Potentially the best team ever... ever made by me that is! First off, I'd like to say that this team has taken lots of time, as has the post and all the calculations, so I care what you have to think, or I wouldn't have spent all the time posting this here. Please feel free to put in any input and I'll concider it all. Changes showed in Bold.
Thrown Rock
Item: Focus Sash
Nature: Lonely
Ability: Pressure
EVs: 252 Atk/220 Spe/38 SpA
Type: Rock/Flying
Weaknesses: Rock, Steel, Water, Electric, Ice
Resists: Normal, Flying, Bug, Fire, Ground(0x)
Moves:
~Stone Edge
~Earthquake
~Stealth Rock
~Fire Blast
Analysis:
Another R/B/Y favorite of mine. Took this set directly off of the Smogon Dex. Stone Edge becomes a powerful STAB, Earthquake is for those steel and electric types, Stealth Rock is for being awesome with, and Fire Blast is for Skarmory and Forretress. Adamant nature makes it a little slower than most, but is necessary for this thing to pack a punch. Focus Sash so he can do some damage, even after he gets Stealth Rocks set up.
Spanky
Item: Life Orb
Nature: Timid
Ability: Pressure
EVs: 252 SpA/78 Spe/180 Atk
Type: Psychic
Weaknesses: Bug, Ghost, Dark
Resists: Fighting, Psychic
Moves:
~Psychic
~Grass Knot
~Super Power
~Ice Beam
Analysis:This thing is quick. It's basically my only counter for Scarfchomp, and it only Revenge Kills it. Psychic is for STAB because I already have a BoltBeamer. Grass Knot is for those lame Ground/Waters.
Death Star
Item: Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA/252 Spe/ 6 HP
Type: Water/Psychic
Weaknesses: Bug, Ghost, Grass, Electric, Dark
Resists: Fighting, Steel, Fire, Water, Psychic, Ice
Moves:
~Surf
~Ice Beam
~Thunder Bolt
~Recover
Analysis:
Ever since R/B/Y, Starmie has been my favorite special sweeper, and with the addition of Life Orb, it only got that much better. Surf is a reliable STAB that puts dents in most things that aren't special walls. Ice Beam and Thunderbolt complete the BoltBeam combo which is feared by so many. It's base 115 Speed lets it outspeed and OHKO alot. It's biggest fear; Weavile.
An U-Bus
Item: Choice Specs
Nature: Modest
Ability: Steadfast
EVs: 252 SpA/252 Spe/4 HP
Type: Fighting/Steel
Weaknesses: Fighting, Ground, Fire
Resists: Normal, Poison(0x), Rock(2x), Bug(2x), Ghost, Steel, Grass, Ice, Dragon, Dark (2x)
Moves:
~Aura Sphere
~Vacuum Wave
~Dark Pulse
~Dragon Pulse
Analysis:
One of the new guys. I usually try to keep away from pokemon as common as this, but he fit in on my team so well that I couldn't deny him. Choice Specs are for the complete ownageness of almost everything. Vacuum Wave is to kill Weavile, who otherwise gives this team huge problems. Aura Sphere 2HKOs Blissey, and Dark Pulse and Dragon Pulse probably won't get used much, but they will devastate their target if they don't switch out.
Mr. Misty
Item: Leftovers
Nature: Calm
Ability: Clear Body
EVs: 252 HP/ 252 Def/ 4 Spe
