Pre-Pokebank DD-Nite Team

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First of all, excuse my mistakes, English isn't my native language. I'm also relatively new to CP so pls be friendly and give me advice. :)
I wanted to build a team around one of my favorite Pokémon (DDNite with Lumberry). It put in a lot of work
and won many battles for me. Let's start...

The general strategy is to remove Things that Dragonite can't kill after a DD and to remove things which would hurt Dragonite when it comes in.

Dragonite @ Lum Berry
Multiscale
Adamant nature
EVs: 4/252/0/0/0/252 (HP/Att./Def./Sp.Att./Sp.Def./Spe)
Dragon Dance
Dragon Claw
Fire Punch
Earthquake

Cause of Multiscale can DD against almost every Pokemon, live an attack and then hit back with a +1 move of choice. Dragon Claw ist STAB and hits a lot of pokemon, Fire Punch is against Grass, Steel and Bug Pokemon. Earthquake is against Steel types with a second type which resists Fire and for Rock Pokemon.
Instead of Earthquake i'm considering using Roost to Multiscale active.

Scizor @ Scizornite
Technician
Adamant nature
EVs: 252/252/0/0/4/0
Pursuit
Bullet Punch
U-Turn
Swords Dance

Scizor resists nearly all of Dragonite's weaknesses (Ice, Dragon, Fairy) and can hurt all of them and Rock types with Bullet Punch. Pursuit is for Psychics and U-Turn to gain momentum. Swords Dance is filler and can be exchanged with Roost.

Chandelure @ Choice Scarf
Flash Fire
Modest nature
EVs: 4/0/0/252/0/252
Flamethrower
Overheat
Energy Ball
Shadow Ball

Chandelure can soak up Fire attacks aimed at Scizor and then maybe sweep with the boost. Flamethrower is standard STAB and Overheat if you need more power. Shadow Ball is STAB too and with the immense buff of Ghost as an offensive typing nearly nothing resists it. Energy Ball against Water types which are switching in and think they're safe.

Starmie @ Life-Orb
Natural Cure
Timid nature
EVs: 4/0/0/252/0/252
Thunderbolt
Ice Beam
Hydropump
Rapid Spin

Rapid Spin is needed to protect Chandelure and Dragonite. Thunderbolt + Ice Beam for the amazing BoltBeam coverage against spin blockers. Hydropump is STAB. Starmie is amazing for Clean-Up and can also switch into weaknesses of his teammates (Ice, Fire, Water). The offensive set is chosen to have a second Special Sweeper.

Tyranitar @ AssaultVest
Sand Stream
Jolly nature :( (should be calm)
EVs: 252/4/0/0/252/0
Crunch
Pursuit
Stone Edge
Earthquake/Brickbreak

Tyranitar is a special wall and can also take some physical hits. The Ghost and Dark resistances are really important. Pursuit is for killing these Ghosts, Stone Edge for Talonflame, Crunch deals heavy damage and is resisted by only a few things. Earthquake is filler (could be Brickbreak too)

Ferrothorn @ Leftovers
Iron Barbs
Relaxed nature
EVs: 252/0/48/0/208/0
Stealth Rocks
Leech Seed
Power Whip
Thunder Wave

The has a weakness to Ground, Grass and Water. So Ferrothorn instead of Mamoswine. It's bulkier and can support the team with paralysis and rocks (no support-tank before).
 
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You have a bit of a weakness to physical water, grass, and rock moves as it stands, that could be patched by swapping Mamoswine for Ferrothorn as your SR laying tank.

Ferrothorn@Leftovers
Iron Barbs
Relaxed
252 HP, 48 Defense, 208 Special Defense
-Stealth Rocks
-Leech Seed
-Power Whip
-Thunder Wave
 
Mamoswine is not a good hazard setter in this situation, as it has no really useful resistances. Also, don't put a sash on a slow pokemon, as after it sets up rocks, it dies. Look at saidinmilamber's ferrothorn, which is great. Also, mega scizor needs roost, as it is tanky. Finally, add trick to lure.
Once again, great job!
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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