Power to the Dragons (RMT)

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This is my first true OU team I've ever created. I'm very open to suggestions and ideas on how to better this team. :)

My Lead:
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Ferrothorn - Rocky Helmet
Ability - Iron Barbs
Impish Nature
252 HP / 88 Def / 168 SpD
- Power Whip
- Thunder Wave
- Leech Seed
- Spikes

I use this guy as my lead to set up Leech Seed and Thunder Wave to weaken the opponent's lead and whomever he may switch in, while also being able to set up spikes. He is my main answer to water types as I can switch in on them, Leech Seed, Thunder Wave, and proceed to set up Spikes if I haven't already. Leech Seed also effectively keeps the water types from being able to set up anything being he is immune to Toxic, and Leech Seed would be doing damage each turn, making them weaker and weaker until I decide to use Power Whip to finish the job.

Bulky Physical Sweeper
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Conkeldurr - Leftovers
Ability - Guts
Adamant nature
120 HP / 252 Atk / 136 SpD
- Drain Punch
- Payback
- Mach Punch
- Bulk Up

By using a Bulk Up set, I treat him as a bit of a wall. After one or two Bulk Ups, he can heal fully nearly any physical attack thrown at him using Drain Punch, while at the same time dealing massive damage and often either OHKO-ing the opponent or getting damn close to it, to which I can finish it off using Mach Punch. Payback is thrown in there to deal with those pesky Ghost types like Jellicent, Gengar, and Chandaleur, and also to deal with Reuniclus, which many seem to expect they can use Calm Mind instead of Psychic on him safely. Nasty surprise they tend to get. x3

Rapid Spinner
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Starmie - Leftovers
Ability - Natural Cure
Timid Nature
252 SpA/ 4 SpD/ 252 SpE
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

I use Starmie as my Rapid Spinner. I've returned to using the offensive variant because I find that with the Leftovers, Starmie is bulky enough to survive a hit or two on her own, and all I need is one turn to use Rapid Spin. Then after using Rapid Spin, Starmie is fast enough and has enough coverage to allow me to sweep with her for a good while. She hits very hard with this set even without any set-up.

Choice Scarf User
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Hydreigon - Choice Scarf
Ability - Levitate
Timid Nature
4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Fire Blast
- Focus Blast
- U-Turn

The first of my powerful Dragon types. I use Hydreigon to punch holes in my opponent's team as quickly as I can bring him in. Or simply to scout using U-Turn. He has proven himself more than useful for my team. I don't think much more explanation is needed as this is a typical set for Hydreigon.

Main Special Sweeper
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Volcarona - Life Orb
Ability - Flame Body
Modest Nature
252 SpA / 4 SpD / 252 Spe
- Fiery Dance
- Bug Buzz
- Psychic
- Quiver Dance

Volcarona has proven very powerful in my team. With the proper Rapid Spin support, he is able to come in and always gets at least one Quiver Dance off. Then with Fiery Dance, he is able to further boost his already massive special attack even more while sweeping the opponent's team. I chose Psychic as my third move to take care of pesky Fighting types, which sadly hurt my team. The reason I haven't gone with a bulkier set, as some have suggested I do, is because i wish to have him as fast and strong as possible for when I'm ready to sweep. I'm still deciding on a final item for my Volcarona to use.

Main Physical Sweeper
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Dragonite - Lum Berry
Ability - Multiscale
Adamant Nature
252 Atk / 4 SpD / 252 Spe
- Outrage
- Fire Punch
- Earthquake
- Dragon Dance

My main powerhouse of the team and my prized member. She is always able, like Volcarona, to get off at least one Dragon Dance and often more than that with proper Rapid Spin support, then turn around and blast away the opponent's team using the great coverage of her moveset. Using Fire Punch and Earthquake first if there are any steel types left, then proceeding to sweep with Outrage.


