Pre-Bank OU First Team, Sunshine

I Need help deciding on last two team-members of team, and I would like advice on my teams movesets/Items/EV spreads. Not allowed to have team members who are not currently available in X/Y.



Ninetales (F) @ Leftovers (Chesto with Rest)
Ability: Drought
EVs: 248 HP / 16 Def / 8 SAtk / 220 SDef / 16 Spd
Calm Nature
  • Substitute
  • Will-O-Wisp
  • Toxic
  • Flamethrower
Ninetales, the usual Sun-summoner for a Sunlight team. Flamethrower for STAB + sunlight boosted attack, Will-O-Wisp to burn opponents in sunlight, Toxic sets up a timer on the enemy pokemon, and substitute lets her take a free hit..



Venusaur (M) @ Black Sludge
Ability: Chlorophyll
EVs: 156 Atk / 172 SAtk / 180 Spd
Naive Nature
  • Sludge Bomb
  • SolarBeam
  • Growth
  • Earthquake
With Chlorophyll, Venusaur is is faster than most of his opponents when in the sun. SolarBeam and Sludge Bomb are STAB, growth to help buff him to make him even more OP in sunlight, and help him out when not sunlight, and Earthquake helps take out enemy fire, steel and rock types, which the team has trouble with. I've been thinking about replacing one of his moves with Sunny Day, to help reinstate the sunlight when it runs out - Because Venusaur is quite weakened without is Sun/Chlorophyll.



Charizard (M) @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
  • Air Slash
  • Fire Blast
  • SolarBeam
  • Roost
This Charizard can either abuse the sunlight that Ninetales delivers, or if the sunlight runs out, he can Megavolve to get a large stat boost, and at the same time summon the sun again. Air Slash and Fire Blast for stab, Roost to help recover HP after solar power drains him. SolarBeam is great coverage during sunlight, because of its 120 Base Power and no-recharge in sunlight which KOs most water types.



Lectrozard (Heliolisk) (M) @ Expert Belt
Ability: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
  • Volt Switch
  • Focus Blast
  • Grass Knot
  • Hidden Power [Ice]
I'm not entirely sure about this guys moveset or Expert Belt, but Volt switch for stab and to help get out of sticky situations. HP Ice for coverage against ground and dragon types. Focus Blast hits rock, Ice and Steel types. Grass knot is good against heavy foes, especially Rock, Ground and Water types.



Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
  • Rapid Spin
  • Earthquake
  • Ice Shard
  • Fire Fang
He can tank OHKOs obviously with sturdy. Rapid spin, to protect charizard from stealth rock on switch-ins, Earthquake for great STAB and Fire Fang to have a boost in sunlight. I'm thinking about switching this guy for one of the other rapid spinners at the bottom of the page, I feel quite confident with Donphan though and, being a physical attacker that helps, because Gallade and himself are my only physical attackers.



Gallade (M) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
  • Swords Dance
  • Close Combat
  • Stone Edge
  • Psycho Cut
I wasn't sure who else I could add to my team without causing it to be weaker to more pokemon. His stone edge can hit enemy fire types, and he is a good physical attacker. Swords dance helps boost all his attacks even more, its self explanatory.


Alternate rapid spinners:


Novasplash (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
  • Rapid Spin
  • Ice Beam
  • Thunderbolt
  • Hydro Pump
Starmie is a great option because it can counter enemy fire and ground types. It also has rapid spin, and ThunderBeam coverage, but its Hydro Pump is weakened if I still have sunlight.
However, I don't really have anyone defensive in my team, so I have been thinking about following assassinfreds starmie from his sun team.
Gemini the Starmie (N)@Light Clay
Ability: Natural Cure
Timid Nature (+Spe, - Atk)
252 HP/4 Sp. A/252 Spe
-Reflect
-Light Screen
-Rapid Spin
-Thunderbolt



I believe I should include a water type though, not sure if it should be starmie, or if it should replace Gallade.

Thanks for any help, and for taking your time to read this.
 
Last edited:
I think swapping Gallade for Bisharp might be something to consider. Right now you have 4 fighting resistances and no fighting weaknesses, so adding 1 fighting weakness wouldn't be that big of a deal. That would then allow you to resist Ghost, Dark and Flying, which you currently have weaknesses to but no resistances.
 
I will have a look at that idea, thanks, but I feel that his steel typing will be dangerous against other fire types while I still have sun. I will see how it goes anyway. Overall it is a good idea. Thanks for that.
 
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