp. Being one of my only safe switch-ins to Drilbur, it's a bit prone to getting worn down since it doesn not have access to reliable recovery. Fortunately, Leech Seed alleviates this problem a bit. Since it has such good bulk, it can often easily take non-STAB Knock Offs and proceed to burn or Seed the opponent.

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Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin
Drilbur’s primary role is to set up Stealth Rocks and Rapid Spin away hazards. Mold Breaker is useful to break through things like Sturdy and hit levitating Ghosts. It’s basically the best all around spinner in the tier, and brings power and decent speed to the team. It’s very helpful in killing Steel-types, specifically Magnemite, which can give Porygon troubles later in the game.

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Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Endure
- Recycle
- Flash Cannon
- Volt Switch
I decided to choose Magnemite as my obligatory Fletchling check. Apt-get and Rowan’s Endure set allow it to check a ton of shit even with hazards up, a feat normal Magnemite could not do. It’s a great pivot and can beat Diglett 1 on 1 most of the time. Beating Diglett is one of the main reasons I decided to tack on magnemite, because the FletchDig and ZigDig cores are so common. Being able to take it on helps decrease setup opportunities from various Mons. Mag also functions as a very good counter to most Fairy types, and is a hard-hitting special attacking presence. It has the added feature of being exceptionally annoying and causing many ragequits.

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Porygon @ Life Orb
Ability: Download
Level: 5
EVs: 40 Def / 240 SpA / 200 Spe
Modest Nature
- Agility
- Psychic
- Tri Attack
- Hidden Power [Fighting]
Here it is, Porygod himself. With Porygon’s fantastic natural bulk, it can absorb hits even with minimal investment and proceed to set up an Agility. With a Modest nature and max investment, Porygon hits 26 speed, enough to outpace Scarfed 17 speed Mons like Mienfoo. After a Download boost, Psychic can OHKO the likes of Timburr and Mienfoo, which give it problems otherwise. HP Fighting is to hit Pawniard, who would otherwise wall my coverage. I decided to forego Shadow Ball, as Psychic hits all the relevant Ghosts quite hard (assuming Missy’s imminent ban). Surprise factor plays a big role here, as most assume Porygon to be a support Mon. This allows for easier set up, as many switch out their offensive threats for fear of Thunder Wave.

Conclusion:
So, that’s the team. It’s built to be solid all around, and wear down checks for an eventual Porygon sweep. Things I’ve been considering changing are adding Swords Dance Pawniard to the team, as it adds another reliable win condition and Knock Off. I’ve also been questioning how useful Drilbur is on this team. Yes, it checks Magnemite and hazards, which are big threats to the team, but I haven’t been seeing Magnemite as much as of late, and Hazards can be handled decently well.

Trubbish @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Recycle
- Gunk Shot
- Drain Punch

Porygon @ Life Orb
Ability: Download
Level: 5
EVs: 40 Def / 240 SpA / 200 Spe
Modest Nature
- Agility
- Psychic
- Tri Attack
- Hidden Power [Fighting]

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Rapid Spin

Bunnelby @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Jolly Nature
- Return
- Earthquake
- Thief
- U-turn

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Endure
- Recycle
- Flash Cannon
- Volt Switch

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 196 Def / 76 SpD / 32 Spe
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Protect

Threat List:

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Drilbur: Once Pumpkaboo is gone, Drilbur can run through this team, especially if it’s SD or Scarf.

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Magnemite: Magnemite can be a great annoyance once Drilbur is gone with its SturdyJuice shenanigans.

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Defog: Defog removes the oh-so necessary hazards that help sustain this team’s success. This is one of the main reasons I’ve been considering adding Pawniard to the team, so it can punish Defog.

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Timburr: Bulk Up Timburr is a pretty big threat. After enough Bulk Up boosts, It can get past Trubbish and punch holes in the rest of my team using fantastic bulk and massive attack.

*Trev* flargananddingle ClutchesOfBlood Fierza STABX4 You guys have been my friends since the start, and I'm glad of it. You've made my time here really enjoyable, and for that, you rock. OG niggas forever. <3

Valzy Mewdraco lockiegengar12 SnoopysWorld awiec -=Blu=- <Totes> Lady Valkyrie Although I may not have known all of you guys for a long time, we've quickly become good friends and had some good conversations. You're also there to help me out and generally be great people. I always enjoy talking with you guys and calling you

Aaron's Aron Youve always been really friendly and helpful, plus you're drivven to do cool things. I've always looked up to you as a battler and as a person.