Well guys, that's my team. Thanks for reading and any advice is more than welcome! :)


 
well on a hyper offensive team like this, im not exactly sure that ferrothorn fits. i would much rather use taunt / spikes sr deoxys d to set up hazards, which will allow you to get momentum early game and taunt bulky stealth rockers that think they can get rocks up early to check dragonite.

seeing that you have starmie, i see absolutely no reason not to run focus sash hp ground quiver volc. I would also run a slightly bulkier spread, probably 252 SAtk / 116 Speed / 140 HP. hp ground volc can boost up and sweep heatran/slowbro/grass type cores as well as beating every single spinner after a quiver dance. focus sash allows you to beat things like choice scarf terrakion as well if you get layers down. i dont see why you're using air balloon considering it isnt weak to ground ?_?

i would also rather use a bulkier starmie spread so you can spin better, something along the lines of 216 Speed and then split between HP and Special Defense in an optimal manner. This way, starmie can come in on slow stealth rockers/bulky waters that manage to get rocks up like specially defensive heatran, slowbro, politoed, tentacruel etc. Scald starmie is also cool because you can burn tar/scizor/ferro, then proceed to set up with dragonite/volc etc and get a clean sweep.

you don't have to listen to me but i think those changes will get you more wins :toast:
 
I will definitely give those some considerations. I've been using an offensive Starmie for the times that I don't have to worry about Stealth Rock or Spikes. Not every team uses them. And when I do, the speed gives me a near guarantee to take them out.

As for Volcarona... oops on my part. Being a fire type, I immediately thought that it was weak to ground. >_>

And the reason I like Ferrothorn so much is it gives me time to think up a good counter-strategy to my opponent in a tough situation, and allows me to use Thunder Wave to weaken the opponent's team. =P
 
Hi Eleon. Nice team.

First off, I think your Conkeldurr should have a Brave Nature instead of Adamant, as well as an IV speed stat of 0. That way, it will be slower than a standard Reuniclus, so Payback will be hitting Reuniclus after it makes his move, effectively making the attack twice as powerful. Another change I would recommend is Hidden Power Ground over Psychic for Volcarona. To be honest, Psychic doesn't provide too much coverage, while Hidden Power Ground lets you take out Heatran, who would be walling you otherwise. It also hits Terrakion hard after a few Quiver Dance boosts. Air Balloon isn't that useful on Volcarona, so I would go with Leftovers instead to provide a bit of recovery. Since Hydreigon compounds your team's weakness to Terrakion, I would go with a Choice Scarf Latios instead, with this moveset: Draco Meteor / Hidden Power Fire / Surf / Trick. Scarf Latios outspeeds +2 Adamant Dragonite, and can proceed to revenge-kill it with Draco Meteor. Hidden Power Fire helps dealing with Ferrothorn, Scizor and Forretress, while Surf hits Heatran for super-effective damage. Trick cripples stall, and has the ability to incapacitate Blissey.

Since you've got two teammates being weak to Stealth Rock (Dragonite and Volcarona), Starmie will most likely have to repeatedly have to switch in and use Rapid Spin to remove entry hazards. That's why I am seconding august's recommendation of a Defensive Rapid Spin Starmie. (Click here for the analysis.) As seen in the analysis, this Starmie is never OHKO'd by Choice Band Terrakion's Stone Edge, and you can 2HKO Terrakion with Scald. The burn it occasionally provides is also really useful! Psyshock is useful against Virizion, and Recover gives Starmie better survivability, so Starmie can be able to use Rapid Spin more frequently during matches. Cool team, and good luck!
 
Hi Eleon. Nice team.

First off, I think your Conkeldurr should have a Brave Nature instead of Adamant, as well as an IV speed stat of 0. That way, it will be slower than a standard Reuniclus, so Payback will be hitting Reuniclus after it makes his move, effectively making the attack twice as powerful. Another change I would recommend is Hidden Power Ground over Psychic for Volcarona. To be honest, Psychic doesn't provide too much coverage, while Hidden Power Ground lets you take out Heatran, who would be walling you otherwise. It also hits Terrakion hard after a few Quiver Dance boosts. Air Balloon isn't that useful on Volcarona, so I would go with Leftovers instead to provide a bit of recovery. Since Hydreigon compounds your team's weakness to Terrakion, I would go with a Choice Scarf Latios instead, with this moveset: Draco Meteor / Hidden Power Fire / Surf / Trick. Scarf Latios outspeeds +2 Adamant Dragonite, and can proceed to revenge-kill it with Draco Meteor. Hidden Power Fire helps dealing with Ferrothorn, Scizor and Forretress, while Surf hits Heatran for super-effective damage. Trick cripples stall, and has the ability to incapacitate Blissey.

