Pot Heads(OU Trickroom Team)

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lolz
get it because its a trick room team and the pokes mostly have a relaxed nature or something like that yeah....
lolzzzz
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Anyway, this is a trick room team for OU wifi battling but I'm testing it on shoddy currently. This is my first attempt at a trick room team and so far the team is doing very well, I could use some help for sure tho so please rate :3 and to those that do I greatly appreciate it.

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Uxie@Leftovers
Levitate
Relaxed
HP 252 / Def 4 / Spc.Def 252
0 Speed IVs

Stealth Rock
Trick Room
U-turn
Yawn

Job: SR&trick room support


Uxie is absolutely amazing. Focus Sash is there for insurgence, even tho it does not really need it. I gave it a defensive spread.
First turn I yawn to force a switch or get a few free turn, regardless if they switch or not I set up Stealth Rocks, then Trick Room, then U-Turn to one of my sweepers.



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Bronzong@Leftovers
Heatproof
Relaxed
HP 128 / Def 252 / 128 Spc.Def
0 Speed IVs

Earthquake
Explosion
Psychic
Trickroom
Job: Set up Trick room. In this order; take damage, use trick room, come back, attack OR EXPLODE

I have the zong and Dusknoir so I can switch from one of my sweepers pretty safely to set up trick room. This guy can either use Psychic for STAB and Earthquake for common effective damage. I also put Explosion so after hes taken some beatings from being switched in so often he can set up then take out the other poke.




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Dusknoir@Leftovers
Pressure
Relaxed
HP 4 / Atk 252 / Spc.Def 252
0 Speed IVs

Ice Punch
Shadow Ball
Trick room
Will-o-wisp

Job: Set up trick room, status sweepers.

I try to save this guy till later in the game when a strong sweeper shows up so I can set up, status then switch to something to sweep. Shadow Ball is for STAB and Ice Punch is for coverage.


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Clampearl@Deepseatooth
Shell Armor
Quiet
HP 252 / Spc.Atk 252 / Spc.Def 4
31/30/31/1/30/31 IVs

Hidden Power Grass
Ice Beam
Surf
Toxic

Job: Special Sweeper

My only special sweeper. HP grass for ground/rock/swamp types. Surf for stab, Ice Beam for type dragons/grasses. Toxic to spread status.



Rhyperior@Life Orb
Solid Rock
Brave
HP 168 / Atk 252 / Spc.Def 88
0 Speed IVs

Earthquake
Fire punch
Thunderpunch
Hammer Arm

Job: Physical Sweeper

This guys pretty much marowak part two, I know the similar typing may seem foolish, but I equipped them both with fire and thunder punches so the only thing left unchecked would be swampert but it'll just switch out if hes shows up. Hammer Arm is to deal with bliss, and the drop is speed is welcomed here lol. Earthquake for stab.




Marowak@Thick Club
Rock Head
Brave
HP 252 / Atk 252 / Spc.Def 4

Earthquake
Fire punch
Rock Slide
Thunderpunch

Job: DESTROY

Most people have double edge to take advantage of his Rock Head ability, but i found it more useful to put thunderpunch in that place instead so I can keep him sweeping as long as trick room is up. I choose rock slide or stone edge because I'm not fond of the low accuracy, and with his blistering high attack I can afford it. This guy sweeps hard as long as trick room is up.

---Threats---
(ones that I've noticed since testing this team)

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Gengar
: I need help this guy walks all over me if I'm not extremely careful/lucky.

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Scizor
: If i dont ko before a sword dance or two they can sweep with priority BP, but marowaks fire punch usually OHKO.

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Starmie
: Same as suicune but alot easier to take down.

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Blissey
:
Rhyperior has hammer arm just to take bliss out, but if rhyperiors down, then im screwed
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Suicune
:I seem to get walled, then CM'd to death, sometimes Kings HP will 3 hit ko x.x huge weakness i need help with.

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Swampert
: King can HP it, but thats all for a super effective hit

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Vaporeon
: They wall me :/ i have HP grass on king and Thunderpunch on marowak and rhyerior to even it out.
 
Leftovers seems like a much better item on Uxie, since nothing's threatening it with an OHKO anyway and you're keeping it out several turns to set up multiple effects.
 
I have some suggestions

1. change uxies itemto leftovers or lum berry

2. Switch out slowking for this
Clampearl @ deapseatooth
quiet 252spa 4def 252def ivs 30spa 3 speed
Surf
ice beam
Hp grass
toxic
He may be frail but the deapseatooth raises its special attack to 540 so it can be a good trick room sweeper.