Jac Caledrith Obvious Power dsr95 Even though you guys are the definition of Hitler auth, you're still fun to hang around and have helped me become less fgt somehow

Corporal Levi You've taught me ton about battling just by letting me watch you play, and are always there to help me sort out problems or back me up in an argument

queenlucy One of the best battlers I've had the privilege to play, I've probably gotten 10x better by just playing against you and losing. Every time. ;-;

TCR Amaura sucks. Venipede > Amaura. You're an aids chat presence. Just kidding. Amaura still sux lmao. <3.

GlassGlaceon More like ass Glaceon amirite? Step up your rap game fgt.

Champion Fizz You're a rap god, I admit, but you're also a cool person and great LC'er.


The Shellder Smuggler Why did you die ;-;. But seriously, you're an awesome guy who I look up to because of your ambition and great quality of work. You're really cool to talk with too :]

macle You always put up with my annoying BS, and even called me a 5/10 user! Seriously though, I really appreciate you answering my questions and generally being an approachable, cool white guy who likes to fuck frogs stuck in a black guy's body.

Eren Yeagar You're a good fren on PS!, and always help me out, whether it be with a team or in an argument. Thanks <3.

Fiend Hound You're a really cool person, and have been really helpful, especially with building this team right here.

Aerow You're the least gay Norwegian I've ever met, which doesn't say much, but it's something. Thanks for actually appreciating my puns and being a great friend. :]

absdaddy When I first started getting into LC, you were always there to help me and guide me along. You also gave me an epic Ubers team, and introduced me to that tier. I probably wouldn't be where I am right now (which is slightly past nowhere) without you, so thanks bro

Gonzo206 You're the most legit person on wifi, and have helped me more than you know. I'm glad you're back fren :]

Antgeezy Fgt

sparktrain Thanks for reminding me about my 1k post a bunch fgt and for being cool on PS. Seel is gud imo. :]
RIP CHROMATIC ART ;-; YOU WERE A GOD

I'm probably forgetting some people but yolo I want to get this out of the way
 
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My rap game strong, I think yous is just delirious.
lookin at this team, just thinkin "bruh r u serious"
you want me to step it up? step your team up first
Like that Magnemite's EV Spread is literally the worst
you may think you got heat, but fletch's overheat is hotter
with this spread even after rocks you'll survive that manslaughter (EVs: 76 HP / 36 Def / 236 SpA / 156 Spe)
even though you cheeky and bad, you still a cool guy.
power of mienfoo yet you still taillow-level fly.
nice RMT congrats on the 1k
peace out from Glass G, and have a good day
 
hey man i really like the concept behind this team. i think porygon being the premier way of handling missy kinda swept it's offensive presence under the rug, but it's definitely still there. also, i really like the drilbur / trubbish / pumpkin spikes core as it gives u good hazard control, one of the only reliable drilbur switches, and lets porygon sweep much easier.

the one critique i do have would just be to help sure up some weaknesses. right now, bu timburr and dd scraggy (especially scraggy) do a real number on your team. you also state that bunnelby is there to wallbreak for pory, but i don't see it doing it that well because they kinda have different checks. not to mention, like i said, you have spikes anyways, so that combined with dl + lo should be all the support pory needs. if you replaced bunnelby with something like croagunk, you would still retain a pretty good revenge killer with priority, gain some knock off support, and handle fighters a bit better. you can also switch into scalds and not risk a burn on pumpkin. it leaves u a bit more open to abra, but i guess it's pick your poison. i don't wanna change too much as that would kinda change up the core of the team.

also, fire types look like a pretty big problem. the easiest replacement i could think of would be to put kabuto > drilbur if you still want sr + spin, but you could just go tirtouga as it does the job a bit better and your team doesn't particularly NEED spin support.

just some things to try.
 
Hi Slashari
You did a nice job here; offensive Porygon and Pumpkaboo are both really cool pokes that are put to good use on this team. Just a few things -

As Fatty said, Scraggy and Timburr can be fairly irritating for your team to face, while Bunnelby doesn't actually offer all that much. I'm not too sure about Croagunk because it amplifies your Abra/Fletchling weaknesses and makes Drilbur harder to deal with as well. Instead, I would like to suggest Spritzee instead; although you miss out on a revenge-killer, you already have an excellent safety net in Magnemite to deal with these, and it gives you a check to Sashbra, as well as passing Wishes to Pumpkaboo so Drilbur is less troublesome, and further cementing the opponent's initial belief that Porygon is a defensive variant by forming a poryspritz core.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect / Calm Mind
- Aromatherapy / Calm Mind
Moonblast is your main STAB move, hitting Fighting-types in particular hard. Wish helps to support the rest of your team, and Protect gives Spritzee pseudo-reliable self-recovery in conjunction with Wish, while Aromatherapy ensures status doesn't wear the rest of your team down. Alternatively, Calm Mind could be used to give your team a secondary win condition; it looks like it'll pair phenomenally with your offensive Porygon, since Porygon can lure in and crush Knock Off users, in particular Pawniard, leaving Spritzee significantly more difficult to break through and opening up for a Spritzee sweep.
Snubbull could also work:
Snubbull @ Berry Juice / Eviolite
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief / Thunder Wave
- Play Rough
- Earthquake
- Heal Bell / Thunder Wave
Snubbull has more trouble switching into Abra, but can check Drilbur to an extent as well as checking Fletchling better, and is more troublesome for Fire-types to switch into because of Earthquake. Thief + Berry Juice can act as a pseudo-Knock Off, while Heal Bell is useful for the same reasons as Aromatherapy on Spritzee. Thunder Wave is also an option by possibly allowing Porygon to skip setting up and start hitting things right off the bat.

