So, I haven't played Pokemon competitively in years, but today I thought I'd hop on Pokemon Showdown and try out an NU rain team. It's my first NU team, and I seem to be doing pretty well with it so far. It more or less uses moves recommended by Smogon, but hey, I'm having fun with it anyhow:
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Liepard @ Damp Rock
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+SpD, -Spe)
~ Rain Dance
~ Pursuit
~ U-Turn
~ Encore
Usually my lead. First of all, I love Damp Rock, and it's a key part to this team. I try to keep Liepard alive (via U-Turn) so I can set up another 8-turn Rain Dance late in the match. Typically I'll start off with a priority Thunder Wave, then Rain Dance, then U-Turn the hell out of there. Encore is useful for completely shutting down any opposing leads who use a stat-boosting move. I just bring in a Swift Swimmer and blast away while they're still Encored. Overall, she's been very effective on this team.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
~ Surf
~ Giga Drain
~ Ice Beam
~ Rain Dance
A special sweeper, support Rain Dancer, and my alternative lead (if a see a lot of fighting pokes on the opponent's team). I don't like running RD teams with just one Rain Dancer (especially since this team depends so much on RD), and since he does well against many leads and can take some hits, Rain Dance is working great on him. I toyed with putting Damp Rock on him too, but it hasn't felt like I've needed it so far. I used to run Hydro Pump but switched it for Surf given that Rain will boost Surf plenty—what do you think of this?
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Mild (+SpA, -Def)
~ Stealth Rock
~ Earthquake
~ Hydro Pump
~ Rain Dance
A mixed attacker and supporter who can take hits. Generally I like using him immediately after Liepard to set up SR.
Still not sure about the EVs. This is the Swift Swim set on the site, but does he need all those Speed EVs? It seems they could be better put into Def or SpD (I'm not too worried about facing Scarfs because he can take a hit or two anyway).
Rotom-S @ Damp Rock
Ability: Levitate
EVs: 224 HP / 220 Def / 64 Spe
Nature: Bold (+Def, -Atk)
~ Rain Dance
~ Air Slash
~ Volt Switch
~ Pain Split
A defensive wall who can switch in to set up RD, hit flying types, or types weak to flying. He's here to provide type coverage and handle common threats like Mantine and Exeggutor and other grass types. I don't need any electric attacks on him except to handle Mantine, which Volt Switch does better than Thunderbolt IMO. I've got Ludicolo's Giga Drain to handle water types and plenty of ice moves for flying types.
Armaldo @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant (+Atk, -SpA)
~ Swords Dance
~ X-Scissor
~ Aqua Tail
~ Rapid Spin
What's that—another Swift Swimmer? Of course. Armaldo's not fantastic, but he's good on Rain teams, and my team really needed him to handle common threats I was having problems with before (entry hazards, stall pokes and Regice). I've been pretty happy with how he's turned out so far, but any suggestions for alternative movesets would be appreciated. Aqua tail feels a little excessive, considering all the other water type attacks on my team, but I don't have a physical water attack, and I can't think of anything else to put on him.
Jynx @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
~ Lovely Kiss
~ Nasty Plot
~ Ice Beam
~ Psyshock
I find myself being able to take advantage of Jynx's Lovely Kiss + Nasty Plot in almost every match, and Dry Skin is handy to have in the rain. She works surprisingly well with a rain team, and Psyshock is enormously useful, particularly against Regice. So she's essentially a mixed attacker, which makes me feel more comfortable about having so many special attackers on this team.One thing I'm not sure about is the Focus Sash—it seems potentially useful, but it didn't get used once during my test matches. Maybe I should be less afraid to switch her in on potential threats, considering she outspeeds almost everything.
Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 48 HP / 252 SpA / 208 Spe
Nature: Modest (+SpA, -Atk)
~ Substitute
~ Shell Smash
~ Surf
~ Hidden Power (Grass)
Yep, a third Swift Swimmer. Think this one's pretty self-explanatory. Don't need Ice Beam because a couple other pokes on this team have that covered: HP Grass has been a godsend so far on this guy. However, I often have trouble using Substitute effectively. Perhaps I should give her a White Herb and Ice Beam (or perhaps even Baton Pass?) and just forget about Sub? Her defenses allow her to take some hits.
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I used to have Lapras and Floatzel on this team. Lapras was very handy for absorbing hits and using Roar, but I couldn't find a spot for her after deciding to add Armaldo and Gorebyss, and her lack of Swift Swim doesn't help. But what do you think about Gorebyss v. Floatzel? Would it be better to have another physical attacker like Floatzel back in the team? I'll be honest, I haven't managed to effectively pull off Gorebyss's Substitute very often, though I can occasionally still get a Shell Smash in without using a Sub.
Also, one thing this team lacks, with the explusion of Floatzel, is a priority move, though Liepard's Prankster somewhat makes up for that.






