Power Of The Sun (peaked at #28 if you care)

THE POWER OF THE SUN​
Victreebel_by_AnnaJ.png
floatzel_by_norikumi-d3a8f11.png
student_winter_mebukijika_by_raizy-d31lxyv.png
Introduction
Hey guys welcome to my first RMT ever:pimp:( i think it will suck...But anyways),hope you enjoy and rate to help me improving my team in the better side. :)
teambuilding
First of all i decided to create a NU sun team which focused on the sweep of Victreebell and when all the main threats are weakened enough or eliminated i clean up with my clorophyll sawsbuck.
The team was obviously focused on Victreebell and Sawsbuck so already two members of my team.
Then i needed a few guys which could set up the sun for my sweepers to set up and sweep,first i thought about torkoal which could set up sun rocks and spin then away;but then i tested it and it didn't satisfied me so i thought a little bit and found not one but two sun inducers!These pokes are Regirock and Volbeat, at first glance you may ask,WHY?!But if you look in deep you will note Volbeats big support movepool(Baton pass,Encore,Sunny Day,Tail glow,Tailwind etc.etc.)and most notably his fantastic Dream World ability,PRANKSTER!
With Volbeat by my side i will always get up the sun and maybe baton pass a substitute!
The second sun inducer is the best wall in nu imo he can take so many hits and set up both sun and rocks!
Now i needed a check for golurk and a poke which could outspeed and ohko zangoose and golurk if the sun wasn't up.I choosed... FLOATZEL!Now you're thinking "WHY THE HELL SHOULD FLOATZEL FIT IN A SUN TEAM!"He can check alone the two main threats of my team and has the perfect coverage with the BoltBeam combo, I won't say much else here 'cause i'll explain better after.
For the last member of my team i thought about a wall that could take the fighting hits that regi couldn't take so who does this job better than musharna?! He's just a beast as he can cleric my team and try to pull off his own sweep once the dark types are gone!But then I tried musharna and it didn't worked really good because he was slowing the team and with musharna I couldn't keep the pressure that my team really needs. So I thought about Choice Scarf Emboar, and it worked pretty well, in the sun Flare blitz hits like a truck and the coverage that it has is good too. The special thing about Emboar is that he can hit hard out of the sun too so i'm satisfied with him replacing musharna.
So this was the process of the teambuilding now enjoy the description and the explanation of it!
THE TEAM


VOLBEAT
__pokedex__313_volbeat___by_volmise-d4jv5zz.png

Set

I'm Annoying You (Volbeat) (M) @ Heat Rock
Trait: Prankster
EVs: 240 HP / 252 Def / 16 SDef
Calm Nature
- Sunny Day
- Encore
- Substitute
- Baton Pass
Volbeat is a really good poke just because of his fantastic Dream World ability..PRANKSTER!With prankster he can have pryority(don't know how to spell) on every non-attacking-move;this is the main-reason why I use Volbeat on this team,with him I will always get surely my weather up.
Okay, so Volbeat is the key of my team,without him Sawsbuck would have failed so many sweeps, he's my usual lead and emergency weather setter.
Volbeat never disappointed me, he can encore and set up a sub then set weather.The given Evs make him able to set up 5 subs and switch more into stealth rocks,the Defense and Sp.Def. Evs try to make him a little bit bulky with equal defenses.I put sub and baton pass hoping that i can pass it to Victreebell/Sawsbuck because they can't setup a swords dance/growth respectively unprotected as they're too frail.The nickname just shows the real nature of Volbeat.. He annoyis you!
The only flaws on him are that he's weak to Golem,the most common lead, he can just rock blast break the sub and kill my Volbeat, but FORTUNATELY his usage is decreased!Oh, and he's weak to Stealth rocks.
Last thing that i have to say is that i choose Volbeat>Illumise because he ROCKS MORE!​

REGIROCK
regirock_by_masae-d4ru4hc.png
Set
Regirock @ Heat Rock
Trait: Clear Body
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Sunny Day
- Fire Punch
- Rock Slide
- Stealth Rock
In my opinion Regirock doesn't really fit so well in this team... the only reason that i've chosen him/her (Genderless xD) in this team it's because it creates a good synergy in my team,he can take the fire type moves aimed to the grass types and set up sun or rocks in various cases, i'm still thinking about replacing it with someone else, like lickilicky but it can't set up rocks which are appreciated by every team!I'm open to new suggestions about the replacement of regi with someone else. But he/her isn't bad at all, he's really bulky and i will always get up sun with him which is really awesome and appreciated from my sweepers.Another good thing about it is that he's a great counter to shell smash gorebyss, as, in the sun a surf isn't even a two hit ko and I can two hit ko-it back!The other reason that i'd replace it with licki is that my team needs a wish-passer because the residual damage racks up my team, but i'm not totally convinced about that.The Ev's are pretty standard for a Tank like him nearly max hp-max attack to hit as hard as possible with fire punches in the sun and the leftovers into special def to get some more bulk.Rock slide>STONE MISS for the flinch chance, and it's used for flying types when the sun isn't up so that they won't wreck my team.​