I have nothing other than that so good luck :)
 
thanks for the reply guys,
I test out the changes and it worked great
@MrIndigo
Uxie does much better with leftovers

@ThePatriot
clampearl does better in that spot than slowking, that thing really is a beast surf/ice beam/hidden power grass combo works insanely well. I'm not too sure about toxic but I cant find any thing better to fit in that spot.
 
Hello!

I don't know a whole lot about Trick Room teams, so I can't say a lot. But I do know your EV's and IV's can change on a few pokemon.

First, your Dusknoir and Bronzong need some help. Both of them need slight adjustments to their EV spreads and move sets. Getting the best defensive stats unfortunately doesn't mean 128 / 252 / 128 or something like that. Thankfully, the people here at Smogon have figured it out for us already.

Bronzong should run a spread of 252 HP / 152 Atk / 8 Def / 96 SpD or 252 HP / 84 Atk / 80 Def / 92 SpD to be a bit more defensive. The first set will let you hit quite a bit harder, particularly with Gyro Ball, at the cost of some defense. Bronzong is great at taking special, so make sure he fits that roll. Dusknoir, similar to Bronzong, also needs some HP to be decent and should run something like 252 HP / 252 Def / 4 SpD or 252 HP / 28 Atk / 228 Def. This allows him to take Physical hits very well. The Attack EV's in the second one allow you to OHKO 4 Hp / 0 Def Heatran with Earthquake. You'll have bronzong to take special hits that aren't fire, and the two are both good at taking physical hits.

Next, move sets. Neither of these Pokemon need special type moves. Bronzong doesn't need Psychic and Dusknoir doesn't need Shadowball. Both of them have lower Special Attack scores, and Bronzong doesn't really need Psychic for many things in the OU tier. Dusknoir should only have one attack, as Pain Split can really help its survival.

Heres my suggestions in spreads.

Bronzong @ Lum Berry
Ability: Levitate
Nature: Relaxed
Ev's: 252 HP / 152 Atk / 8 Def / 96 SpD
~ Trick Room
~ Gyro Ball
~ Explosion
~ Light Screen

Your Bronzong should have Levitate. Heatproof only works as a bluff once, and then your Bronzong is in the horrible situation of having a second weakness to a much more common type: ground. You're better off just running Levitate so he effectively only has one weakness. Light Screen will help your very frail team switch in to the battle.

Dusknoir @ Leftovers
Ability: Pressure
Ev's: 252 HP / 28 Atk / 228 Def
Nature: Relaxed
~ Trick Room
~ Will-o-Wisp
~ Pain Split
~ Earthquake

He can setup Trick Room, burn physical threats like Tyranitar (Dusknoir also brings in Heatran with Will-o-Wisp, for the fire boost), heal off damage with Pain Split, and hit the threats that Dusknoir brings in hard with Earthquake, namely Tyranitar and Heatran (Heatran of which is OHKO'd often.) Being in a Trick Room will also allow you to hit him after you've set up Trick Room, as you will go first thanks to Trick Room and you don't have to predict.

Lastly, you need a Wall Breaker on your team. All of your Pokemon only attack from one side, minus your previous version of Bronzong, but he wasn't going to be killing any walls anytime soon. Rhyperior is an amazing and awesome Pokemon, but he requires a lot of support, like Sandstorm and a really sturdy water Pokemon to name a few things, none of these things your team has. I suggest you change Rhyperior to Dragonite. Dragonite with a negative speed will still be outspeeding most things in a Trick Room. Dragonite can hit hard from both sides and take out walls like Blissey and Skarmory, and the Bulky Waters your team has trouble with like Swampert and Suicune. He also has a decent time switching in thanks to his bulk.

Dragonite @ Life Orb
Ability: Inner Focus
EV's: 144 HP / 112 Atk / 252 SpA
IV's: Speed 0 (as low as you can breed it really)
Nature: Quiet
~ Draco Meteor
~ Superpower
~ Fire Blast / Flamethrower
~ Thunderbolt

The last slot can also be Roost, but I think the extra coverage will help you more, and hopefully you can just survive by going first over most things. Thunderbolt gives you good coverage and lets you hit more things without giving yourself the power drop of Draco Meteor. The Speed allows you to go first in a Trick Room against Tyranitar to give you an idea of how slow you are. Fire Blast vs. Flamethrower is just accuracy vs. power, you can decide which you prefer. Draco Meteor does 73% - 86% to Swampert (2HKO's if you use Draco Meteor again) and 60% - 70% to Suicune, to give you an idea of how hard it hits. The EV's allow you to OHKO Blissey, Tyranitar, and Heatran with Superpower. The rest was dumped into HP to make Dragonite bulkier than he already is.

I hope this helps!
 
Hello.

I am locking your thread as it is in violation of rule #3.

Please read the rules and once you add a little more to your descriptions feel free to post again.
 
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