[Pre-Bank OU] Swagsire Is King (first time poster!)

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This is my first RMT and the team I've spent the most time on trying to build. It's Pre-Pokebank, and I'm trying to keep it that way so I can actually make this team on the 3DS. It's pretty good as an anti-metagame sort of team, and I win a majority of my matches, but I've made it as far as I can on my own and it loses to a multitude of threats. The basis of my strategy is just to play defensively and wear the opponent down by taking out individual threats. Not the best strategy in the world, but it works.
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Rotom (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Will-O-Wisp

First part to the quintessential VoltTurn combo, this is my lead. I usually use Volt Switch on most things, unless it's an attacker or a wall, in which case I'll hit it with WoW or Trick, respectively. It really doesn't net me many kills and acts as more of transitional mon to inflict some damage or mess up the opponent and move on to something else. Could possibly look at some options to change it out.

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Ferrothorn (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 200 Def / 56 SDef
Relaxed Nature (+Def, -Spd)
- Power Whip
- Stealth Rock
- Spikes
- Leech Seed

My hazards setter and my means to kill bulky water types. This thing also acts as a really good physical mon counter (thinking MegaKanga) as it wears down anything that makes contact with it. It's another good transitional mon that I can switch in to absorb a hit, set a layer of spikes or SR, then switch out.

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Florges (F) @ Leftovers (This or Quagsire might need a different item for item clause on the 3DS)
Trait: Flower Veil
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Aromatherapy
- Moonblast

First part to my defensive core and my special sponge/cleric. Any time I feel a neutral special attack coming on, I immediately switch to this. It laughs off just about any unboosted, non-SE special attack. This thing also keeps the rest of my team healthy with Wish support and Aromatherapy, so I never really have to worry too much about status. It could be tweaked a little bit, but overall I'm happy with its moveset.

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Kangaskhan (F) @ Kangaskhanite
Trait: Early Bird
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Power-Up Punch
- Sucker Punch
- Fire Punch

This is my main source of offensive power. It's moveset is really to counter some threats to my team and to act as a sort of revenge killer. This thing decimates Ferro, Excadrill, and many other steels with a boosted Fire Punch, and it's also not walled by the likes of Gengar. Sending this out is usually good for a kill or two, but it works best as a late game sweeper with hazards on the field.

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Scizor (F) @ Choice Band
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Bullet Punch
- U-turn
- Pursuit

The other part to the VoltTurn combo. It's really not as capable of taking hits as I like, and I think I want to switch its EVs around so it's a bit bulkier. Mostly all I use it for is STABed Bullet Punch, so I'm open to changing this thing out too. It's a great Fairy-killer and helps me get rid of Togekiss, which can be a real problem for my team.

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#Swagsire (Quagsire) (M) @ Leftovers (This or Florges might need a different item for item clause on the 3DS)
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Stockpile
- Toxic
- Recover

And here we have the second part to my defensive core and the star of my team. This is one of the best anti-metagame Pokemon I can think of, as it laughs at common physical threats like Aegislash and Talonflame. It's even pretty good against special mons if they've come in after I've got a couple Stockpiles in. Basically, the goal is to wall them to death with status and recovering any damage they give me. If anything has a grass attack I immediately switch to Ferro or Florges because grass is one of the only ways to kill this thing.

Threat list:
- Other defensive teams: I have no real way to wear down solid defensive teams with either big offense or lots of hazards, so these give me a real problem.
- Entry hazards: I've constantly struggled for a way to get Rapid Spin on this team, but nothing has worked out. Excadrill doesn't really fit my team at all, and it's the best RS user right now. This team also HATES Toxic Spikes.
- Jellicent: Counters pretty much everything on my team
- Mega Lucario: Wrecks everything with Aura Sphere or Close Combat
- Gliscor: If Rotom is dead, I have no way to out stall it
- Volcarona: Usually carries Energy Ball and Fire Dance, so Quagsire and Ferrothorn are useless against it.
- Trevenant (or really any decent grass type): This thing is annoying, though MegaKanga helps to take it out somewhat.
- Bulky Pain Split Rotom-W: Ugh, how annoying,
- Non-OU Meta threats, or uncommon threats like Curse Ferrothorn, Lanturn, and Immunity Snorlax.

Overall, it's pretty decent and fun to play with, but I've made it about as good as I can. Really, anything is up for debate and I've changed it all at some point except for Quagsire who has been the mainstay. So any advice is welcome.
 
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Oops. I just realized I accidentally posted this in the 5th Gen OU section. Could a moderator please move this to the 6th gen section? Thanks.
 
I made a bunch of changes to this team, and it's really not quite the same anymore, but it still features Quagsire. Overall, I'd say it's a lot better now:

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Stealth Rock
- Leech Seed
- Protect

Absorbs physical attacks, deals with bulky waters, lays down SR. Chansey keeps it healthy so I can keep leech seeding things or scout opponent's attacks.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Heal Bell
- Toxic

Ultimately decided to go with Chansey instead of Florges because it's much bulkier. They do virtually the same thing anyway, so I'd rather have stronger wish support and absorb more special hits. I kind of miss being able to neutralize Dragon attacks and hit them back, but Toxic is good to wear the opponent down. This thing absolutely hates steel types, though. I pretty much have to bluff that I can do any damage, or wish and switch.

Talonflame (M) @ Life Orb
Trait: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird

Standard Talonflame. I needed something that was fast, could use fire attacks, and had priority. It's extremely fragile though. I always have to make sure there's no SR on the field. With LO it's only going to get 1, maybe 2, opposing mons before it's out for the count. It's much more durable with leftovers, but because of item clause I had to change it.

Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Poison Jab
- Earthquake

One of my favorite mons from last gen, this thing has AMAZING coverage. I love switching this thing in and using DD, have the opponent switch out to a fairy type, only to have a +1 Poison Jab to the face. Works amazingly as a late game sweeper when everything is already weakened too. It usually can get a free DD when the opponent tries to status it.

Blastoise (M) @ Blastoisinite
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Roar
- Water Pulse
- Dark Pulse

Finally settled on a very good RS-user. MegaBlastoise is awesome at this because it's so bulky. It also has really good coverage with boosted Water and Dark Pulse. Roar is for sub-users and status-boosters.

#Swagsire (Quagsire) (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Stockpile
- Toxic
- Recover

Ole reliable and the most annoying SOB you've ever faced.

Threats:
-Ferrothorn: if Talonflame is down, I might as well give up
-MegaLucario: Very difficult to account for if it's special or physical
-Gengar: Chansey can't do anything against it, and if it has sub, it can run right through Blastoise
-Trevenant: Same as Ferrothorn, but Haxorus has an easier time against this if it can get in a DD or two.
-Gastrodon and Quagsire: Both pains if Ferrothorn is down
 
Hello.

Since this is a whole different team, I encourage you to either :
- Post a new RMT
- Edit your main, first post.

Because not only you should respect the "one team per RMT" idea, but it will increase the visiblity of the team, thus the number of rates you might receive.
Have a nice day.
 
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