SAWSBUCK
images
Set
Rudolph (Sawsbuck) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Horn Leech
- Nature Power
- Swords Dance
- Jump Kick
Sawsbuck.One name, enormous power! I don't know why he isn't UU or at least RU, this Deer..thing is just amazing,it's power it's unbeliavable after a swords dance,it can ohko pokes after pokes he suffers the four-moveslot-syndrome but it's power it's really powerful!Sawsbuck is my MVP in most of my battles,after a swords dance he's attack skyrockets to 656 and with a speed of 443 with adamant nature under the sun is nearly impossible to revenge kill it as even a CB mach punch from gurrdurr won't ohko me and i can two hit ko him with horn leech and recover my health back!
The Ev's are standard, max attack and speed with adamant nature(+Atk-SpA) to give him as much power as possible, the moveset let's him hit steel types which would otherwise wall him for days, for the most of the times i'm going to keep spamming horn leeches just because I recover the health that the LO drains me. I sweep with him once the threats are away or weakened enough to ohko them,usually if I see that my opponent has more Special walls i' going to sweep with him and if the opponent has more Physical walls i sweep with victreebell. The only thing that stops Sawsbuck is jolly CB ninjask which clearly outspeeds and ohkoes my with X-Scissor but i've never seen that thing so... And the other thing that walls my Deer is Phisically defensive Amoonguss which is a real pain in the ass, but if he's phisically defensive and not specially i can handle him with Victreebell.​

VICTREEBELL
VictreebelRedesign_Final.jpg

Set
I <3 James (Victreebel) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Sludge Bomb
- Growth
- SolarBeam
- Weather Ball
I know,I know the image is too big, but it was the only picture that could explain the raw power of the most stupid pokemon ever... VICTREEBELL!!
I remember him as the poke that ate james in the pokemon series, I always laughed so hard every time that i saw it! Now i'm using him as a Growth special sweeper instead of the mostly used mixed set because NU is filled with physical walls (alomomola regirock etc.etc.) and he cleanly ohkoes them even without the help of SR, usually i never set up a growth because he's really frail, but if i get the chance theit's un sually GG, he can 2hit ko Amoonguss with weather ball and ohko after a growth he with the right sun support can 6-0 many teams that don't have much priority users or aren't prepared.
People usually underestimates victreebell because when they look at his mediocre 80|65|60 they think that they're absol can come in and kill victreebell with a sucker punch, and here emboar comes in handy (don't know if this is english..xD just trying to say that here is where emboar is needed on this team) i switch into the predicted sucker punch and with a scarf equipped i outspeed and ohko with a superpower!
The Ev's are standard max speed and max spA with Modest nature>Timid because I don't care about outspeeding Absol out of the sun, since Emboar thinks about that Big Threat!​

EMBOAR

images

Set
OPPA GANGAM STYLE! (Emboar) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- Wild Charge
- Head Smash
- Superpower
Emboar is a relatively slow Scarf user, but he outspeeds the pokes that my team needs to outspeed out of the sun, he can revenge kill succesfully many big threats as Absol, Cinccino, Zangoose.. etc.etc.So the his presence in this team is really good as he can remove those pokes OUTSIDE OF THE SUN with a Scarf equipped. I need him to keep the pressure on the enemy team so that my enemy can't set up his precious rocks, that my team really hates (in the sense that it doesn't like passive damage at all) so Emboar is a good choice. He can even take some hits, usually he takes the ice types moves aimed to sawsbuck. Another good thing about Emboar is that he hits like a truck in the sun; a move with 120 BP +STAB+SUN BOOST coming from a base 124 (I think) attack hurts,really much! The Ev's maximize speed and attack with a Jolly nature to outspeed those famous Base 115's, which is really appreciated. I chose him over musharna because musharna didn't put the pressure on the enemy team like Emboar did, and I thought about it and Musharna slows my offensive momentum (don't know if that makes any sense but.. Hope you understand xD). The Nickname is pretty obvious​

LAST BUT NOT LEAST:

FLOATZEL.. YES FLOATZEL

_Splish_Splash__Floatzel_by_endless_whispers.png

Set
Sonic? (Floatzel) @ Choice Band
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Aqua Jet
- Return
- Switcheroo

