Cosmos in a (Pink) Bottle






The main idea behind this team (when it started) was to allow Clefable to boost-up and sweep with Stored Power. As I kept playing around and switching team members, I reduced the focus on Clefable and worked out some of the flaws that I found. If all works out well, I will be making this my in-game team.
Currently, this team is ranked 1700-something. Feedback and positive criticism is greatly encouraged! :)

Smeargle @ Focus Sash
Timid - Own Tempo
252 HP / 4 Sp Def / 252 Speed
-Spore
-Stealth Rock
-Sticky Web
-Parting Shot
Smeargle is my usual go-to lead. I needed something that could set entry hazards and Smeargle fits the role quite well. Stealth Rock for obvious reasons and Sticky Web helps slow down opponents so that Clefable can setup and sweep a bit more easily. Parting Shot is a very nice final move that allows me to switch into weakened attacks.

Gliscor @ Toxic Orb
Impish - Poison Heal
244 HP / 248 Def / 16 Speed
-Earthquake
-Toxic
-Substitute
-Protect
Easily put, Gliscor is a beast of a wall. It tanks quite a few current threats and with sticky web support it can toxic stall like no others. Protect and Substitute to stall out and scout enemy pokes, earthquake for stab. It can reliably counter physical Aegislash (as well as most other physical threats) and spread toxic like no one's business.

Rotom-Wash @ Chesto Berry
Calm - Levitate
232 HP / 28 Sp Atk / 248 Sp Def
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Rest
Rotom-W compliments Gliscor quite well, tanking most special attacks directed at him (except grass ones) and being bulky enough to withstand quite a bit of punishment. Chesto-Rest allows me to use him as a pseudo status absorber. 28 Sp Atk EVs allow me to OHKO enemy Gliscors 50% of the time without Stealth Rock support.

Clefable @ Leftovers
Calm - Magic Guard
212 HP / 104 Def / 192 Sp Def
-Cosmic Power
-Moonlight
-Charge Beam
-Stored Power
The cute star of this show! For some reason not a lot of people are familiar with Magic Guard, or Clefable for that matter, so I usually get to set up without much trouble, and immunity to Dragon Tail helps with teams only carrying that as their phasing move. The EVs balance out the defenses, while leaving max Leftovers recovery. Cosmic Power boosts both defenses and Charge Beam slowly boosts her Special Attack. Once all 3 stats are maxed out, Stored Power becomes a 380 BP Special move backed up by a +6 Special Attack. I think I can OHKO most Blisseys at this point with Stored Power. Moonlight is my current healing move, due to lack of a more reliable one in the pre-bank stages of the game.

Mienshao @ Life Orb
Jolly - Regenerator
4 HP / 252 Atk / 252 Speed
-Fake Out
-U-Turn
-Drain Punch
-Stone Edge
Mienshao is my counter to enemy Smeargle and Mega Kanghaskan. Fake Out breaks opposing sashes and Regenerator + Drain Punch pretty much keep him alive for quite a while. Mienshao can usually stay alive most of the battle due to its speed and regen. While it does not really offer any real defensive synergy with the team, it does provide some nice coverage and free damage through Fake Out.

Gengar @ Choice Scarf
Timid - Levitate
4 HP / 252 Sp Atk / 252 Speed
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Thunderbolt
Look how happy he is to be in the team! Gengar works as a spin blocker, threatens Excadrill, and checks faster threats. Shadow Ball and Sludge Bomb are obvious STABs, and combined with Focus Blast offer full coverage. With its wide array of resistances and immunities, Gengar can easily switch it and terrorize the opponent. It is also a nice check to opposing Mega Gengars.
This is my first RMT, so if I missed something, please let me know.