XY UU PPOB (peaked 1#)

Hi smogon, I'm ImSNT and I'm going to show you my latest UU team, which has been very successful in the UU ladder, peaking at 1# with a win/loss ratio of 64-10. I don't like introductions a lot, so let's go into it!

THE TEAM AT A GLANCE

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swampert.gif
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hydreigon.gif
jirachi.gif



IN DEPTH

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Noctur (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 188 HP / 104 SpD / 216 Spe
Jolly Nature
- Dragon Tail
- Earthquake
- Coil
- Substitute
Well, I started the team with Zygarde, because when I was in the teambuilder, I noticed the ORAS metagame was weak to it. Unless your opponent has bulky fairies or encore users, he will have problems if Zygarde sets up sub, which isn't very difficult because of his bulk and speed. The EV spread is quite simple: I run enough HP EVs to have 404 hp that allows me to have subs with 101 hp so they aren't broken by seismic-toss. 216+ speed evs allows me to outspeed base 90s with 252 evs and a boosted nature. The rest is put into spdef just to raise its bulk.

Basically, zygarde's function in the team is go through stall teams thanks to boosted dragon tails and the hazards roserade provides, and checking offensive threats like nidoking and infernape.

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Axel (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Spikes
- Hidden Power [Fire]
- Giga Drain
- Synthesis
SubCoil Zygarde needs hazards to perform its job, so I started thinking about what hazards setters could I use. I didn't want to use forretress because I wanted it to have some sort of offensive presence. Spikes cloyster sucks, so that left me with chesnaught and roserade. I went with roserade because it has more offensive presence, reliable recovery and can switch into fairies easily.

Spdef roserade is pretty strange, or at least unexpected, nowadays, but I think defensive fits better than offensive here. Defensive roserade allows me to set up spikes on nearly every defensive pokemon and I can switch more times into fairies. Spikes are mandatory in order to help zygarde, giga drain is my STAB and it allows roserade to recover some hp. Synthesis is there just for longevity, because spikes are so important to the team. Hidden power fire might seem a little bit weird on defensive roserade. Well, at first I used to have sludge bomb, but forretress was so annoying. Since near every forretress carry rapid spin + stealth rock and I don’t have a spinblocker or a spinner, it is so beneficial to remove forretress from the opponent team early in the game.

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Hyoga (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Roar
Swampert is my answer to fire types, and stealth rock setters. It forms a good defensive core with roserade, which allows me to set up hazards on more than half of the metagame. In adition, swampert is good because it is able to set up rocks on crobat, who can defog away my hazards. Also, it stops volt switch users unless they're carrying hp grass, which isn't bad at all, because that means they are the perfect pokemon for Zygarde to set up on. Also, it sucks to lose your stealth rock user, so scout for hp grass with florges is usually a good idea. The moveset is the standard one, scald and eq are my stabs, sr for obvius reasons and roar is there to phaze out zygarde or crocune (CM + Rest + Sleep Talk + Scald Suicune).


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Alastor Loo (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Alastor Law, the flower, is a great answer to the dragon and fighting types in the tier. Zygarde and swampert are very important when dealing with fighting pokemon too. Also, it allows me to bring zygarde into scald, as I can heal him thanks to aromatherapy. Wish + protect grants me a reliable recovery. It creates a fairy steel dragon core with zygarde and jirachi. The spread is the standard one.

hydreigon.gif

Madara prodigioso (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Superpower
Life orb hydreigon is the wallbreaker of the team. His work is to hit everything that doesn't resist it with dark pulse and draco meteor. I run fire blast over flash cannon to KO every forretress variant as well as keeping opposing fairies alive in order to set up hazards with roserade. Superpower hits blissey and lucario without having to rely on fire blast.

There are two ways I usually play hydreigon: You can use it early game in order to weak the opposing team, that way zygarde is having a better time sweeping the opposing team, or the other way round.

jirachi.gif

beri isi flinch (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch Zen Headbutt
- Trick / Healing wish
Nearly every uu team need a scarfer, and this case isn't an exception. Jirachi is here for revenge killing mega gallade, and mega lopunny, as well as haxorus if it manages to set up. Iron head and u-turn don't need an explanation and fire punch hits lucario and cobalion. zen headbutt which gives jirachi better neutral coverage overall against Fire types, and It's another option to clean up with late-game (thanks to IronBullet93). In the last slot you can use trick or healing wish. I've tried both, they both work. Trick is useful in matchups vs curselax (Curse Snorlax) or crocune, when healing wish allows you to play more risky early in the game.