Since you've got two teammates being weak to Stealth Rock (Dragonite and Volcarona), Starmie will most likely have to repeatedly have to switch in and use Rapid Spin to remove entry hazards. That's why I am seconding august's recommendation of a Defensive Rapid Spin Starmie. (Click here for the analysis.) As seen in the analysis, this Starmie is never OHKO'd by Choice Band Terrakion's Stone Edge, and you can 2HKO Terrakion with Scald. The burn it occasionally provides is also really useful! Psyshock is useful against Virizion, and Recover gives Starmie better survivability, so Starmie can be able to use Rapid Spin more frequently during matches. Cool team, and good luck!
Thank you for the recommendation! I think I will be remaking my Starmie into the Defensive Rapid Spinner. Seems like it would overall help my team more. However, would it still be able to dish out a fairly strong hit when I need it to?
 
I made a few changes to my team. The main change being I gave Volcarona the Life Orb and gave Starmie some Leftovers. I haven't made Starmie a defensive set yet because I'm still hoping to use it as a semi-sweeper, but still be able to rapid spin.

Also, I would glady use Latios, but I don't have one. >_<
 
Stick with the Life Orb on Volcarona. I would also agree to your bulking up of Starmie's EVs, because for a Volcarona sweep, it is absolutely vital to eliminate all hazards on your side by any means possible. The same goes for Dragonite because it breaks Multiscale.
 
I highly suggest changing dragonite with moxiemence. Moxiemence completely outclasses dragonite in terms of pure power and sweeping potential, mostly because of higher speed which allows him to outspeed many more scarf users after a dragon dance, and increased power due to moxie.

You should think of using bulky volcarona instead of offensive volcarona. its a solid counter to many psychic types that you seem to hate. Anyways, you have dragonite (should be salamence) to sweep unprepared teams.
 
It should be noted that Moxie is now compatible with both Outrage and Dragon Dance at the same time. I would highly recommend trying out MoxieDD Mence with Outrage/Flamethrower or Fire Blast/Earthquake/Dragon Dance @ Lum Berry or Life Orb. If you prefer Dragonite's bulk, then change the nature to Jolly because many revenge killers use +1 Adamant Dnite as a goal.

As far as Ferrothorn goes, he doesn't fit the team's playstyle as well as something such as Azelf. Timid Azelf, 252 HP/4 SATK/252 Spe, Taunt/Stealth Rock/U-Turn/Flamethrower @ Focus Sash. This Azelf is virtually guaranteed to set up Rocks (which allow you to break Multiscale on Dnite and hit other flying pokemon), potentially taunting the opposing player's hazard user, helping you scout with U-Turn, and lure and KO Scizor. However, this would decrease your team's survivability and sponging potential drastically, and allows you to get swept by any dragon and its respective stab move. It really depends on your playstyle.
 
Would a bulky volcarona really fit my team though? Because as someone mentioned, it's pretty "hyper offensive". On that same note, though, I do have a bulky Dragonite I used to use. With an EV spread of 252 HP / 44 Atk / 212 Spe. Would that fit the team at all? Or would I be better off using a purely offensive Dragonite?

Edit: I've changed my Starmie back to the offensive variant. It just seems to fit better. She is able to sweep, and with leftovers is bulky enough to take a hit or two. Which is all she ever takes due to her speed.
 
As far as Ferrothorn goes, he doesn't fit the team's playstyle as well as something such as Azelf. Timid Azelf, 252 HP/4 SATK/252 Spe, Taunt/Stealth Rock/U-Turn/Flamethrower @ Focus Sash. This Azelf is virtually guaranteed to set up Rocks (which allow you to break Multiscale on Dnite and hit other flying pokemon), potentially taunting the opposing player's hazard user, helping you scout with U-Turn, and lure and KO Scizor. However, this would decrease your team's survivability and sponging potential drastically, and allows you to get swept by any dragon and its respective stab move. It really depends on your playstyle.

This is the exact reason I don't change out Ferrothorn. Same reason I use Conkeldurr instead of something like Terrakion. I use them as trump cards, of sorts. They are bulky and can take a few hits. I use them in a tough spot. And against teams that use Trick Room. Which are rare, but I found using a fully offensive team, I had no way to stop a Trick Room team.
 
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