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Liepard @ Damp Rock
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+SpD, -Spe)
~ Rain Dance
~ Pursuit
~ U-Turn
~ Encore
Usually my lead. First of all, I love Damp Rock, and it's a key part to this team. I try to keep Liepard alive (via U-Turn) so I can set up another 8-turn Rain Dance late in the match. Typically I'll start off with a priority Thunder Wave, then Rain Dance, then U-Turn the hell out of there. Encore is useful for completely shutting down any opposing leads who use a stat-boosting move. I just bring in a Swift Swimmer and blast away while they're still Encored. Overall, she's been very effective on this team.

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
~ Surf
~ Giga Drain
~ Ice Beam
~ Rain Dance
A special sweeper, support Rain Dancer, and my alternative lead (if a see a lot of fighting pokes on the opponent's team). I don't like running RD teams with just one Rain Dancer (especially since this team depends so much on RD), and since he does well against many leads and can take some hits, Rain Dance is working great on him. I toyed with putting Damp Rock on him too, but it hasn't felt like I've needed it so far. I used to run Hydro Pump but switched it for Surf given that Rain will boost Surf plenty—what do you think of this?

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Mild (+SpA, -Def)
~ Stealth Rock
~ Earthquake
~ Hydro Pump
~ Rain Dance
A mixed attacker and supporter who can take hits. Generally I like using him immediately after Liepard to set up SR.
Still not sure about the EVs. This is the Swift Swim set on the site, but does he need all those Speed EVs? It seems they could be better put into Def or SpD (I'm not too worried about facing Scarfs because he can take a hit or two anyway).

Rotom-S @ Damp Rock
Ability: Levitate
EVs: 224 HP / 220 Def / 64 Spe
Nature: Bold (+Def, -Atk)
~ Rain Dance
~ Air Slash
~ Volt Switch
~ Pain Split
A defensive wall who can switch in to set up RD, hit flying types, or types weak to flying. He's here to provide type coverage and handle common threats like Mantine and Exeggutor and other grass types. I don't need any electric attacks on him except to handle Mantine, which Volt Switch does better than Thunderbolt IMO. I've got Ludicolo's Giga Drain to handle water types and plenty of ice moves for flying types.

Armaldo @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant (+Atk, -SpA)
~ Swords Dance
~ X-Scissor
~ Aqua Tail
~ Rapid Spin
What's that—another Swift Swimmer? Of course. Armaldo's not fantastic, but he's good on Rain teams, and my team really needed him to handle common threats I was having problems with before (entry hazards, stall pokes and Regice). I've been pretty happy with how he's turned out so far, but any suggestions for alternative movesets would be appreciated. Aqua tail feels a little excessive, considering all the other water type attacks on my team, but I don't have a physical water attack, and I can't think of anything else to put on him.

Jynx @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
~ Lovely Kiss
~ Nasty Plot
~ Ice Beam
~ Psyshock
I find myself being able to take advantage of Jynx's Lovely Kiss + Nasty Plot in almost every match, and Dry Skin is handy to have in the rain. She works surprisingly well with a rain team, and Psyshock is enormously useful, particularly against Regice. So she's essentially a mixed attacker, which makes me feel more comfortable about having so many special attackers on this team.

Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 48 HP / 252 SpA / 208 Spe
Nature: Modest (+SpA, -Atk)
~ Substitute
~ Shell Smash
~ Surf
~ Hidden Power (Grass)
Yep, a third Swift Swimmer. Think this one's pretty self-explanatory. Don't need Ice Beam because a couple other pokes on this team have that covered: HP Grass has been a godsend so far on this guy. However, I often have trouble using Substitute effectively. Perhaps I should give her a White Herb and Ice Beam (or perhaps even Baton Pass?) and just forget about Sub? Her defenses allow her to take some hits.
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I used to have Lapras and Floatzel on this team. Lapras was very handy for absorbing hits and using Roar, but I couldn't find a spot for her after deciding to add Armaldo and Gorebyss, and her lack of Swift Swim doesn't help. But what do you think about Gorebyss v. Floatzel? Would it be better to have another physical attacker like Floatzel back in the team? I'll be honest, I haven't managed to effectively pull off Gorebyss's Substitute very often, though I can occasionally still get a Shell Smash in without using a Sub.
Also, one thing this team lacks, with the explusion of Floatzel, is a priority move, though Liepard's Prankster somewhat makes up for that.
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