Okay, now take a breath a read again... Yes, it's true Floatzel in a sun team... I thought so much for the last member of the team, so I said to myself, you need a counter to swift swim ludicolo that could potentially sweep my team, so I chose Floatzel that with a Choice Band equipped can 2-hit-ko Ludicolo or cripple him with a choice band while he sets up rain! And floatzel works as a potential "Mini Wallbreaker" he can weaken many enemies and bypass Absol's sucker punch and potentially ohko with SR, so everything's explained.. The Ev's are standard... Max Attack and Speed with adamant nature because the extra power is really needed to get these ko's. The nickname refers to the sonic saga, don't know why but he looks like a sonic guy that I don't remember xD!!
Sorry if I didn't write that much and/or explained everething in details, I'm not experienced with RMT's so.. XD
Hope you enjoyed and if so then luvdisc :D.
I'm open to new suggestions and changes to the team.
THAT'S ALL BY
oh jeeze
jeeze+anon+calm+your+tits+_f1be9d27c3b895c5e775e8e1ff539f0f.jpg
 
Interesting Sun team. They are so rare nowadays that it is a bit refreshing to see one. Most Sun teams follow a general mold of Sun setter, Sun sweeper, and a revenge killer/back-up plan. Yours does as well, but it does throw a nice twist with Floatzel.

Speaking of Floatzel, it is the one Poke I am most confused about. In the Sun, it is rather weak. I also don't know any decent player who would set up a Rain Dance with Floatzel right in front of them when they can simply attack, especially with Ludicolo. Switching Floatzel in is also not a great strategy simply because it can just Giga Drain you while you Return or Switcheroo it. I would replace it with something that can reliably KO it, like Samurott. Whether physical or special, Samurott can carry Megahorn and tear Ludicolo apart, with just a bit of residual damage on the special attacker's part. I would go with the Special Attacking set simply because of the amazing coverage and the ability to use Salac Berry if you wish.

Sawsbuck is a Pokemon that I like using myself, but I think that perhaps SD Shiftry would be a better Sun sweeper for your team. It gives you an immunity to Psychic moves, especially coming from Scarf Gardevoir or Pivot Musharna. It has less Speed, but makes up for it with a STAB Sucker Punch as well. If you want to keep Sawsbuck, then either Megahorn or Return should go over Jump Kick since it doesn't provide any coverage that Nature Power doesn't already provide.

Finally, a small change would be to change Volbeat's nature to Bold since the Special Defensive investment isn't important. On Regirock, I would prefer Drain Punch over Fire Punch for a couple of reasons: the only Pokes you want to use Fire Punch on are either Grass-types who still beat you at high HP anyways, and Ground types who still take pitiful damage anyways. Drain Punch gives you nice recovery to partially offset the lack of Leftovers, and lets you deal with Probopass and Bastiodon which you would usually not want to deal with (Sawsbuck would lose too much health if Sturdy is active due to Life Orb and taking a hit, while Emboar doesn't want to have to Superpower and risk getting set up on).

Changes:

Samurott>Floatzel
Sawsbuck: Megahorn>Jump Kick
Volbeat: Bold>Calm
Regirock: Drain Punch>Fire Punch

Optional:
Shiftry>Sawsbuck

Samurott @ Life Orb/Salac Berry
Trait: Torrent
EVs: 252 Spe / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power Grass
- Megahorn

Samurott @ Lum Berry
Trait: Torrent
EVs: 252 Spe / 252 Atk / 4 HP
Jolly Nature
- Waterfall
- Aqua Jet
- Megahorn
- Swords Dance

Shiftry @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Seed Bomb
- Nature Power
- Swords Dance
- Sucker Punch

Hope this helps! Welcome to Smogon!
 
Wow, thanks for the rate! Actually I thought about samurott> floatzel and I agree with your advice so I changed it and it worked pretty well,now RD ludicolo isn't a threat anymore.
But shiftry> sawsbuck didn't worked pretty well >.< cause I couldn't outspeed zangoose outside of the sun, thing that my team really needs. The nature of volbeat was just an error bold is better, and drain punch > fire punch works, even if fire punch hits really hard in the sun.
 
Wow, thanks for the rate! Actually I thought about samurott> floatzel and I agree with your advice so I changed it and it worked pretty well,now RD ludicolo isn't a threat anymore.
But shiftry> sawsbuck didn't worked pretty well >.< cause I couldn't outspeed zangoose outside of the sun, thing that my team really needs. The nature of volbeat was just an error bold is better, and drain punch > fire punch works, even if fire punch hits really hard in the sun.

