This generation marks my first foray into competitive pokemon, and I have very little experience beforehand except for a small amount of play in the B2W2 UU metagame for maybe a month before the format shift. I wanted to use a bulky offense team to get used to the OU metagame because it is much more forgiving than a HO team and (in my opinion) much less boring than a dedicated weather team. I've had moderate success with this team, getting me to the mid 1600 bracket on pokemonshowdown and figured that I'd get some input from others before I make the team on cartridge. Now, let's begin.
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<-The Team ->
Spike
Kangaskhan @Kangaskhanite
Ability: Scrappy/Parental Bond
EV: 252 HP, 252 ATK, 4 SPE
Jolly
-Fake Out
-Return
-Crunch
-Earthquake
Mega Kangaskhan usually is my lead because starting the game off with a double hit Fake Out and then using another move typically results in an early 6v5. If they have an obvious ghost switch in I'll stay in the base form for a turn so that the Fake Out will still go through, or just hit Return if the ghost isn't bulky enough to live through it. Crunch hits the predicted switch ins hard, and EQ is basically for Aegislash.
Jet
Tentacruel Black Sludge
Ability: Liquid Ooze
EV: 252 HP, 240 DEF, 16 SPE
Bold
-Scald
-Knock Off
-Rapid Spin
-Toxic
Tentacruel is my "physical" wall and utility mon. While his stats themselves are a little lackluster his resists and utility are top notch, and if left unchecked and underestimated he is still more than capable of doing some damage and spreading burns and toxic poison across the entire enemy team, while denying their items. He also wins almost any 1v1 against Ferrothorn as he can cause them to damage themselves, deny their recovery, and potentially burn them and stall them out.
Faye
Aegislash Weakness Policy
Ability: Stance Change
EV: 252 HP, 88 ATK, 168 SPA
Brave
-King's Shield
-Sacred Sword
-Shadow Sneak
-Shadow Ball
Aegislash is the first half of my offensive core. The mixed attacking set is brutal, and if it can manage to get a boost without getting crippled in the process he can usually take out 1 or 2 pokemon by himself. In addition, whenever anyone sees an Aegislash they put a huge priority on burning him, which allows me to use him to absorb status and still hit absurdly hard with STAB Shadow Ball.
Vicious
Hydreigon Choice Specs
Ability: Levitate
EV: 4 HP, 252 SPA, 252 SPE
Timid
-Dark Pulse
-Dragon Pulse
-Flash Cannon
-Flamethrower
Hydreigon makes the second half of my core, and is my main wall breaker. With a little bit of prediction he can take down just about any non specially defensive wall. I am debating between Specs or a Scarf, it depends on what role I want him to take on the team. I also have been considering making him a mixed attacker with Head Smash or U Turn or something, but I need to try it out a little more before I decide.
Ein
Mamoswine Leftovers
Ability: Oblivious
EV: 252HP, 252ATK, 4SPE
Jolly
-Earthquake
-Stealth Rock
-Stone Edge
-Ice Shard
Mamoswine is a god. He is my revenge killer, Stealth Rock setter, and all around does work. Stone Edge is to hit Talonflame on the switch, but it also is pretty good for taking out random fliers and it gives good coverage with Earthquake. He's surprisingly bulky, which is also an upside. I may switch him back to having Avalanche if I find myself having trouble with Dragons, but so far Hydreigon and Kangaskhan have been able to handle it.
Ed
Togekiss Leftovers
Ability: Serene Grace
EV: 252 HP, 252 SPD, 4SPE
-Air Slash
-Roost
-Thunder Wave
-Aura Sphere
Togekiss is the newest trial member of the team, replacing Florges. I noticed that I had no good check for Fighting types, trouble with some Grass types, and wanted to be able to spread Paralysis, and Togekiss can do it all. I really wanted her to be able to provide Heal Bell support too, but considering how difficult it is to get a hold of one, it doesn't seem to be in the cards for me. Parahax is OP as always, Roost for healing, and Aura Sphere for coverage.
Well, thanks for reading, and hopefully you guys can help me out so I can make the most of the team.
________________________________________________________________________
Changelog
Swords Dance Aegislash -> Mixed Weakness Policy Set,
Changed Tentacruel Set,
Florges -> Togekiss
Nicknames added.
________________________________________________________________________________________
<-The Team ->
Spike

