lolz
get it because its a trick room team and the pokes mostly have a relaxed nature or something like that yeah....
lolzzzz
get it because its a trick room team and the pokes mostly have a relaxed nature or something like that yeah....
lolzzzz






Anyway, this is a trick room team for OU wifi battling but I'm testing it on shoddy currently. This is my first attempt at a trick room team and so far the team is doing very well, I could use some help for sure tho so please rate :3 and to those that do I greatly appreciate it.

Uxie@Leftovers
Levitate
Relaxed
HP 252 / Def 4 / Spc.Def 252
0 Speed IVs
Stealth Rock
Trick Room
U-turn
Yawn
Job: SR&trick room support
Uxie is absolutely amazing. Focus Sash is there for insurgence, even tho it does not really need it. I gave it a defensive spread.
First turn I yawn to force a switch or get a few free turn, regardless if they switch or not I set up Stealth Rocks, then Trick Room, then U-Turn to one of my sweepers.

Bronzong@Leftovers
Heatproof
Relaxed
HP 128 / Def 252 / 128 Spc.Def
0 Speed IVs
Earthquake
Explosion
Psychic
Trickroom
Job: Set up Trick room. In this order; take damage, use trick room, come back, attack OR EXPLODE
I have the zong and Dusknoir so I can switch from one of my sweepers pretty safely to set up trick room. This guy can either use Psychic for STAB and Earthquake for common effective damage. I also put Explosion so after hes taken some beatings from being switched in so often he can set up then take out the other poke.
Heatproof
Relaxed
HP 128 / Def 252 / 128 Spc.Def
0 Speed IVs
Earthquake
Explosion
Psychic
Trickroom
Job: Set up Trick room. In this order; take damage, use trick room, come back, attack OR EXPLODE
I have the zong and Dusknoir so I can switch from one of my sweepers pretty safely to set up trick room. This guy can either use Psychic for STAB and Earthquake for common effective damage. I also put Explosion so after hes taken some beatings from being switched in so often he can set up then take out the other poke.

Dusknoir@Leftovers
Pressure
Relaxed
HP 4 / Atk 252 / Spc.Def 252
0 Speed IVs
Ice Punch
Shadow Ball
Trick room
Will-o-wisp
Job: Set up trick room, status sweepers.
I try to save this guy till later in the game when a strong sweeper shows up so I can set up, status then switch to something to sweep. Shadow Ball is for STAB and Ice Punch is for coverage.

Clampearl@Deepseatooth
Shell Armor
Quiet
HP 252 / Spc.Atk 252 / Spc.Def 4
31/30/31/1/30/31 IVs
Hidden Power Grass
Ice Beam
Surf
Toxic
Job: Special Sweeper
My only special sweeper. HP grass for ground/rock/swamp types. Surf for stab, Ice Beam for type dragons/grasses. Toxic to spread status.

Rhyperior@Life Orb
Solid Rock
Brave
HP 168 / Atk 252 / Spc.Def 88
0 Speed IVs
Earthquake
Fire punch
Thunderpunch
Hammer Arm
Job: Physical Sweeper
This guys pretty much marowak part two, I know the similar typing may seem foolish, but I equipped them both with fire and thunder punches so the only thing left unchecked would be swampert but it'll just switch out if hes shows up. Hammer Arm is to deal with bliss, and the drop is speed is welcomed here lol. Earthquake for stab.

Marowak@Thick Club
Rock Head
Brave
HP 252 / Atk 252 / Spc.Def 4
Earthquake
Fire punch
Rock Slide
Thunderpunch
Job: DESTROY
Most people have double edge to take advantage of his Rock Head ability, but i found it more useful to put thunderpunch in that place instead so I can keep him sweeping as long as trick room is up. I choose rock slide or stone edge because I'm not fond of the low accuracy, and with his blistering high attack I can afford it. This guy sweeps hard as long as trick room is up.
---Threats---
(ones that I've noticed since testing this team)
Gengar: I need help this guy walks all over me if I'm not extremely careful/lucky.
Scizor: If i dont ko before a sword dance or two they can sweep with priority BP, but marowaks fire punch usually OHKO.
Starmie: Same as suicune but alot easier to take down.
Blissey: Rhyperior has hammer arm just to take bliss out, but if rhyperiors down, then im screwed
Suicune:I seem to get walled, then CM'd to death, sometimes Kings HP will 3 hit ko x.x huge weakness i need help with.
Swampert: King can HP it, but thats all for a super effective hit
Vaporeon: They wall me :/ i have HP grass on king and Thunderpunch on marowak and rhyerior to even it out.
(ones that I've noticed since testing this team)