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Nidoqueen and nidoking: Very hard to switch into. I must predict perfectly what are they going to do and switch into the correct mon.
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Infernape: LO variants are more than just a threat. I've considered zen headbutt > Fire punch on jirachi that way I can beat it. If you see infernape, you must keep swampert and zygarde at 100%. Healing wish rachi helps here.
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Machamp: Dynamic punch + Heavy Slam is able to hit everything in my team for nice damage. Usually, I go into florges to take the DynamicPunch and then double switch into swampert.
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Mega Lopunny: Just not let it to set up a sub, use swampert to phaze it, florges can ohko after some damage, jirachi revenges kill.
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Mega Gallade: Same as lopunny.
Peak Proof

Team Conclusion
When I was building the team, I couldn't find the way to fit hazard removal. However, I tried to build the team that way I could control hazard even without being able to remove them from my field. I can set up hazards in nearly every spiner/defoguer/hazard setter in the tier. As long as you have hazard control, the team is quite easy and funny to play. Have fun trying this out!

Shotouts
Alastor Law , Axel10 , Ecuacion , Sken , Shockblade Kongou , NocturOP , Chano , Viduf ^-^ , xJoelituh , trev , HaxBro.K and Astyanax You all are just great. (sorry if I forgot you, pm me)

Noctur (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 188 HP / 104 SpD / 216 Spe
Jolly Nature
- Dragon Tail
- Earthquake
- Coil
- Substitute

Axel (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Spikes
- Hidden Power [Fire]
- Giga Drain
- Synthesis

Hyoga (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Roar

Alastor Law (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

Madara prodigioso (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Superpower

beri isi flinch (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Zen Headbutt
- Healing Wish
 
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Tried the team on the ladder and actually works like a charm. It's truly solid and very fun to use, so congratulations for that :] Ty for the s/o! Luvdisc'd
 
Hey there!

I've faced you on the ladder a couple of times and I must say, it's a very solid and well-made team. I have only a couple of small suggestions to make. When I played you I found that Aromatisse was hard for your team to deal with as Roserade does not pack Sludge Bomb and your only way of hitting it super-effectively is with Jirachi, against whom Aromatisse can easily use Protect to scout the move and act accordingly. So I think you could really benefit from running Flash Cannon over Fire Blast in order to beat it, especially since Aromatisse has grown more popular lately with the dominance of Fighting types. I'm not sure about the merits of Fire Blast since Forry is cleanly 2HKOed by Dark Pulse and you already have Roserade to lure it in. Besides Hydrei doesn't really mind the attack drops from using Superpower against Lucario and other Steels.

Another change you could consider is Zen Headbutt on Jirachi over Iron Head. Zen Headbutt gives you better neutral coverage overall against Fire types like Entei and Chandelure and other things like Mega Ampharos, allowing you to nail them on the switch-in. It's also another option to clean up with late-game if you find Iron Head doesn't have the best coverage against your opponent's remaining Pokemon, having the same base power. Lucario is cleanly 2HKOed by it anyway, and OHKOed after a Defense drop and some LO recoil which is the same case as Fire Punch. Cobalion isn't that big a threat for you as both Zygarde and Swampert fare decently well against it. Lastly I would definitely recommend Trick over Healing Wish at all times as in insurance against CroCune and Curselax as your team lacks the raw power to break through them, so packing Trick as a last-ditch attempt is useful. Besides, Florges can utilise Wish to heal up your other team members.

Well done on the team, gl and hope I helped!
 
Hey I don't think I've played you on the ladder but congrats on peaking #1, clearly it's a well-built team. I agree with IronBullet's suggestion of Flash Cannon over Fire Blast on Hydreigon as you can lure and kill Florges and Aromatisse, which can really help towards a Zygarde sweep. (Especially since you don't have Sludge Bomb on Roserade). I also agree with always using Trick on Jirachi as Crocune looks like a bit of an issue (since you don't want to switch Zygarde right in).

The only other thing I can think to say is that Aromatisse might possibly be a better cleric that Florges in your situation, since your Fairy is meant to hard counter Fighting and Dragon types. Aromatisse takes hits from Fighting types (especially Gallade, who puts a LOT of pressure on your team) much much better than Florges, and it also passes bigger wishes for you to heal up Swampert and Zygarde with. The same set & EVs can be used.

Other than that, there's not much else I can say. Looks like a great standard balance team and congrats again on your success with it!
 
I fell Special being on that list and just wanna say this teams looks solid out there, now more people will use Zygarde, because in my time playing UU, i've seen 0
 
Hey there!