Pumpkaboo's Shadow Sneak fails to OHKO Gastly, while Gastly's Life Orb Shadow Ball OHKOs with your current spread. Changing the nature to Careful while keeping the EVs will allow Pumpkaboo to avoid the OHKO from Gastly's Life Orb Shadow Ball before Stealth Rock, although after Stealth Rock, it will still usually OHKO. A careful nature will also drastically increase Pumpkaboo's chance to avoid a 2HKO from Sashbra's Psychic after Stealth Rock or a combination of Sashbra's Psychic + Shadow Ball without Stealth Rock, and Chinchou's Ice Beam after Stealth Rock.

Your team is fairly weak to Fire-types, but as Fatty mentioned, changing anything significantly might mess with the team's overall synergy. Your team is build around Porygon, anyway, and hopefully they won't be able to stop a Porygon sweep. Hippopotas could possibly be used over Drilbur; its greater bulk will allow it to more frequently check Magnemite and Ponyta (a spread of
132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe with an Impish nature usually avoids the 2HKO from Magnemite's Flash Cannon while maintaining 18 defense before Eviolite). However, without Drilbur, Dwebble offense and other forms of hazard stacking may become quite troublesome, so I guess it's really up to you.

with this spread even after rocks you'll survive that manslaughter (EVs: 76 HP / 36 Def / 236 SpA / 156 Spe)
36 SpA Fletchling Overheat vs. 76 HP / 0 SpD Magnemite: 18-22 (90 - 110%) -- 62.5% chance to OHKO after Stealth Rock
Still better than
36 SpA Fletchling Overheat vs. 0 HP / 0 SpD Magnemite: 18-22 (94.7 - 115.7%) -- guaranteed OHKO after Stealth Rock
I guess, but the extra speed on Magnemite might help in other regards, such as speed tying with Scraggy/opposing Magnemite and outspeeding Jolly Corphish/defensive Mienfoo.

That's it for now. Good luck!
 
hey man i really like the concept behind this team. i think porygon being the premier way of handling missy kinda swept it's offensive presence under the rug, but it's definitely still there. also, i really like the drilbur / trubbish / pumpkin spikes core as it gives u good hazard control, one of the only reliable drilbur switches, and lets porygon sweep much easier.

the one critique i do have would just be to help sure up some weaknesses. right now, bu timburr and dd scraggy (especially scraggy) do a real number on your team. you also state that bunnelby is there to wallbreak for pory, but i don't see it doing it that well because they kinda have different checks. not to mention, like i said, you have spikes anyways, so that combined with dl + lo should be all the support pory needs. if you replaced bunnelby with something like croagunk, you would still retain a pretty good revenge killer with priority, gain some knock off support, and handle fighters a bit better. you can also switch into scalds and not risk a burn on pumpkin. it leaves u a bit more open to abra, but i guess it's pick your poison. i don't wanna change too much as that would kinda change up the core of the team.

also, fire types look like a pretty big problem. the easiest replacement i could think of would be to put kabuto > drilbur if you still want sr + spin, but you could just go tirtouga as it does the job a bit better and your team doesn't particularly NEED spin support.

just some things to try.
Thanks for the advice Fatty! I've been trying out Croagunk > Bunnelby, and I've been liking the results. Priority alleviates the low speed, and now my team has a great check to most waters. Knock Off is always useful, and I'm liking the mixed-attacking presence it brings with it. It does make me a bit weaker to Abra and Pony like you say, but overall, I appreciate the recommendation and really like the change. Tirtouga alleviates the problem a bit, and takes the burden off of Magnemite as being the only good Fletch switch in I have. Thanks so much!