All right. Make sure you edit the permanent changes into the OP.

Edit: As for Shiftry, why didn't you Sucker Punch Zangoose then? If you're afraid of Quick Attack, then remember that so is Sawsbuck.
 
Sawsbuck should really run Return over Jump Kick for reasons stated by WhiteDMist. I'm not a really big fan of Megahorn since it leaves Sawsbuck walled by Weezing and doesn't really hit much other than pure Grass-types and Psychic-types.

Floatzel also is not the most reliable answer to Ludicolo since it cannot switch in whatsoever and doesn't do enough with Return. Absol would be a better fit in that slot since it can do well over eighty percent to Ludicolo with Sucker Punch and act as a late-game cleaner once your sun sweepers have done their job. It also provides a Psychic-type immunity which is useful, especially against Scarf Gardevoir which is the bane of this team since it can trace Chlorophyll and OHKO every one of your sweepers with the correct move.

Regirock really appreciates Drain Punch to bring it healing and allow it to break through opposing Golem and Probopass. Despite the boost from the Sun, Fire Punch doesn't do nearly enough against Grass-types to warrant usage.

Summary of changes:

Megahorn —> Return on Sawsbuck
Floatzel —> Life Orb Absol
Fire Punch —> Drain Punch on Regirock


Absol @ Life Orb
Trait: Super Luck
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Night Slash
- Sucker Punch
- Superpower
- Swords Dance

Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Return
- Nature Power
- Horn Leech
- Swords Dance

Regirock @ Heat Rock
Trait: Clear Body
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Sunny Day
- Rock Slide
- Drain Punch
 
If I recall properly, Victreebel and Venusaur both got Growth+Giga Drain in BW2. If this happens to be true within Victreebel's case, I think that you should definitely try Giga Drain over Solarbeam. In terms of power, you honestly don't miss out on much as all, as after Growth boosts, you still maintain the KO's that Solarbeam covers for anyway. It should also be considered because of the given fact that you'll most likely be spamming Weather Ball under the Sun anyways, since that would be your strongest move under the Sun aside from Solarbeam. Having Giga Drain also provides you much more longevity throughout the battle, not to mention a Grass STAB to reliably use outside of the Sun.
 
So I'm just waiting for zebraiken then I'll edit with the changes :D thank you all for the rates.
P.S. from now I won't use this team anymore xD so if you'd like you could just post your opinions about it, sounds weird for a RMT.. Nah do whatever you feel to do xD
 
hey there,

i'll rate this assuming you took into account the other rates, as i agree with many of them. :P

you'll definitely want to be using either return or double-edge over jump kick on sawsbuck, since it nets you even better coverage than before and gives sawsbuck its strongest STAB moves. i generally prefer the raw power that double-edge brings, especially given that sawsbuck isn't the bulkiest of pokemon. you could very well also consider running a timid nature on victreebel - you don't lose any OHKOes or 2HKOes, and outside of sun you get to potentially tie / outspeed ludicolo (and samurott, too, which has even more utility if you do end up using giga drain > solarbeam as per Agent Dell's suggestions). you also pointed to sawsbuck as your best answer to zangoose, which isn't quite true. adamant sawsbuck actually fails to outspeed jolly zangoose out of sun, meaning you should definitely change it to a jolly nature if you want to get anything done from that aspect. it also allows sawsbuck to work relatively well inside and outside of sun, outpacing a majority of the metagame and cleaning up after your other weather sweepers wreak havoc.

like everyone else said, i'm really curious about your decision to use floatzel on a sun team, when its stab moves are weakened by sun and it actually gains no positive benefits. plus, 2hkoing ludicolo isn't really the best thing for your self-proclaimed primary check to it. :( i'd like for you to replace floatzel with something that more resoundingly checks the threats you seem to struggle with, or perhaps introduces another sweeper that can also benefit from the sun. both suggestions that FLCL and WhiteDMist have given you (absol and shiftry, respectively) would work wonderfully in this last slot, since they give you optimal ways to deal with both opposing weathers via sucker punch and choice scarf gardevoir / ditto, who can come in on either victreebel or sawsbuck (if it's boosted, your situation is worse with ditto) and proceed to annihilate your team. there's not much else you can do about ditto, which is a bit of a shame but you'll just have to be careful and play around it (and avoid boosting until it's gone!).

return or double-edge > jump kick on sawsbuck
jolly > adamant on sawsbuck
timid > modest on victreebel
either absol or shiftry > floatzel

hope i helped at least a little bit, and gl with your team in the future if you do end up using it!
 
Back
Top