I've faced you on the ladder a couple of times and I must say, it's a very solid and well-made team. I have only a couple of small suggestions to make. When I played you I found that Aromatisse was hard for your team to deal with as Roserade does not pack Sludge Bomb and your only way of hitting it super-effectively is with Jirachi, against whom Aromatisse can easily use Protect to scout the move and act accordingly. So I think you could really benefit from running Flash Cannon over Fire Blast in order to beat it, especially since Aromatisse has grown more popular lately with the dominance of Fighting types. I'm not sure about the merits of Fire Blast since Forry is cleanly 2HKOed by Dark Pulse and you already have Roserade to lure it in. Besides Hydrei doesn't really mind the attack drops from using Superpower against Lucario and other Steels.

Another change you could consider is Zen Headbutt on Jirachi over Iron Head. Zen Headbutt gives you better neutral coverage overall against Fire types like Entei and Chandelure and other things like Mega Ampharos, allowing you to nail them on the switch-in. It's also another option to clean up with late-game if you find Iron Head doesn't have the best coverage against your opponent's remaining Pokemon, having the same base power. Lucario is cleanly 2HKOed by it anyway, and OHKOed after a Defense drop and some LO recoil which is the same case as Fire Punch. Cobalion isn't that big a threat for you as both Zygarde and Swampert fare decently well against it. Lastly I would definitely recommend Trick over Healing Wish at all times as in insurance against CroCune and Curselax as your team lacks the raw power to break through them, so packing Trick as a last-ditch attempt is useful. Besides, Florges can utilise Wish to heal up your other team members.

Well done on the team, gl and hope I helped!

First of all, thanks for the rate.

Well, the main reason I'm running fire blast over flash cannon is because I don't want forretress to spin hazards away, but, now that I think about it, probably flash cannon is better beause aromatisse and other fairies are a threat. They can't touch roserade at all, but I can't do anything back. I'll give it a try and edit this message whenever I decide what move use.

I think you wanted to suggest zen headbutt over fire punch, not iron head xD. Well, I think you are completely right here, and I can't see a reason to keep using fire punch > zen headbutt. (In case you really wanted to suggest zen headbutt > iron head, I can't loss iron head because it is the best answer I have for fairies and the best move jirachi can use). Trick is probably better than healing wish tho.


Hey I don't think I've played you on the ladder but congrats on peaking #1, clearly it's a well-built team. I agree with IronBullet's suggestion of Flash Cannon over Fire Blast on Hydreigon as you can lure and kill Florges and Aromatisse, which can really help towards a Zygarde sweep. (Especially since you don't have Sludge Bomb on Roserade). I also agree with always using Trick on Jirachi as Crocune looks like a bit of an issue (since you don't want to switch Zygarde right in).

The only other thing I can think to say is that Aromatisse might possibly be a better cleric that Florges in your situation, since your Fairy is meant to hard counter Fighting and Dragon types. Aromatisse takes hits from Fighting types (especially Gallade, who puts a LOT of pressure on your team) much much better than Florges, and it also passes bigger wishes for you to heal up Swampert and Zygarde with. The same set & EVs can be used.

Other than that, there's not much else I can say. Looks like a great standard balance team and congrats again on your success with it!

I'll try aromatisse, but that leave me even weaker to LO Flash cannon hydreigon and I can't see it dealing a lot of better than florges with gallade. I'll edit after testing it.

Sorry if there are any grammar mistakes, english isn't my main language. Thank both for the rate!

Edit: Now that lopunny and gallade are banned from UU, I can't see a reason for using aromatisse over florges. Also, after some testing, I've realised that flash cannon is better than fire blast. OHKOing forretress is nice, but dark pulse is enough most of the times.
 
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Florges definitely pales in comparison to Aromatisse in terms of physical bulk. Checking Mega Gallade is also one of the main selling points of Aromatisse at the moment.

+2 252 Atk Mega Gallade Zen Headbutt vs. 252 HP / 252+ Def Aromatisse: 276-325 (67.9 - 80%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Mega Gallade Zen Headbutt vs. 252 HP / 232 Def Florges: 321-378 (89.1 - 105%) -- 31.3% chance to OHKO
+2 252 Atk Mega Gallade Zen Headbutt vs. 252 HP / 248+ Def Florges: 288-339 (80 - 94.1%) -- guaranteed 2HKO after Leftovers recovery (your florges)

As you can see, Standard defensive Florges gets manhandled by Gallade whereas Aromatisse has a fighting chance, especially if the opponent doesn't Swords Dance. The weakness to Hydreigon is certainly noticeable though. Congrats on your success with the team!
 
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