Kangaskhan @Kangaskhanite
Ability: Scrappy/Parental Bond
EV: 252 HP, 252 ATK, 4 SPE
Jolly
-Fake Out
-Return
-Crunch
-Earthquake
Mega Kangaskhan usually is my lead because starting the game off with a double hit Fake Out and then using another move typically results in an early 6v5. If they have an obvious ghost switch in I'll stay in the base form for a turn so that the Fake Out will still go through, or just hit Return if the ghost isn't bulky enough to live through it. Crunch hits the predicted switch ins hard, and EQ is basically for Aegislash.
Jet

Tentacruel Black Sludge
Ability: Liquid Ooze
EV: 252 HP, 240 DEF, 16 SPE
Bold
-Scald
-Knock Off
-Rapid Spin
-Toxic
Tentacruel is my "physical" wall and utility mon. While his stats themselves are a little lackluster his resists and utility are top notch, and if left unchecked and underestimated he is still more than capable of doing some damage and spreading burns and toxic poison across the entire enemy team, while denying their items. He also wins almost any 1v1 against Ferrothorn as he can cause them to damage themselves, deny their recovery, and potentially burn them and stall them out.
Faye

Aegislash Weakness Policy
Ability: Stance Change
EV: 252 HP, 88 ATK, 168 SPA
Brave
-King's Shield
-Sacred Sword
-Shadow Sneak
-Shadow Ball
Aegislash is the first half of my offensive core. The mixed attacking set is brutal, and if it can manage to get a boost without getting crippled in the process he can usually take out 1 or 2 pokemon by himself. In addition, whenever anyone sees an Aegislash they put a huge priority on burning him, which allows me to use him to absorb status and still hit absurdly hard with STAB Shadow Ball.
Vicious

Hydreigon Choice Specs
Ability: Levitate
EV: 4 HP, 252 SPA, 252 SPE
Timid
-Dark Pulse
-Dragon Pulse
-Flash Cannon
-Flamethrower
Hydreigon makes the second half of my core, and is my main wall breaker. With a little bit of prediction he can take down just about any non specially defensive wall. I am debating between Specs or a Scarf, it depends on what role I want him to take on the team. I also have been considering making him a mixed attacker with Head Smash or U Turn or something, but I need to try it out a little more before I decide.
Ein

Mamoswine Leftovers
Ability: Oblivious
EV: 252HP, 252ATK, 4SPE
Jolly
-Earthquake
-Stealth Rock
-Stone Edge
-Ice Shard
Mamoswine is a god. He is my revenge killer, Stealth Rock setter, and all around does work. Stone Edge is to hit Talonflame on the switch, but it also is pretty good for taking out random fliers and it gives good coverage with Earthquake. He's surprisingly bulky, which is also an upside. I may switch him back to having Avalanche if I find myself having trouble with Dragons, but so far Hydreigon and Kangaskhan have been able to handle it.
Ed

Togekiss Leftovers
Ability: Serene Grace
EV: 252 HP, 252 SPD, 4SPE
-Air Slash
-Roost
-Thunder Wave
-Aura Sphere
Togekiss is the newest trial member of the team, replacing Florges. I noticed that I had no good check for Fighting types, trouble with some Grass types, and wanted to be able to spread Paralysis, and Togekiss can do it all. I really wanted her to be able to provide Heal Bell support too, but considering how difficult it is to get a hold of one, it doesn't seem to be in the cards for me. Parahax is OP as always, Roost for healing, and Aura Sphere for coverage.
Well, thanks for reading, and hopefully you guys can help me out so I can make the most of the team.
________________________________________________________________________
Changelog
Swords Dance Aegislash -> Mixed Weakness Policy Set,
Changed Tentacruel Set,
Florges -> Togekiss
Nicknames added.
Last edited: