Hi there. This is my first team post here, so I hope you could help me if I'm mistaken. Enjoy ;)
Ambipom Life Orb
Ability: Technician
Jolly Nature
Evs: 6 PS / 252 Atk / 252 Sp
- Fake Out
- U-Turn
- Double Hit
- Aerial Ace
My lead, this misestimated pokemon can hit quite hard with technician+life orb+STAB moves, in adition to his not-bad attack stat. Due to his great speed, he takes a max. of 361 at level 100, that allows him to hit hard and fast. I can easily use Fake Out to prevent me from Stealth Rock Tyranitar and then hit him with U-Turn to do a 9% of PS Fake Out to a fully deffensive Tyranitar (252 Ps / 252 Def, Impish) and then hit & run over 30% of Tyranitar's PS. Double hit to make an awesome attack boosted by technician and preventing from Focus Sash. Aerial Ace grant fighting coverage from Mega-Heracross and other hard-hit fighting teams.
Zoroark Leftovers
Ability: Illusion
Timid Nature
EVs: 6 PS / 252 SpA / 252 Sp
- Substitute
- Nasty Plot
- Extrasensory / Flamethrower
- Night Pulse
Zoroark will come disguise into a Charizard, so, we are preventing, at first, any fighting, fairy or bug typed moves, so we can set a Subtsitute and then start boosting with Nasty Plot. At least one, but, if the Substitute still alive, we can set up to two Nasty Plot and then start sweeping with Dark Pulse for Stab or Extrasensory for fighting coverage. Another option is Flamethower in adition of Ninetales' drought
Kurama (Ninetales) Heat Rock
Abilty: Drought
Timid Nature
Evs: 6 PS / 252 SpA / 252 Sp
- Flamethower
- Solar Beam
- Extrasensory
- Nasty Plot
We try to use Ninetales with a weak rival's pokemon, to force him out changing and then set up at least one Nasty Plot. Heat Rock grants at least 8 turn sun. Flamethower for Stab+Sun, Solar Beam needs no preparation turn and hit very hard every water, rock or ground pokemon except Excadrill and Steelik, both of then are weak against fire moves. In the end, we can use Extrasensory to hit another type pokemon resistant to our other atacks, such dragons if we cannot change.
Charizard Choice Specs
Ability: Solar Power
Modest Nature
Evs: 6 Ps / 252 SpA / 252 Sp
- Overheat
- Solar Beam
- Air Slash
- Dragon Pulse
Choice Specs Charizard, in addition to his ability grants a very hard hit to your rival. His movepool allows Charizard to hit x 2 at least 9 types of pokemon. His monstrous SpA stat, combinated with Solar Power and the Specs make so easy to 1HKO so much pokemon, but we have to take care with defensive walls such as Blissey or Togekiss, because we have no moves to 1HKO unless it's our first turn and we can hit hard with Overheat.
Electivire Xpert Belt
Ability: Motor Drive
Jolly Nature
EVs: 6 Ps / 252 Atk / 252 Sp
- Cross Chop
- Thunder Punch
- Ice Punch
- Earthquake
This moveset grants a great type coverage hitting x2 at least 14 types and his great attack stat grants 1HKO or 2HKO against most of pokemon hitting x 2. The strategy its quite simple. When I'm using Charizard, if a pokemon that could have any electric move appeares, I change it for Electivire due to his ability Motor Drive, to start sweep arround with 476 Speed.
Kangaskhan @Kangaskhanite.
Ability: Parental Bond
Jolly Nature
EVs: 6 PS / 252 Atk / 252 Sp
- Power-Up Punch
- Sucker Punch
- Earthquake
- Return
Easy way to use M-Kangaskhan. Starts with PU Punch to hit and boost. Then sweep all you can sweep. Easy. Earthquake hits twice with 150 and Return with 236. Great attack stat, great damage. Be careful with all pokemons faster than ours. Sucker Punch grants 1HKO to Alakazam after PUP. Be careful with Will-O-Wispers too.
