Pre Bank OU fairy Team

Ok So I'm Actually looking to make a Fairy Team it has to have at least 3 fairy Types,this team was the creation of my battles but i'm still a little iffy about some of it even though it preforms pretty well,any help on changes or opinions would be appreciated!


Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

My first choice for a Fairy Since It covers a lot of threats in this meta,hits hard on Talonflame and well basically anything else - pretty self explanatory im not sure if a belly drum set could be more effective but this seems to be the safest bet.I run Waterfall just to hit things nicely when I know they could switch into anything.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Cosmic Power
- Wish
- Protect
- Stored Power

My second fairy,Cosmic power up and hit hard with stored power,enjoys its typing and is immune to status basically,it would have Solfboiled but that isn't legal in pre pokebank. Moonlight didnt have enough PP to be effective,it just doesnt have the same power without a stab moonblast to hit dark types - any choices to replace (moveset or to another fairy) Good Bulk but probably the worst member on my team.

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Focus Blast
- Moonblast
- Calm Mind

No leftovers is a bummer but the speedboost and powerboost it gets through megaevolution helps it out.Why do people switch a Goodra into this???? Pretty bulky Im not sure if speed investment would help it better but the bulk is nice i guess. What do you think on Removing Psychic to give it wish?
Trace is the preferred ability - Stop them pesky Heatrans,Get intimidates or even a multiscale Dragonite whos tried to set up

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Rock Slide

Standard, I enjoy the extra speed comes in handy but I’m still iffy about the item choice. does prevent spikes damage before the spin but would EVs in HP be nicer for a spinner?
Earthquake hits for good stab, neutral combined with Rockslide since it doesn’t have access to iron head in pre bank games. EQ hits Gengar so it can’t switch in. Mold Breaker ruins Fun it may have.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk
Adamant Nature
- Brave Bird
- Bulk Up
- Flare Blitz
- Roost

I stand by this as the best Talonflame set,Bulky and powerful.Lives alot longer due to the HP evs :D Hits Priority on everything due to gale wings,this is particularly useful on blazekin or Lucario. Thanks to the extra Bulk it can take a suckerpunch from a Mawhile and can bulk up infront of it and heal off damage. Takes out anything with speed boost and stops those nasty smeargles from doing much. Has trouble getting over rock/ground types but usually can bulk up and roost of anything not a rockslide/stone edge.

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Dragon Claw
- Fire Blast
- Earthquake
- Dragon Dance

this thing gets +3 in atk far too often,its an amazing sweeper and can destroy late game. Fire Blast doesn't need any investment at +2 anyway.The Dragon Claw hits everything not fairy for good damage and Earthquake hits hard enough on most fairies due to their lack of physical defense, Togekiss walls it though so any way around that would be nice to think about. Does Iron Tail or Head have a positive over EQ when I have fire blast?
 
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