Type: Ice
Weaknesses: Fighting, Rock, Steel, Fire
Resists: Ice
Moves:
~Ice Beam
~Charge Beam
~Rest
~Sleep Talk
Analysis:
Wow, look at that horribly typing. It's a shame that Regice's 200 base Special Defense can't be put to good use more often. Ice Beam is for STAB and Charge Beam is for more Special Attack. Rest and Sleep Talk because I needed a good status absorber on my team.
Immune
Item: Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP/68 Atk/168 Def
Type: Ground/Flying
Weaknesses: Ice(4x), Water
Resists: Fighting, Poison, Ground(0x), Bug, Electric(0x)
Moves:
~Earthquake
~Ice Fang
~Aerial Ace
~Roost
Analysis:
I noticed that I might have a slight Heracross weak early in my team, so I decided then to throw this guy in. Earthquake is for STAB and to deal some nice damage to everything that doesn't resist it. Ice Fang is for those pesky Dragons, and Aerial Ace is for Heracross and Breloom. Roost is, of course, to recover.
Water: 0/0/1/2/0
Electric: 1/0/0/2/0
Grass: 0/0/1/1/0
Ice: 0/0/3/1/1
Fighting: 0/0/3/2/0
Poison:1/0/2/0/0
Ground: 2/0/0/1/0
Flying: 0/0/1/0/0
Psychic: 0/0/2/0/0
Bug: 0/1/2/2/0
Rock: 0/1/0/2/0
Ghost: 0/0/1/2/0
Dragon: 0/0/1/0/0
Dark: 0/1/0/2/0
Steel: 0/0/2/2/0
No real concerns there, looks pretty good to me.
Garchomp: umm... bad way to start off the threat list... but I don't see any counters for a Life Orbed Garchomp... uh oh. I have a few revenge killers though, luckily.
Blissey: Lucario
Gengar: Regice
Gyarados: I have no pokemon that fit the definition of "counter" for a DD-Dos, but Starmie can switch in on the DD and kill it.
Tyranitar: Gliscor
Lucario: Gliscor for Physical Lucario... Gulp... for Choice Specs...
Heatran: Starmie or Lucario, depending on which attack is coming.
Metagross: Gliscor
Salamence: Starmie or Regice, depending on which move is coming.
Bronzong: Aerodactyl
Infernape: Starmie or Gliscor
Swampert: Don't think I have a counter... Deoxys revenge Kills
Weavile: Lucario if I read the right attack.
Skarmory: Aerodactyl, Lucario
Forretress: Aerodactyl, Lucario
Gliscor: Starmie
Cresselia: Regice can get into a stall war with it...
Starmie: Regice
Breloom:Gliscor
Heracross: Gliscor
Togekiss: Regice
Celebi: Regice
Hippowdon: Most I can do is Revenge Kill it I think.. he'll be a pain.
Azelf: Regice
Dusknoir: Nothing really...
Snorlax: Lucario if it doesn't have Earthquake
Jirachi: Aerodactyl
Suicune: Regice is all I got.
Vaporeon: Regice is all I got
Porygon Z: Lucario
Electrivire: Gliscor if it doesn't have HP Ice, if it does, I dunno
Machamp: Gliscor
Zapdos: Regice
Yanmega: Regice
Ninjask: Nothing good
Alakazam: Regice
Aerodactyl: Gliscor
Rhyperior: Starmie is the closest thing to a counter
Tangrowth: Regice is Special, Gliscor if physical
EEKS! That's a bad looking counter list. I'll either have to work on that or get over it.
Current Record:
6-0
Without further ado, here's the team I've created:
The Overview






Overall, it has very solid typing. If you look at the calculators, it has no more than 2 weaknesses to a type and every type is resisted atleast once.
Individuals


Item: Focus Sash
Nature: Lonely
Ability: Pressure
EVs: 252 Atk/220 Spe/38 SpA
Type: Rock/Flying
Weaknesses: Rock, Steel, Water, Electric, Ice
Resists: Normal, Flying, Bug, Fire, Ground(0x)
Moves:
~Stone Edge
~Earthquake
~Stealth Rock
~Fire Blast
Analysis:
Another R/B/Y favorite of mine. Took this set directly off of the Smogon Dex. Stone Edge becomes a powerful STAB, Earthquake is for those steel and electric types, Stealth Rock is for being awesome with, and Fire Blast is for Skarmory and Forretress. Adamant nature makes it a little slower than most, but is necessary for this thing to pack a punch. Focus Sash so he can do some damage, even after he gets Stealth Rocks set up.


Item: Life Orb
Nature: Timid
Ability: Pressure
EVs: 252 SpA/78 Spe/180 Atk
Type: Psychic
Weaknesses: Bug, Ghost, Dark
Resists: Fighting, Psychic
Moves:
~Psychic
~Grass Knot
~Super Power
~Ice Beam
Analysis:This thing is quick. It's basically my only counter for Scarfchomp, and it only Revenge Kills it. Psychic is for STAB because I already have a BoltBeamer. Grass Knot is for those lame Ground/Waters.


Item: Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA/252 Spe/ 6 HP
Type: Water/Psychic
Weaknesses: Bug, Ghost, Grass, Electric, Dark
Resists: Fighting, Steel, Fire, Water, Psychic, Ice
Moves:
~Surf
~Ice Beam
~Thunder Bolt
~Recover
Analysis:
Ever since R/B/Y, Starmie has been my favorite special sweeper, and with the addition of Life Orb, it only got that much better. Surf is a reliable STAB that puts dents in most things that aren't special walls. Ice Beam and Thunderbolt complete the BoltBeam combo which is feared by so many. It's base 115 Speed lets it outspeed and OHKO alot. It's biggest fear; Weavile.


Item: Choice Specs
Nature: Modest
Ability: Steadfast
EVs: 252 SpA/252 Spe/4 HP
Type: Fighting/Steel
Weaknesses: Fighting, Ground, Fire
Resists: Normal, Poison(0x), Rock(2x), Bug(2x), Ghost, Steel, Grass, Ice, Dragon, Dark (2x)
Moves:
~Aura Sphere
~Vacuum Wave
~Dark Pulse
~Dragon Pulse
Analysis:
One of the new guys. I usually try to keep away from pokemon as common as this, but he fit in on my team so well that I couldn't deny him. Choice Specs are for the complete ownageness of almost everything. Vacuum Wave is to kill Weavile, who otherwise gives this team huge problems. Aura Sphere 2HKOs Blissey, and Dark Pulse and Dragon Pulse probably won't get used much, but they will devastate their target if they don't switch out.


Item: Leftovers
Nature: Calm
Ability: Clear Body
EVs: 252 HP/ 252 Def/ 4 Spe
Type: Ice
Weaknesses: Fighting, Rock, Steel, Fire
Resists: Ice
Moves:
~Ice Beam
~Charge Beam
~Rest
~Sleep Talk
Analysis:
Wow, look at that horribly typing. It's a shame that Regice's 200 base Special Defense can't be put to good use more often. Ice Beam is for STAB and Charge Beam is for more Special Attack. Rest and Sleep Talk because I needed a good status absorber on my team.

Item: Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP/68 Atk/168 Def
Type: Ground/Flying
Weaknesses: Ice(4x), Water
Resists: Fighting, Poison, Ground(0x), Bug, Electric(0x)
Moves:
~Earthquake
~Ice Fang
~Aerial Ace
~Roost
Analysis:
I noticed that I might have a slight Heracross weak early in my team, so I decided then to throw this guy in. Earthquake is for STAB and to deal some nice damage to everything that doesn't resist it. Ice Fang is for those pesky Dragons, and Aerial Ace is for Heracross and Breloom. Roost is, of course, to recover.
The Weaknesses
**Immune/2x resist/resist/weak/2xweak/**
**Immune/2x resist/resist/weak/2xweak/**
Normal: 0/0/2/0/0
Fire: 0/0/2/2/0Water: 0/0/1/2/0
Electric: 1/0/0/2/0
Grass: 0/0/1/1/0
Ice: 0/0/3/1/1
Fighting: 0/0/3/2/0
Poison:1/0/2/0/0
Ground: 2/0/0/1/0
Flying: 0/0/1/0/0
Psychic: 0/0/2/0/0
Bug: 0/1/2/2/0
Rock: 0/1/0/2/0
Ghost: 0/0/1/2/0
Dragon: 0/0/1/0/0
Dark: 0/1/0/2/0
Steel: 0/0/2/2/0
No real concerns there, looks pretty good to me.
Threat List







































EEKS! That's a bad looking counter list. I'll either have to work on that or get over it.
Current Record:
6-0