Ambipom Life Orb
Ability: Technician
Jolly Nature
Evs: 6 PS / 252 Atk / 252 Sp
- Fake Out
- U-Turn
- Double Hit
- Aerial Ace
My lead, this misestimated pokemon can hit quite hard with technician+life orb+STAB moves, in adition to his not-bad attack stat. Due to his great speed, he takes a max. of 361 at level 100, that allows him to hit hard and fast. I can easily use Fake Out to prevent me from Stealth Rock Tyranitar and then hit him with U-Turn to do a 9% of PS Fake Out to a fully deffensive Tyranitar (252 Ps / 252 Def, Impish) and then hit & run over 30% of Tyranitar's PS. Double hit to make an awesome attack boosted by technician and preventing from Focus Sash. Aerial Ace grant fighting coverage from Mega-Heracross and other hard-hit fighting teams.
Zoroark Leftovers
Ability: Illusion
Timid Nature
EVs: 6 PS / 252 SpA / 252 Sp
- Substitute
- Nasty Plot
- Extrasensory / Flamethrower
- Night Pulse
Zoroark will come disguise into a Charizard, so, we are preventing, at first, any fighting, fairy or bug typed moves, so we can set a Subtsitute and then start boosting with Nasty Plot. At least one, but, if the Substitute still alive, we can set up to two Nasty Plot and then start sweeping with Dark Pulse for Stab or Extrasensory for fighting coverage. Another option is Flamethower in adition of Ninetales' drought
Kurama (Ninetales) Heat Rock
Abilty: Drought
Timid Nature
Evs: 6 PS / 252 SpA / 252 Sp
- Flamethower
- Solar Beam
- Extrasensory
- Nasty Plot
We try to use Ninetales with a weak rival's pokemon, to force him out changing and then set up at least one Nasty Plot. Heat Rock grants at least 8 turn sun. Flamethower for Stab+Sun, Solar Beam needs no preparation turn and hit very hard every water, rock or ground pokemon except Excadrill and Steelik, both of then are weak against fire moves. In the end, we can use Extrasensory to hit another type pokemon resistant to our other atacks, such dragons if we cannot change.
Charizard Choice Specs
Ability: Solar Power
Modest Nature
Evs: 6 Ps / 252 SpA / 252 Sp
- Overheat
- Solar Beam
- Air Slash
- Dragon Pulse
Choice Specs Charizard, in addition to his ability grants a very hard hit to your rival. His movepool allows Charizard to hit x 2 at least 9 types of pokemon. His monstrous SpA stat, combinated with Solar Power and the Specs make so easy to 1HKO so much pokemon, but we have to take care with defensive walls such as Blissey or Togekiss, because we have no moves to 1HKO unless it's our first turn and we can hit hard with Overheat.
Electivire Xpert Belt
Ability: Motor Drive
Jolly Nature
EVs: 6 Ps / 252 Atk / 252 Sp
- Cross Chop
- Thunder Punch
- Ice Punch
- Earthquake
This moveset grants a great type coverage hitting x2 at least 14 types and his great attack stat grants 1HKO or 2HKO against most of pokemon hitting x 2. The strategy its quite simple. When I'm using Charizard, if a pokemon that could have any electric move appeares, I change it for Electivire due to his ability Motor Drive, to start sweep arround with 476 Speed.
Kangaskhan @Kangaskhanite.
Ability: Parental Bond
Jolly Nature
EVs: 6 PS / 252 Atk / 252 Sp
- Power-Up Punch
- Sucker Punch
- Earthquake
- Return
Easy way to use M-Kangaskhan. Starts with PU Punch to hit and boost. Then sweep all you can sweep. Easy. Earthquake hits twice with 150 and Return with 236. Great attack stat, great damage. Be careful with all pokemons faster than ours. Sucker Punch grants 1HKO to Alakazam after PUP. Be careful with Will-O-Wispers too.