Hi Slashari
You did a nice job here; offensive Porygon and Pumpkaboo are both really cool pokes that are put to good use on this team. Just a few things -

As Fatty said, Scraggy and Timburr can be fairly irritating for your team to face, while Bunnelby doesn't actually offer all that much. I'm not too sure about Croagunk because it amplifies your Abra/Fletchling weaknesses and makes Drilbur harder to deal with as well. Instead, I would like to suggest Spritzee instead; although you miss out on a revenge-killer, you already have an excellent safety net in Magnemite to deal with these, and it gives you a check to Sashbra, as well as passing Wishes to Pumpkaboo so Drilbur is less troublesome, and further cementing the opponent's initial belief that Porygon is a defensive variant by forming a poryspritz core.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect / Calm Mind
- Aromatherapy / Calm Mind
Moonblast is your main STAB move, hitting Fighting-types in particular hard. Wish helps to support the rest of your team, and Protect gives Spritzee pseudo-reliable self-recovery in conjunction with Wish, while Aromatherapy ensures status doesn't wear the rest of your team down. Alternatively, Calm Mind could be used to give your team a secondary win condition; it looks like it'll pair phenomenally with your offensive Porygon, since Porygon can lure in and crush Knock Off users, in particular Pawniard, leaving Spritzee significantly more difficult to break through and opening up for a Spritzee sweep.
Snubbull could also work:
Snubbull @ Berry Juice / Eviolite
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief / Thunder Wave
- Play Rough
- Earthquake
- Heal Bell / Thunder Wave
Snubbull has more trouble switching into Abra, but can check Drilbur to an extent as well as checking Fletchling better, and is more troublesome for Fire-types to switch into because of Earthquake. Thief + Berry Juice can act as a pseudo-Knock Off, while Heal Bell is useful for the same reasons as Aromatherapy on Spritzee. Thunder Wave is also an option by possibly allowing Porygon to skip setting up and start hitting things right off the bat.

Pumpkaboo's Shadow Sneak fails to OHKO Gastly, while Gastly's Life Orb Shadow Ball OHKOs with your current spread. Changing the nature to Careful while keeping the EVs will allow Pumpkaboo to avoid the OHKO from Gastly's Life Orb Shadow Ball before Stealth Rock, although after Stealth Rock, it will still usually OHKO. A careful nature will also drastically increase Pumpkaboo's chance to avoid a 2HKO from Sashbra's Psychic after Stealth Rock or a combination of Sashbra's Psychic + Shadow Ball without Stealth Rock, and Chinchou's Ice Beam after Stealth Rock.

Your team is fairly weak to Fire-types, but as Fatty mentioned, changing anything significantly might mess with the team's overall synergy. Your team is build around Porygon, anyway, and hopefully they won't be able to stop a Porygon sweep. Hippopotas could possibly be used over Drilbur; its greater bulk will allow it to more frequently check Magnemite and Ponyta (a spread of
132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe with an Impish nature usually avoids the 2HKO from Magnemite's Flash Cannon while maintaining 18 defense before Eviolite). However, without Drilbur, Dwebble offense and other forms of hazard stacking may become quite troublesome, so I guess it's really up to you.


36 SpA Fletchling Overheat vs. 76 HP / 0 SpD Magnemite: 18-22 (90 - 110%) -- 62.5% chance to OHKO after Stealth Rock
Still better than
36 SpA Fletchling Overheat vs. 0 HP / 0 SpD Magnemite: 18-22 (94.7 - 115.7%) -- guaranteed OHKO after Stealth Rock
I guess, but the extra speed on Magnemite might help in other regards, such as speed tying with Scraggy/opposing Magnemite and outspeeding Jolly Corphish/defensive Mienfoo.

That's it for now. Good luck!
I've also been testing your version of this team, and am liking the more defensive presence it has. Calm Mind Spritzee is a decent wincon if I can set up CMs, and it does a great job of absorbing hits and wrecking Timburr, which is a huge problem for this team. Wish Support is cool, as it helps increase things like Pumpkin's longevity. Snubbull is also pretty legit because Thief BJ is annoying as heck, and intimidate is pretty great. Thanks for the EV suggestion for Pumpkaboo-- I made the EVs a bit hastily and didn't really calc for anything specifically, so I really appreciate it. Thanks for all the suggestions Levi, I really like them!

My rap game strong, I think yous is just delirious.
lookin at this team, just thinkin "bruh r u serious"
you want me to step it up? step your team up first
Like that Magnemite's EV Spread is literally the worst
you may think you got heat, but fletch's overheat is hotter
with this spread even after rocks you'll survive that manslaughter (EVs: 76 HP / 36 Def / 236 SpA / 156 Spe)
even though you cheeky and bad, you still a cool guy.
power of mienfoo yet you still taillow-level fly.
nice RMT congrats on the 1k
peace out from Glass G, and have a good day
Welp, you did step up your rap game. I'm not sure how I feel about the alternate spread because the speed is pretty legit, but I guess the 40% or so more survival rate is pretty cool. Thanks for the congrats. :]

Once again, thanks for the replies everyone, soon I'm going to have so many versions of this team I won't know what to do!
 
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