First of all, excuse my mistakes, English isn't my native language. I'm also relatively new to CP so pls be friendly and give me advice. :)
I wanted to build a team around one of my favorite Pokémon (DDNite with Lumberry). It put in a lot of work
and won many battles for me. Let's start...
The general strategy is to remove Things that Dragonite can't kill after a DD and to remove things which would hurt Dragonite when it comes in.
Dragonite @ Lum Berry
Multiscale
Adamant nature
EVs: 4/252/0/0/0/252 (HP/Att./Def./Sp.Att./Sp.Def./Spe)
Dragon Dance
Dragon Claw
Fire Punch
Earthquake
Cause of Multiscale can DD against almost every Pokemon, live an attack and then hit back with a +1 move of choice. Dragon Claw ist STAB and hits a lot of pokemon, Fire Punch is against Grass, Steel and Bug Pokemon. Earthquake is against Steel types with a second type which resists Fire and for Rock Pokemon.
Instead of Earthquake i'm considering using Roost to Multiscale active.
Scizor @ Scizornite
Technician
Adamant nature
EVs: 252/252/0/0/4/0
Pursuit
Bullet Punch
U-Turn
Swords Dance
Scizor resists nearly all of Dragonite's weaknesses (Ice, Dragon, Fairy) and can hurt all of them and Rock types with Bullet Punch. Pursuit is for Psychics and U-Turn to gain momentum. Swords Dance is filler and can be exchanged with Roost.
Chandelure @ Choice Scarf
Flash Fire
Modest nature
EVs: 4/0/0/252/0/252
Flamethrower
Overheat
Energy Ball
Shadow Ball
Chandelure can soak up Fire attacks aimed at Scizor and then maybe sweep with the boost. Flamethrower is standard STAB and Overheat if you need more power. Shadow Ball is STAB too and with the immense buff of Ghost as an offensive typing nearly nothing resists it. Energy Ball against Water types which are switching in and think they're safe.
Starmie @ Life-Orb
Natural Cure
Timid nature
EVs: 4/0/0/252/0/252
Thunderbolt
Ice Beam
Hydropump
Rapid Spin
Rapid Spin is needed to protect Chandelure and Dragonite. Thunderbolt + Ice Beam for the amazing BoltBeam coverage against spin blockers. Hydropump is STAB. Starmie is amazing for Clean-Up and can also switch into weaknesses of his teammates (Ice, Fire, Water). The offensive set is chosen to have a second Special Sweeper.
Tyranitar @ AssaultVest
Sand Stream
Jolly nature :( (should be calm)
EVs: 252/4/0/0/252/0
Crunch
Pursuit
Stone Edge
Earthquake/Brickbreak
Tyranitar is a special wall and can also take some physical hits. The Ghost and Dark resistances are really important. Pursuit is for killing these Ghosts, Stone Edge for Talonflame, Crunch deals heavy damage and is resisted by only a few things. Earthquake is filler (could be Brickbreak too)
Ferrothorn @ Leftovers
Iron Barbs
Relaxed nature
EVs: 252/0/48/0/208/0
Stealth Rocks
Leech Seed
Power Whip
Thunder Wave
The has a weakness to Ground, Grass and Water. So Ferrothorn instead of Mamoswine. It's bulkier and can support the team with paralysis and rocks (no support-tank before).
I wanted to build a team around one of my favorite Pokémon (DDNite with Lumberry). It put in a lot of work
and won many battles for me. Let's start...
The general strategy is to remove Things that Dragonite can't kill after a DD and to remove things which would hurt Dragonite when it comes in.
Dragonite @ Lum Berry
Multiscale
Adamant nature
EVs: 4/252/0/0/0/252 (HP/Att./Def./Sp.Att./Sp.Def./Spe)
Dragon Dance
Dragon Claw
Fire Punch
Earthquake
Cause of Multiscale can DD against almost every Pokemon, live an attack and then hit back with a +1 move of choice. Dragon Claw ist STAB and hits a lot of pokemon, Fire Punch is against Grass, Steel and Bug Pokemon. Earthquake is against Steel types with a second type which resists Fire and for Rock Pokemon.
Instead of Earthquake i'm considering using Roost to Multiscale active.
Scizor @ Scizornite
Technician
Adamant nature
EVs: 252/252/0/0/4/0
Pursuit
Bullet Punch
U-Turn
Swords Dance
Scizor resists nearly all of Dragonite's weaknesses (Ice, Dragon, Fairy) and can hurt all of them and Rock types with Bullet Punch. Pursuit is for Psychics and U-Turn to gain momentum. Swords Dance is filler and can be exchanged with Roost.
Chandelure @ Choice Scarf
Flash Fire
Modest nature
EVs: 4/0/0/252/0/252
Flamethrower
Overheat
Energy Ball
Shadow Ball
Chandelure can soak up Fire attacks aimed at Scizor and then maybe sweep with the boost. Flamethrower is standard STAB and Overheat if you need more power. Shadow Ball is STAB too and with the immense buff of Ghost as an offensive typing nearly nothing resists it. Energy Ball against Water types which are switching in and think they're safe.
Starmie @ Life-Orb
Natural Cure
Timid nature
EVs: 4/0/0/252/0/252
Thunderbolt
Ice Beam
Hydropump
Rapid Spin
Rapid Spin is needed to protect Chandelure and Dragonite. Thunderbolt + Ice Beam for the amazing BoltBeam coverage against spin blockers. Hydropump is STAB. Starmie is amazing for Clean-Up and can also switch into weaknesses of his teammates (Ice, Fire, Water). The offensive set is chosen to have a second Special Sweeper.
Tyranitar @ AssaultVest
Sand Stream
Jolly nature :( (should be calm)
EVs: 252/4/0/0/252/0
Crunch
Pursuit
Stone Edge
Earthquake/Brickbreak
Tyranitar is a special wall and can also take some physical hits. The Ghost and Dark resistances are really important. Pursuit is for killing these Ghosts, Stone Edge for Talonflame, Crunch deals heavy damage and is resisted by only a few things. Earthquake is filler (could be Brickbreak too)
Ferrothorn @ Leftovers
Iron Barbs
Relaxed nature
EVs: 252/0/48/0/208/0
Stealth Rocks
Leech Seed
Power Whip
Thunder Wave
The has a weakness to Ground, Grass and Water. So Ferrothorn instead of Mamoswine. It's bulkier and can support the team with paralysis and rocks (no support-tank before).
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